Beta Patch Notes e1.7.2

正在查看此主题的用户

Okaay, so, after a good substantial break from the game I've decided to return and have a look at 3-months-of-baking update. Well... meh. None of the known to me and most obvious problems were fixed (the damn forest map bug is still a thing), clone children, etc.

Talking to prisoners is useless - you cannot negotiate anything, if you release them it brings no profit to you (not even a slight relationship boost). What's the point of this feature?

It also seems to me that huge battles have become too laggy. When armies clash, my FPS went down to 6-11, lags mostly happen when soldiers hit each other for the first time and also when a reinforcement spawns, turning a battle into a lagging hell.

Summing up, I wonder what are these 3 months of waiting were spent on...
 
Okaay, so, after a good substantial break from the game I've decided to return and have a look at 3-months-of-baking update. Well... meh. None of the known to me and most obvious problems were fixed (the damn forest map bug is still a thing), clone children, etc.
Still a lot of major problems around. Here's hoping 1.7.3 comes out next week and fixes a longstanding problem like, say, armour being useless against arrows.
Talking to prisoners is useless - you cannot negotiate anything, if you release them it brings no profit to you (not even a slight relationship boost). What's the point of this feature?
Normal members of a clan won't negotiate. You have to capture a clan leader. If you do, you can potentially recruit clans right after defeating them, or just carry them around and attempt conversion at your leisure, or try and convert clan leaders which your allies have taken prisoner; which is a boon to the player.
 
最后编辑:
At this point, just throw it out there and call it. Maybe spend another few weeks releasing more mod tools so that modders can fix and/or complete the game for you. That way, you can keep making money to support your next half-assed venture. Rinse and repeat, give or take 10 years.
 
Still a lot of major problems around. Here's hoping 1.7.3 comes out next week and fixes a longstanding problem like, say, armour being useless against arrows.
I was hoping that 1.7.3 will also bring something more substantial into the game tho. For example, I haven't seen any new quests for quite a long time. Would be nice to have a bunch of new ones just to have an opportunity to distract from endless repetitive battles and do something else.

Alas, we'll never know what 1.7.3 brings until it is released, because we are not worthy to know what the next update brings.
 
Okaay, so, after a good substantial break from the game I've decided to return and have a look at 3-months-of-baking update. Well... meh. None of the known to me and most obvious problems were fixed (the damn forest map bug is still a thing), clone children, etc.

Talking to prisoners is useless - you cannot negotiate anything, if you release them it brings no profit to you (not even a slight relationship boost). What's the point of this feature?

It also seems to me that huge battles have become too laggy. When armies clash, my FPS went down to 6-11, lags mostly happen when soldiers hit each other for the first time and also when a reinforcement spawns, turning a battle into a lagging hell.

Summing up, I wonder what are these 3 months of waiting were spent on...

You picked a bad time for a break and return; they've added very little by way of content and features over past few months- probably the lowest amount since the big refactor. ("We're in EA! Oops, time for a refactor, see you in a couple months!")

The game is pretty, adds some interesting new concepts, and battles, while needing some tuning, work fairly well. Literally everything else is half-assed, phoned in, uninspired garbage. Castles, Smithing, Companions, Diplomacy, Courting, Traits, Armor, Relationships, Banners, Shops, Crime. All C- work at best. Modders are running circles around the team in both productivity and imagination.

It's really a shame because they had an opportunity to make an amazing game top to bottom but it has been spoiled by hubris and ineptitude of leadership. Really, the only hope at this point is that they will fix the stuff that the modders were pissed about so that they can carry it across the finish line.
 
I started a new campaign and I've been finding the world weirdly passive. Very few wars, most of them inconclusive. I want to carve out my own little kingdom but its much harder to do that when the existing kingdoms aren't weakend by major wars.

I decided to push things along and just have Vlandia and the Western Empire start a war by cheating with the console commands. Vlandia is big but was fighting the Aserais with no one getting anything done and a little more chaos should be fun. So they go to war... and two days later the Western Empire decides to peace out. Ok, maybe they thought they couldn't take the Vlandians.

So I try again, this time I have the Vlandians at war with Battania, Northern Empire, Western Empire, and the Aserai all at once. None of these kingdoms are fighting anyone else. They all peace out with Vlandia within days, doesn't matter that all of them combined should be able to stomp Vlandia. Try a few more times to see if something will stick but no luck.

Ok, the world war command looks promising, lets turn that on. So I do, everyone in the world is at war with everyone else. And within days most of them declare peace with eachother.

I get that they don't want any one faction conquering the world right away but this is taking it too far in the other direction.
 
I just bought the game yesterday. I am CONSTANTLY getting this and similar errors. I can't play for more than 10-15 minutes before a crash with an error, or a random forced restart of my PC. I have ensured all my drivers are up-to-date on my entire system (via Driver Easy), I am using 3rd party programs to monitor CPU, GPU, and RAM temps and they are all within acceptable ranges, and I'm not having any of these issues with any other game. I have verified integrity of game files, tried playing on everywhere from highest to lowest graphic settings, I have limited frames to 60, tried with and without v-sync, turned off sharpening, tried in windowed mode and different resolutions. Nothing is working.

I am running a GTX 2080ti, an i9-9900K CPU, and 64 gigs of RAM so my system is not the issue. I'm also seeing posts of this issue all over the web occurring as far back as 2 YEARS ago. This is entirely unacceptable. I feel scammed paying a full $50+ for this bs.
 
I am running a GTX 2080ti, an i9-9900K CPU, and 64 gigs of RAM so my system is not the issue. I'm also seeing posts of this issue all over the web occurring as far back as 2 YEARS ago. This is entirely unacceptable. I feel scammed paying a full $50+ for this bs.
Welcome to the Bannerlord expierence, enjoy TWs vision.
 
I just bought the game yesterday. I am CONSTANTLY getting this and similar errors. I can't play for more than 10-15 minutes before a crash with an error, or a random forced restart of my PC. I have ensured all my drivers are up-to-date on my entire system (via Driver Easy), I am using 3rd party programs to monitor CPU, GPU, and RAM temps and they are all within acceptable ranges, and I'm not having any of these issues with any other game. I have verified integrity of game files, tried playing on everywhere from highest to lowest graphic settings, I have limited frames to 60, tried with and without v-sync, turned off sharpening, tried in windowed mode and different resolutions. Nothing is working.

I am running a GTX 2080ti, an i9-9900K CPU, and 64 gigs of RAM so my system is not the issue. I'm also seeing posts of this issue all over the web occurring as far back as 2 YEARS ago. This is entirely unacceptable. I feel scammed paying a full $50+ for this bs.
A question for you which might be aggravating but hopefully will be helpful: Did you submit a crash report? In the past I've had a serious crash which made it impossible to launch the game, submitted reports and it got fixed within the next patch. I've also submitted crash reports for a less serious crash and had them fixed in the next patch too.

They might be able to give you a hand over on the Technical Support subforum. https://forums.taleworlds.com/index.php?forums/singleplayer.658/
 
A question for you which might be aggravating but hopefully will be helpful: Did you submit a crash report? In the past I've had a serious crash which made it impossible to launch the game, submitted reports and it got fixed within the next patch. I've also submitted crash reports for a less serious crash and had them fixed in the next patch too.

They might be able to give you a hand over on the Technical Support subforum. https://forums.taleworlds.com/index.php?forums/singleplayer.658/
Hey so I have tried, but every time after the post-crash program has gathered files and I click send, it simply says "failed to send." Not a single one has been able to go through.
 
I'm sorry.

My recommendation at this point would be to try to refund it.
Yeah I tried to do that through steam, but they denied it because I had a total of 12 hours playtime. On the bright side (sort of) I finally got the game to stop crashing: I simply have to play on "very low" settings. After doing that (and of course the other steps I mentioned above regarding limiting frames to 60, v-sync on, fullscreen, made sure again all drivers were updated) I was finally able to paly for like 5 hours straight with no crashes. The obvious downside is that on very low settings the game looks like hot garbage lol.

Never thought I'd be playing a game on very low graphics settings with a $1200 graphics card xD
 
Yeah I tried to do that through steam, but they denied it because I had a total of 12 hours playtime. On the bright side (sort of) I finally got the game to stop crashing: I simply have to play on "very low" settings. After doing that (and of course the other steps I mentioned above regarding limiting frames to 60, v-sync on, fullscreen, made sure again all drivers were updated) I was finally able to paly for like 5 hours straight with no crashes. The obvious downside is that on very low settings the game looks like hot garbage lol.

Never thought I'd be playing a game on very low graphics settings with a $1200 graphics card xD
ok so might be a longshot but make sure that your graphics card is selected. If you have any sort of integrated one it might be choosing that over your actual graphics card.

UXdfduk.png
 
I started a new campaign and I've been finding the world weirdly passive. Very few wars, most of them inconclusive. I want to carve out my own little kingdom but its much harder to do that when the existing kingdoms aren't weakend by major wars.

I decided to push things along and just have Vlandia and the Western Empire start a war by cheating with the console commands. Vlandia is big but was fighting the Aserais with no one getting anything done and a little more chaos should be fun. So they go to war... and two days later the Western Empire decides to peace out. Ok, maybe they thought they couldn't take the Vlandians.

So I try again, this time I have the Vlandians at war with Battania, Northern Empire, Western Empire, and the Aserai all at once. None of these kingdoms are fighting anyone else. They all peace out with Vlandia within days, doesn't matter that all of them combined should be able to stomp Vlandia. Try a few more times to see if something will stick but no luck.

Ok, the world war command looks promising, lets turn that on. So I do, everyone in the world is at war with everyone else. And within days most of them declare peace with eachother.

I get that they don't want any one faction conquering the world right away but this is taking it too far in the other direction.

Ah yes, you've encountered balance. Everything had to go in name of balance.

Early on in EA the Khuzait steamrolled every faction. So they endlessly tweaked every single button so that the world map remains static and as soon as a kingdom gets the upperhand, they get kicked down again so that there is balance.

What? Not very exciting, you say? But how dare you good man. A completely static gameplay with predictable outcome on every playthrough is hella exciting. Ever wondered why you're in constant war once you get your own kingdom or get the upperhand as a vassal? For balance. The underdog has lost the battle through sheer exhaustion.

The balance is what makes every playthrough less exciting. Imagine Game of Thrones but all seven kingdoms were always on equal footing, always the same strength and always have the same balanced amount of castles and towns. They'd wager war, sure, but they never got a step closer to the throne because the opponent would just declare peace once they lose some ground. And then they'd wager war and the cycle continues. It would be an endless grind with no real change on the worldmap. Boring you say? Well maybe, but balanced.
 
Yeah I tried to do that through steam, but they denied it because I had a total of 12 hours playtime. On the bright side (sort of) I finally got the game to stop crashing: I simply have to play on "very low" settings. After doing that (and of course the other steps I mentioned above regarding limiting frames to 60, v-sync on, fullscreen, made sure again all drivers were updated) I was finally able to paly for like 5 hours straight with no crashes. The obvious downside is that on very low settings the game looks like hot garbage lol.

Never thought I'd be playing a game on very low graphics settings with a $1200 graphics card xD

My current gaming rig is a 6-year-old potato- a gaming laptop, in fact. Bannerlord runs fine on it. So, you might have something else going on.
 
My current gaming rig is a 6-year-old potato- a gaming laptop, in fact. Bannerlord runs fine on it. So, you might have something else going on.
Yep, the same:smile:
@shanersimms it looks like you have the integrated graphics card initiated. Check the settings in the control panel of your discrete graphics card.
 
后退
顶部 底部