@Dejan What about the mass of the barding?Double-tap acceleration and slowing down for mounted movement's agility is now related to the weight of the mount.
Do you have dlss enabled?Bit of an issue here. The graphics seems to have gotten worst, for some reasons the graphics for me looks pixelated and awful even with my graphical settings all set to the highest possible option. I can also see a noticeable grid like lines on 3d assets but not on menus/illustrations.
My graphics card driver is up to date, resolution is set to my monitors etc.... also I've never had this issue before.
Anyone else seeing this or having this issue?
I don't.Do you have dlss enabled?
We aimed for 5 - 10 hero deaths per year in total (simulation + mission). The base value is indeed 2% but this is then modified with hero level, medicine level and specific perks.I remember, the team's plans were to reduce the rate from 10% to 2%. So, was that the final decision? What is the actual death rate now?
There's a chance that they will die in all battles, not just the ones where the player is involved.Does this mean that NPC Lords/characters will die in their own battles where the player isn't involved, or does it just mean that they will die in fights where the player chooses to auto-resolve?
We're working on various localizations in the background but they're not available to players at the moment.Thank you for the update!! The list of changes says "improved localization in Polish and Russian" but there are no languages in the game, how do I understand this?
can the player die in battle now with a higher chance than AI heroes or it's exclusive for them?
Nothing changed in regards to player death with this update. The player can't die in battles.so what exactly are the rule for the player death in battle (misisons, simulations and normal?)
Oh... that's kinda sucks... please tell me this going be discussed later onNothing changed in regards to player death with this update. The player can't die in battles.
Decreased the chance of death caused by battle wounds in missions for all heroes except the player (the chance is the same in both missions and simulations).
Yay!
- Fixed a bug that caused clan roles to be deleted after the assignment.
Yay!The least expensive horses are now used first while upgrading troops.
Yay! This makes sense in hindsight! Glad it's fixed!Fixed a bug that caused item tiers to be wrongly calculated. This bug also prevented workshops from producing lowest tier and highest tier items.
Was getting excited till I read AI ;/Improved the way attribute and focus points are distributed for the AI.
seconding this, would be a lovely addition to the game and make the dynastic system more importantOh... that's kinda sucks... please tell me this going be discussed later on
As always keep good work!
Thanks for the attention
that's not a good thing. so what that means is, my companions have a chance to die due to rng. which means my time and efforts would be wasted because of bad roll.Introduced death of the NPCs in simulation battles.
this already happens if you enable the death settings starting a new campaign, they just expanded it to AI x AI fights aswell (previously death only occurred in battles the player was active in) and rebalanced the death rate from 10% to around 2%.that's not a good thing. so what that means is, my companions have a chance to die due to rng. which means my time and efforts would be wasted because of bad roll.
What do you mean by first parts?I'm waiting until they actually fix major things and add the 1st parts of the battle terrain system. Until then, no point playing. Go back to sleep everyone.