Beta Patch Notes e1.7.1

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What do you mean by party templates?
Announced since a while now.
One consequence could be to have more variety through all heros parties.
For example a ruler would have more noble troops etc.

And he is not speaking about a new sound system but addition of new sounds in the game (like the one when you enter towns, villages etc.)
 
To everyone talking about new content, just remember, we are only 5 weeks from the start of their Q2 2022 release time frame. Not much time left if they want to get it on projection. Q3....hmmm
 
What do you mean by party templates?
As I understand it party templates are templates for army compositions that parties will try to follow. For example a template could be something like having 20% cavalry, and 40% infantry and 40% archers. Not sure how detailed party templates can get to but I assume (and I'd hope) that they would also consider things like culture, nobility, equipment, etc., like say khuzait's tier 5+ clans having an army composition of 30% khan's guards, 20% khuzait horse archers/lancers, etc.
 
What do you mean by party templates?
As our friend said: ?
As I understand it party templates are templates for army compositions that parties will try to follow. For example a template could be something like having 20% cavalry, and 40% infantry and 40% archers. Not sure how detailed party templates can get to but I assume (and I'd hope) that they would also consider things like culture, nobility, equipment, etc., like say khuzait's tier 5+ clans having an army composition of 30% khan's guards, 20% khuzait horse archers/lancers, etc.
And he is not speaking about a new sound system but addition of new sounds in the game (like the one when you enter towns, villages etc.)
In reality it is a new system, it's in the "future plans" thread, it's called "Battle Ambient Sound System"
 
To everyone talking about new content, just remember, we are only 5 weeks from the start of their Q2 2022 release time frame. Not much time left if they want to get it on projection. Q3....hmmm
It realy looks like they prepare for a more finalised release, I would not expect many new features besides what we know is still coming. Just a week or so ago they added a age rating built to steam which you usualy only do for a more or less feature complete version. Also such things as gamepad support are usualy integrated not too far from release when you have no intentions of adding many new things thet all have to be tested extra when they are added for more different input devices.
So, I expect that the next patches will mostly finish up existing features(new maps, better OOB-systems and other fixes, the announced things like localizations and cutscenes and then the vanilla version of the game is more or less complete. Everything else will most likely come with a future warband like expansion.
 
It realy looks like they prepare for a more finalised release, I would not expect many new features besides what we know is still coming. Just a week or so ago they added a age rating built to steam which you usualy only do for a more or less feature complete version. Also such things as gamepad support are usualy integrated not too far from release when you have no intentions of adding many new things thet all have to be tested extra when they are added for more different input devices.
So, I expect that the next patches will mostly finish up existing features(new maps, better OOB-systems and other fixes, the announced things like localizations and cutscenes and then the vanilla version of the game is more or less complete. Everything else will most likely come with a future warband like expansion.
So, @MostBlunted was right after all. Shame.
 
A hotfix most likely.
Really? Waiting two months for a hotfix?

Stick a fork in me, I'm done. There has been zero communication on whats been going on. What's coming up that you can tell us about? We are literally playing in the dark right now and modders are pretty much the only reason we are still playing this game. We need something....
 

Hotfix 24/02/22

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred upon completion of a stage of education. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after caravan battles. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.

Fixes
  • Fixed a bug that generated crafting orders from the player character. (Also in e1.7.0 hotfix.)
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest. (Also in e1.7.0 hotfix.)
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab). (Also in e1.7.0 hotfix.)
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes. (Also in e1.7.0 hotfix.)
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to fail even though the requirements were met. (Also in e1.7.0 hotfix.)
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to be replaced when loading a save file. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue. (Also in e1.7.0 hotfix.)

Changes
  • It is no longer possible to kill the family feud quest character in mission. (Also in e1.7.0 hotfix.)
  • Disabled playing board games with family members (this will be reintroduced in a future update). (Also in e1.7.0 hotfix.)
 
They are trolling us at this point.
Whatever, take all the time you want i will come back in 2-3 months hopefully they will have released 1.7.2 by that time.
I have Elden ring now.
 
That´s a new low.

Not that it´s only a hotfix but that you´re still providing zero information about the upcoming real update.
 
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