The last one was underwhelming, this one has some nice features. But I´ll wait for the next one I guess.This is pretty damn underwhelming...
The last one was underwhelming, this one has some nice features. But I´ll wait for the next one I guess.This is pretty damn underwhelming...
I may be wrong but such case is not concerned by this "local superiority system".I think they’re addressing the issue of entire formations Bee-lining to a random strangler that got in close proximity when told to attack rather than the enemy unit.
Yes they do.Not sure If I missed that update, haven't played in a long long while, but do AI clans increase in rank with time?
Yes they do, with a max of 3 active war parties (even sending out non-combat nobles to fight). Family members will also be governors.And do they field more parties when they grow (marriage/children).
Right now they get an extra two family members (they will be able to field max war parties), no spouse though so they will have to randomly marry like the rest of the AI. Their clan rank should grow like everyone else (not tested yet, but if they don't then its probably a bug).Would a companion made into a Nobel stay in a one-member rank 2 clan till the end of the game?
ex-companion clan should behave like any other clans.Not sure If I missed that update, haven't played in a long long while, but do AI clans increase in rank with time? And do they field more parties when they grow (marriage/children). Would a companion made into a Nobel stay in a one-member rank 2 clan till the end of the game?
I hope Taleworlds will notice itI am waiting for the game to update, has anyone tested if the gear giving no xp is fixed? I am so happy with the regular updates rather then wait a month for a big patch Keep it up guys!
Someone made a fix for the siege towers in a mod, maybe you should implement it as a temporary fix till you figure it out.
SiegeTowerFix (Discontinued)
This mod fixes the issues there is with AI trying to find their way up the siege towerswww.nexusmods.com
How does marriage work between companion clans and the player clan? Like, is it possible? If the player wants to marry the new companion-lord, does the fief revert back to the player? If a family member marries the new companion-lord, who switches to whose clan?
So it became a medieval machine gun?Also, don't sleep on the ballista buff! It's REALLY fast. I had it calculated to about 68 kills per minute if you're operating it at top efficiency.
I hope so too ?I hope Taleworlds will notice it
That's spicyAt one shot every 3.5s, I would say so lol
Can you please provide a detailed description, a savegame, a screenshot and some blood of your first born child and post it here so TW can have a look:The 0xp for trash items bug is still on (it has been reported as such and confirmed to be a bug).
Blood not included There you goCan you please provide a detailed description, a savegame, a screenshot and some blood of your first born child and post it here so TW can have a look: