Wish I could test it too, but reports about broken marriages and goblin-children are scarying me offDespite some of the reported issues, the game is running perfectly now for me. Fast loading times, no lag between menus and almost no lag in cities and large battles.
Item 3 of my list of what is not working was resolved. so. basically, issues for me remain the kids and the marriage mechanicsContinue playing on 1.6.4 and just had another problem.
The list of problems now are as follows:
1. Monster babies
2. Marriage mechanics broken (not that the normal mechanics were any good - Warband's was so much better)
3. Finally, out of the blue, whenever I attack anyone: object reference not set to an instance of an object
Maybe this... though it doesn't seem to apply in the situation shown in your video.The siege archers still won't come and get you when you get into the gates! I don't know what line of update made me think they might now, but they don't.
That 1 militia spearman beat me up though.
- A system that approximates local superiority has now been implemented.
- This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
- A minor random element was also introduced that slightly influences decision scores.
SadTroops still get confused by the ladders and the old push them with horse trick isn't working. Yes we won anyway but it's still dum.
I hope so as well. 1.6.4 became very frustratingI hope there is at least a hotfix
Thanks for the heads up I hope so too
I strongly agree, we had limited food sources to begin with and now the list is smaller... It also heavily impact workshop choices especially in the early game when they are actually relevant and are the main source of passive income.Beoynd the broken mechanics the developpers should also re-fix the economy. Things like (re)making wine and oil as food items are no brainers and should be done asap
Along with that, they should make that consumables, which are locked in inventory should not be consumed by the army. It brakes "The art of trade" quest, when you are asked to sell the grain or grapes, and your troops simply eat the goods by the time you reach the place where you wanna sell them.I strongly agree, we had limited food sources to begin with and now the list is smaller... It also heavily impact workshop choices especially in the early game when they are actually relevant and are the main source of passive income.