Beta Patch Notes e1.7.1

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Callum

Community Lead
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Beta e1.7.1​


Warriors of Calradia,

Throughout early access we have sought to retain save game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your save games. Please read the notes below carefully. Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding.

Singleplayer​

Save & Load
Updated save file system:
  • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Hotfix 13/01/22

Singleplayer​

Crashes
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system. (Also in e1.7.0 hotfix.)
  • Fixed a crash that affected save files with the "Revenue Farming" quest active.

Fixes
  • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements. (Also in e1.7.0 hotfix.)
  • Fixed the shooting behaviour of crossbowmen in circle and square formations. (Also in e1.7.0 hotfix.)
  • Minor Order of Battle configuration save/load improvements. (Also in e1.7.0 hotfix.)
  • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden. (Also in e1.7.0 hotfix.)

Changes
  • Campaign behaviour saved data is now mapped by a moddable ID. (Also in e1.7.0 hotfix.)
  • Disabled Clan & Kingdom Screen actions in encounters and sieges. (Also in e1.7.0 hotfix.)

Multiplayer​

Fixes
  • Fixed a bug that prevented options from being saved in the Lobby. (Also in e1.7.0 hotfix.)
  • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab. (Also in e1.7.0 hotfix.)



Hotfix 03/02/22

Singleplayer​

Crashes
  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when executing a lord during an ongoing battle. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred just before entering a fight in a common area. (Also in e1.7.0 hotfix)
  • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.) (Also in e1.7.0 hotfix)

Fixes
  • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
    Fixed an issue where players can't use certain actions in kingdom and clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter. (Also in e1.7.0 hotfix)
  • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
  • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.

Multiplayer​

Fixes
  • Fixed a bug that caused clan match results not to be tracked. (Also in e1.7.0 hotfix)

Changes
Added a Death counter to the scoreboard. (Also in e1.7.0 hotfix)



Hotfix 24/02/22

Singleplayer​

Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred upon completion of a stage of education. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred after caravan battles. (Also in e1.7.0 hotfix.)
  • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
  • Fixed a crash that occurred after the tournament match was completed.
  • Fixed a crash that occurred when a village notable was removed.

Fixes
  • Fixed a bug that generated crafting orders from the player character. (Also in e1.7.0 hotfix.)
  • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest. (Also in e1.7.0 hotfix.)
  • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab). (Also in e1.7.0 hotfix.)
  • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes. (Also in e1.7.0 hotfix.)
  • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to fail even though the requirements were met. (Also in e1.7.0 hotfix.)
  • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused crafting orders to be replaced when loading a save file. (Also in e1.7.0 hotfix.)
  • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue. (Also in e1.7.0 hotfix.)

Changes
  • It is no longer possible to kill the family feud quest character in mission. (Also in e1.7.0 hotfix.)
  • Disabled playing board games with family members (this will be reintroduced in a future update). (Also in e1.7.0 hotfix.)
 
Last edited:

Duhk_Tails

Regular
1.7 is compatible with 1.7.1 if you follow these instructions..
but what is in 1.7.1?

Edit: I cant read very well.... "Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding."
 
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Gerrodot

Veteran
Dear mod fanatics, damn you, do you really have something wrong with your head that instead of rolling back your game with their ****ty mods one or two versions back, the developers have to adapt specifically for you?
 

lukkyb

Sergeant
Dear mod fanatics, damn you, do you really have something wrong with your head that instead of rolling back your game with their ****ty mods one or two versions back, the developers have to adapt specifically for you?
Who said it was modders fault and not just some spagetti code they are cleaning up to make everything better for everyone
 

Errayn

Sergeant Knight at Arms
maybe interns/developers working in the new construction area of new studio of Taleworlds there before we get no content for this patch


Whats-App-Image-2022-01-06-at-15-39-25-1.jpg
 
Dear mod fanatics, damn you, do you really have something wrong with your head that instead of rolling back your game with their ****ty mods one or two versions back, the developers have to adapt specifically for you?
This game is still being played because of "damn mod fanatics" as you put it. And will be played by "damn mod fanatics" long after console kiddies and multiplayer kiddies get bored of the game.
 

bishey

Regular
Interesting decision to include zero game content with 1.7.1. It might have looked better if these save file changes were just a hotfix to 1.7.0. But I guess you want to have a separate branch dedicated to this as a safety measure.
 

Gricken

Veteran
So are we not supposed to update to this version? Whats going on?
Is this just a set of instructions for playing on 1.7 with older files?
 

Halbedier

Recruit
Sanctus deus in caelis... people not understanding how betabranches work...

1.7.1 is the new beta branch.
It is currently empty because everything that was on the beta branch got pushed into a stable release.

Yes, it is very funny. You may laugh peasants. Laugh, I said!
 
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