Beta Patch Notes e1.7.0

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Has anyone had any one of the new empire crown spawn in a city shop? I've not come across them yet on any of my saves. Is this a bug or what? The battanian highland crown appear pretty early on though. Is there something wrong with the empire ones?
Since 1.6.5 the spawning rate for any crown is whacky, at least in my experience. In my 1.6.5 games there where no crowns available at all. Even after more than 600 days.
 
Started a new game with 1.7 beta and got my brothers and sisters back, now Phasos is 17 and still a baby in the screen and I can't use him as a character, he never seems to grow up? Anyone notice this or is it already reported?

Looks like he finally is useable, took to 18 though, is that normal? My sister was useable earlier than 18, oh well.
 
- infantry with throwing weapons missing their targets, as a matter of fact javelins and axes fly above units, behind their back, dealing no damage.
If you have a hero in your party with Throwing skill level 75 or higher, there is big chance that you have bug I have reported some time ago on version e1.6.5. It has been "Resolved" but it seems like it didn't make it to this patch.
Probably more people will experience this bug now, because you can't easly put companions in different group than rest of your army in version e1.7.0. Here's a link to my bug report if you want to know more details about this problem.
 
Do my eyes decieve me? Is this the patch we've been waiting for?
It might be time to actually start playing again!
 
During a siege, my army is twice as large as the army in the city, but at the start of the battle, my units on the battlefield are numerically less than the enemy ... What nonsense? As before, bots climb only one ladder when storming walls ... Before the siege, you cannot manually transfer units from one unit to another squad, at the start of the battle, the AI places units in squads automatically and takes them under its control ... It is necessary to add the ability to prohibit members of your clan from transferring to troops in garrisons.
 
Are there any plans to expand the banner editor a bit? Even if it isn't bringing back bannerpasting, could we get something more in depth like adding more layers of emblems? Several clans already have two combined emblems already. I understand that the battle terrain took a lot of work to get working but I'm just curious as to what's next beyond what has been said in the future plans post. Could we get a tertiary color as well for more color that only appears on the banner?
 
Went looking around for beggars to see some of the dialogue that was added in 1.7, and there's variety there. Some have issues with mental health, some were brought in with the promise of a job but didn't get work, or an abusive husband who doesn't work (I feel like I saw this one pre-1.7). It adds to the immersion having people with struggles.

However it's a shame that there is no gameplay reason to interact with them, and you can't give them charity, like you could to random citizens of struggling towns in Warband. Also, is Western Empire the only region to actually have beggars in its towns?

In general, the town scenes are amazingly built, but there's still so little gameplay reason to go there.
 
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@Dejan
When do you intend to update GoG installer ? It's still at 1.6.5 and lags considerably behind Steam client, but this patch seems big enough to warrant some more effort.
 
Danustica was visible in the background while crushing rebels.
Mount-Blade-II-Bannerlord-2021-12-12-00-38-1.png

I gotta say that its very difficult to repeat this and I would love to see if other people can see structures in the background. I have been trying it for a long time with nothing close.
 
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