@Tandwan @Pizi_G @JunKeteer could you please send us your save game files so that we can check them (in regards to the poor clans issue). You can PM me with the file. Thank you.


Also, considering the amount of new content that came with 1.7.2 it is clear that there will be bugs, even after a proper testing.Give them some time, it´s not that they´ve had play tested the patch some time. It was shortly released after 1.7.1 in a hurry.
Also you have payed to test the update, TW is just here to deliver some quality **** and talk to the peasants. Mods will fix all issues, TW best.
Also, I know this has been asked before, but can we PLEASE get this changed?
Out of all that chat box information I need to know two things. Maybe 3. I'm not in a faction as of yet, and I don't really care about anything listed there other then my skill improvements and the amount of money incoming-outgoing to troops and wages. There's a mod that actually cleans that up but I am loathe to install mods just to fix something that you, the developers, could fix or adjust just as easily.
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A few filter options for Reports would be really good.Also, I know this has been asked before, but can we PLEASE get this changed?
Out of all that chat box information I need to know two things. Maybe 3. I'm not in a faction as of yet, and I don't really care about anything listed there other then my skill improvements and the amount of money incoming-outgoing to troops and wages. There's a mod that actually cleans that up but I am loathe to install mods just to fix something that you, the developers, could fix or adjust just as easily.
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pretty sure clans being poor or not as nothing to do with them running out of food.Edit: This entire situation is compounded by the minor clans being dirt poor which I am aware you are looking into. The minor clans can't even afford to BUY food, much less troops.
There is gonna be a lot of multiplayer changes yes! Many troop, perk and weapon changes. Captain mode will get some love aswell.Will there be any value changes next patch for multiplayer? The troop equipment changes seemed to be all singleplayer stuff.
Combat logs is something you can activate/deactivate to show or not the combat details during battles (damage done, which body part got the hit etc.).A few filter options for Reports would be really good.
For example:
Foreign Military: Unchecking will hide reports about military-related events (sieges, raids, defenses, deaths, prisoner captures, war declarations, etc) that do not involve the player's faction.
Foreign Events: Unchecking will hide reports about non-military, character-based events (births, marriages, tournament wins, prisoner escapes/releases, etc) that do not involve members of the player's faction.
Foreign Politics: Unchecking will hide reports about non-military political events (laws enacted, clan defections, mercenary contract beginnings/ends, and fief grants) that do not involve the player's faction.
Such filters could fit in the top bar of the Reports window. So when you press Enter, you can click these checkboxes to begin filtering.
Currently there's a checkbox for Combat Log, but I'm not sure what it even does (siege engine hits?) as it doesn't seem to change much else.
This would get rid of 90% of reports the player doesn't care about most of the time, but allow them to show them when they are interested. Especially the Foreign Events option.
What are your thoughts, @MRay ?

in my run ALL! minor clans are very poorpretty sure clans being poor or not as nothing to do with them running out of food.
It's more of a combination of food not being available and the overall army not buying packing horses. money as very little do do with it and it seems to me like an assumption until proven otherwise.
Main problem in my eyes and AI as never done this. they don't buy packing animals, as far as you can tell from the barter screen, that makes their parties weight so low they will starve after 20 days.
Also remember that a clan with a Poor tag means that they have at least 15K or more in reserves. poor doesn't mean completely dry, very poor on the other hand is another thing but no clan at the start of the game or in an healthy kingdom is ever very poor as richer clans can share money with poorer ones