Beta Patch Notes e1.7.2

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I just bought the game yesterday. I am CONSTANTLY getting this and similar errors. I can't play for more than 10-15 minutes before a crash with an error, or a random forced restart of my PC. I have ensured all my drivers are up-to-date on my entire system (via Driver Easy), I am using 3rd party programs to monitor CPU, GPU, and RAM temps and they are all within acceptable ranges, and I'm not having any of these issues with any other game. I have verified integrity of game files, tried playing on everywhere from highest to lowest graphic settings, I have limited frames to 60, tried with and without v-sync, turned off sharpening, tried in windowed mode and different resolutions. Nothing is working.

I am running a GTX 2080ti, an i9-9900K CPU, and 64 gigs of RAM so my system is not the issue. I'm also seeing posts of this issue all over the web occurring as far back as 2 YEARS ago. This is entirely unacceptable. I feel scammed paying a full $50+ for this bs.
I'm the worst person at computer on this forum but have you changed your page file? Maybe try a larger then recommended page file with min and max the same size. I know that if there's a problem with it the game eventually crashes and in early versions this was a fix for me, to make like a big fat 30gb min and max page file. Now I can use just a 3gb one but it could be something.

Ah yes, you've encountered balance. Everything had to go in name of balance.

Early on in EA the Khuzait steamrolled every faction. So they endlessly tweaked every single button so that the world map remains static and as soon as a kingdom gets the upperhand, they get kicked down again so that there is balance.

What? Not very exciting, you say? But how dare you good man. A completely static gameplay with predictable outcome on every playthrough is hella exciting. Ever wondered why you're in constant war once you get your own kingdom or get the upperhand as a vassal? For balance. The underdog has lost the battle through sheer exhaustion.

The balance is what makes every playthrough less exciting. Imagine Game of Thrones but all seven kingdoms were always on equal footing, always the same strength and always have the same balanced amount of castles and towns. They'd wager war, sure, but they never got a step closer to the throne because the opponent would just declare peace once they lose some ground. And then they'd wager war and the cycle continues. It would be an endless grind with no real change on the worldmap. Boring you say? Well maybe, but balanced.
Yeah it can be a bit sterile for sure. Somehow they still like to declare war on YOU when you make a faction though. In older version it seemed they would back off until you started getting bigger (accept the faction you took fiefs from) but in 1.7.1 and 1.7.2 I got war declaration from 2 additional factions. But after making peace neither have re-attacked me for some time. Rhageae pays me 1.5K and day and I pay the Aserai 1.5k a day, fine arrangement as I just want to finish off the khuzait area. It would be great and useful if other faction would also attack you weakened enemy and take advantage of them, but they don't. It could be possible (daily war rando chances?)but it doesn't seem to happen.

EDIT: Isn't about time for an update? @Dejan @Callum
 
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Keep in mind the world being relatively static is based on the PC not getting involved. That's always been the point of M&B: Despite their constant warfare between themselves, factions rarely make any permanent gains of note and mostly just throw away lives and ruin infrastructure with their wars. NPCs in Warband (possibly original too) would explicitly tell you this. It's supposed to be up to the PC to swing the balance of power in Calradia.
 
EDIT: Isn't about time for an update? @Dejan @Callum
That's a good question. It's been a while since the last useful feedback for the community
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Keep in mind the world being relatively static is based on the PC not getting involved. That's always been the point of M&B: Despite their constant warfare between themselves, factions rarely make any permanent gains of note and mostly just throw away lives and ruin infrastructure with their wars. NPCs in Warband (possibly original too) would explicitly tell you this. It's supposed to be up to the PC to swing the balance of power in Calradia.
Swadia and Khergits very often go bye bye without your help in warband.
 
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Only 4 weeks since the last update and only 16 weeks after the last significant update.
Right? Those are some brutal expectations.

But... I think this is it, I think it's close to finishing. I think we got all the features we were supposed to have. Well, not the ones we were supposed to get when we bought it. But we lowered our expectations quite a bit since then.
 
Swadia and Khergits very often go bye bye without your help in warband.
Keep in mind the world being relatively static is based on the PC not getting involved. That's always been the point of M&B: Despite their constant warfare between themselves, factions rarely make any permanent gains of note.
From what I've seen of Warband, neither of these takes is totally correct.

I've done two saves of my own that corroborate this video.

Warband had flawed balance and appropriate stability: Swadia and Vaegirs performed worse on the overworld map. Factions rarely died off without the player's intervention, but they could often make permanent gains and losses.

For comparison, the issues with Bannerlord:

1.3 Bannerlord's balance was awful and its stability was way too low (Super Snowballing). Sturgia was total garbage, Khuzaits and Simps way too strong. Factions would either quickly die off before the player even had a chance to join them, or conquer the whole map within 5 years.

1.6 Bannerlord's balance was flawed and its stability was good. Sturgia underperformed, Battania and Khuzaits overperformed. Factions would take a good amount of time to die off and territory would change hands fairly regularly.

1.7 Bannerlord's balance is still flawed but this is not noticeable because its stability is way too high (Super Stagnation). Factions don't die off quickly which is good, but barely any territory changes hands, which makes the game boring and predictable and the vassal phase awful.

We are at the Super Stagnation end of the spectrum because:

* Bannerlord AI factions will quickly declare peace. Warband factions usually would not even consider making peace at the start of a war until a minimum period of time had passed. There should be hard-minimum and soft-maximum periods of war in Bannerlord.

* AI are too stupid to successfully complete a siege because A MAN HAS FALLEN INTO THE RIVER IN LEGO CITY across the map so they cancel their siege which is close to completion and leave and nothing ever gets captured.

* Garrisons never surrender to the AI (or player for that matter) even when totally outnumbered and their situation is hopeless, so every siege always takes a long time.


Ideally, I'd like the player to be the one to "swing the balance of power" as @deuxhero said, so that barely any factions totally die off within 10 years without player intervention, but also I'd like to see factions make sizeable, permanent territory gains within the course of 20 years. All factions would be balanced except Battania (predisposed to usually lose rather than gain territory, to provide an "underdog" faction and match up with its lore) and the Empire subfactions (predisposed to usually fight to the death until at least one faction has been killed off within 20 years).
 
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Warband had flawed balance and appropriate stability: Swadia and Vaegirs performed worse on the overworld map. Factions rarely died off without the player's intervention, but they could often make permanent gains and losses.
While I hated the ugly border gore that the AI did in warband (taking random towns in the middle of an enemy kingdom while ignoring castles), I really liked how ruined the countryside becomes when the war starts, with a lot of villages being raided it really feels like a war.
In bannerlord if you try to raid a single crappy village more then half of the realm mobilizes against you, meanwhile they can't even mobilize to take a single settlement because they keep canceling sieges for random reasons.
After playing for several years on this patch, barely any new wars are starting and no towns have changed owners, it's just mindless field battles/cancelled sieges being spammed which the AI instantly recover from anyway, especially mercs clans who instantly respawn with 50-80 men out of nowhere the moment they are defeated.
If this is a way of stopping snowballing, then I don't get it.
 
While I hated the ugly border gore that the AI did in warband (taking random towns in the middle of an enemy kingdom while ignoring castles), I really liked how ruined the countryside becomes when the war starts, with a lot of villages being raided it really feels like a war.
In bannerlord if you try to raid a single crappy village more then half of the realm mobilizes against you, meanwhile they can't even mobilize to take a single settlement because they keep canceling sieges for random reasons.
After playing for several years on this patch, barely any new wars are starting and no towns have changed owners, it's just mindless field battles/cancelled sieges being spammed which the AI instantly recover from anyway, especially mercs clans who instantly respawn with 50-80 men out of nowhere the moment they are defeated.
If this is a way of stopping snowballing, then I don't get it.

+1
 
I had to come back in here and lol, 16 weeks since the last update of any substantive content getting close to release.... This business model is headed for the basement lol...
Well, you know. It could be worse? The game is good and nice to play in the earlier stages, it just tends to get boring in the later stages of the game. It isn't skyrocketing like No Man's Sky in terms of development after launch but it also isn't stagnating like Battlefield 2042. I reckon we're doing okay.

It's gonna be the modders that will have to build off on the potential of the game..
 
Well, you know. It could be worse? The game is good and nice to play in the earlier stages, it just tends to get boring in the later stages of the game. It isn't skyrocketing like No Man's Sky in terms of development after launch but it also isn't stagnating like Battlefield 2042. I reckon we're doing okay.

It's gonna be the modders that will have to build off on the potential of the game..
That is my main issue with the game. Early game is fun because you are building your character and party, late game on the other hand is somewhat the same but without any additional depth. There is no intrigue with the other lords, no events, no real choices, nothing it's rinse and repeat, I mean cmon Rome 1 TW had more depth and intrigue.

TW please add random events, the ability to govern your own settlements, real and meaningful relationships between lords like in CK and personality traits that do something. Right now late game is all about chasing armies, sieges and nothing else.
 
TW please add random events, the ability to govern your own settlements, real and meaningful relationships between lords like in CK and personality traits that do something
I guess it all comes under the notorious "Too complex" badge in their plans.
 
That is my main issue with the game. Early game is fun because you are building your character and party, late game on the other hand is somewhat the same but without any additional depth. There is no intrigue with the other lords, no events, no real choices, nothing it's rinse and repeat, I mean cmon Rome 1 TW had more depth and intrigue.

TW please add random events, the ability to govern your own settlements, real and meaningful relationships between lords like in CK and personality traits that do something. Right now late game is all about chasing armies, sieges and nothing else.
this is my main issue with the game, and the reason I hold off on starting a new campaign. I know I will like the early part but I know I will get bored with the middle/end game.
 
I want my Banners and I want them yesterday!

call-the-banners-game-of-thrones.gif
Exactly!
I remember Duh saying that banners were linked with another feature...
At first I though it has something to see with the new OoB system... but apparently not...
So mysterious...
 
It´s linked to their "morale system" as far as I know. But I don´t give a damn ****, just give me cosmetic banners until they do something, I don´t care I just want banners...can´t be that hard after two years.
 
It´s linked to their "morale system" as far as I know. But I don´t give a damn ****, just give me cosmetic banners until they do something, I don´t care I just want banners...can´t be that hard after two years.
The bar is set high here... we'll see what the "official" version of banners brings.
 
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