Haha so trueTW gives and TW takes.
in story mode its not a problem cause you have many children from your brothers anyway29, hanging out with the wife in settlements, only 2 children. It's not bad, though, having a swarm of children is also not that good.
Why is it the problem? It's not Warband, where, if you were a woman, you joined a clan of your husband. Bannerlord makes no difference between male and female PCs, so the husband joins your clan instead.and if you only get girls or most girls the problem gets worst
I think hes talking about the clan overall getting bigger and if get non pc girls then you dont have the option of getting more children since the girls will go to the other clan when bartering for marriages. Think in a sandbox if you only get girls, your pc will be a girl and you have no other boys to start new familiesWhy is it the problem? It's not Warband, where, if you were a woman, you joined a clan of your husband. Bannerlord makes no difference between male and female PCs, so the husband joins your clan instead.
in story mode its not a problem cause you have many children from your brothers anyway
in sandbox mode 2 is a bit low and if you only get girls or most girls the problem gets worst
Why is it the problem? It's not Warband, where, if you were a woman, you joined a clan of your husband. Bannerlord makes no difference between male and female PCs, so the husband joins your clan instead.
Yeah the problem is only the female clan leader gets to bring a husband into the clan, female children will get shipped to other clans when married, so if you're playing sandbox and only have a few and they're mostly girls, it greatly reduces your second gen. You can of course re-load you game to try and birth a boy instead of a girl, but a better solutions would be not shipping of girls unless we want to AND also adding family or extra clan members option to sand box. Really there's no point in playing sandbox until TW adds this and other starting features, it adds absolutely nothing to the game a deprives you of the entire mechanic of having a clan. And TW, you gotta add more options to sandbox.I think hes talking about the clan overall getting bigger and if get non pc girls then you dont have the option of getting more children since the girls will go to the other clan when bartering for marriages. Think in a sandbox if you only get girls, your pc will be a girl and you have no other boys to start new families
Okay, I see. Just never really seen a girl from my clan marrying anyone except for if I married her to anyone (but that was the rare case since I don't see any profit in this).Yeah the problem is only the female clan leader gets to bring a husband into the clan, female children will get shipped to other clans when married, so if you're playing sandbox and only have a few and they're mostly girls, it greatly reduces your second gen. You can of course re-load you game to try and birth a boy instead of a girl, but a better solutions would be not shipping of girls unless we want to AND also adding family or extra clan members option to sand box. Really there's no point in playing sandbox until TW adds this and other starting features, it adds absolutely nothing to the game a deprives you of the entire mechanic of having a clan. And TW, you gotta add more options to sandbox.
Bannerlord makes a difference between male and females.Why is it the problem? It's not Warband, where, if you were a woman, you joined a clan of your husband. Bannerlord makes no difference between male and female PCs, so the husband joins your clan instead.
Great, but my 3k captain wins badge is still not applicable. The loading of the match (captain mode) still stops at the start of an empty battle map. ?Multiplayer
Crashes
- Fixed a crash that occurred when selecting "Beta X Wins" badges. (Also in 1.6.5 hotfix.)
Yeah unless I am playing death off there is no reason to play sandbox, who wants to lose 3 family members, 2 that can get wivesYeah the problem is only the female clan leader gets to bring a husband into the clan, female children will get shipped to other clans when married, so if you're playing sandbox and only have a few and they're mostly girls, it greatly reduces your second gen. You can of course re-load you game to try and birth a boy instead of a girl, but a better solutions would be not shipping of girls unless we want to AND also adding family or extra clan members option to sand box. Really there's no point in playing sandbox until TW adds this and other starting features, it adds absolutely nothing to the game a deprives you of the entire mechanic of having a clan. And TW, you gotta add more options to sandbox.
+1 for me, I think that "breaks" the immersion.We kept this so players can understand when they can get on or off a horse, HP of a siege engine etc. We can remove these as well depending on the feedback.
Tonnes of crashes for me even without mods. I have sent in around 11 bug reports so far since beta dropped.The game keeps on crashing, so much so that I cannot continue my playthrough of the 1.7. campaign.
I already sent in half a dozen crash reports. Strangely enough, there weren't any issues in the first couple of years, but now it is unplayable. Is anyone else having such issues?
Played about 3-4 hours yesterday and not a single crash for me. When do the crashes usually happen? Maybe I could check it too.Tonnes of crashes for me even without mods. I have sent in around 11 bug reports so far since beta dropped.
strange im about 10 years into my current campaign that I started on 1.7 and I havent had a single crash yet, how many years in are you? are you doing something that might cause a crash?The game keeps on crashing, so much so that I cannot continue my playthrough of the 1.7. campaign.
I already sent in half a dozen crash reports. Strangely enough, there weren't any issues in the first couple of years, but now it is unplayable. Is anyone else having such issues?
Same herePlayed about 3-4 hours yesterday and not a single crash for me. When do the crashes usually happen? Maybe I could check it too.
Sounds right, you're fielding 3-4 parties while fielding your own party with "pimped out gear" and you're expecting low maintenance and high profits? "send a party out on patrol, they should be a money making operation" it really shouldn't be, its a patrol you're paying for, not a raid.I haven't had any crashes but I am running into economy issues again. I own two cities and have 3 or 4 parties in the field, max shops, 1 caravan and I am bleeding money. I tried to more conservative on party sizes early game and that did help; at one point I had over 120k but now I'm almost broke.
It seems to me that if I send a party out on patrol, they should be a money making operation. I should be able to carry a max party size and still be rolling in cash. It's so weird to me that a high end helmet could cost 100k, which means that if I have 4 workshops running for a game year at 150 per day, I still have not made enough to buy a nice helmet.
Thus I have soldiers in my party with pimped out gear and I am meanwhile broke. None of it makes sense.