That' s right, in sieges and other kind of battles as well with high agent density.
This problem has been around and
Unresolved since the very early stages of the closed alpha/beta period. Subsequently after the release
two threads were merged into one commenting about this issue achieving a couple of official messages like " forwarded to the devs" and "we are aware of it". After practically more than a year of no follow-up, I opened
this thread in the bugs section and reported it to the support guys; so far the thread is still tagged as
In Progress.??