Map Related
- Changed the layout and gameplay of the Streets of Syllianon scene.
end game clan T6Smithing is still the easiest way to make money.
The rest is kind of a balanced. Caravans are quite safe when you haven´t joined a kingdom.
I do not think so.Tomorrow we will have 1.6.3?
Lol, what makes you think so? That's not the way TW do things.Tomorrow we will have 1.6.3?
smithing, crafting orders, but for me I do bandit bases/quests and horse trading and make tonsSo I havent been playing for like 6-7 month, but will try a new game..
With the engine right now, what is the easiest way to make money, caravan og store? Is they still broken or are they fixed?
Agreed, makes no sense for it to be bow. I was thinking the same thing. Also throwing skill from catapults is cool and all, but it would make more sense to gain engineering skill... If I throw a rock/pot by hand then it makes more sense to be throwing skill. Also if I'm pushing a ram/siege tower, I'd like to gain athletics. Just some ideasBug:
Balista improves Bow skill currently, it should be Crossbow skill.
+1 on these, would make engineering less of a grind to level if you gained it with siege engines.Agreed, makes no sense for it to be bow. I was thinking the same thing. Also throwing skill from catapults is cool and all, but it would make more sense to gain engineering skill... If I throw a rock/pot by hand then it makes more sense to be throwing skill. Also if I'm pushing a ram/siege tower, I'd like to gain athletics. Just some ideas
Yeah. +2.+1 on these, would make engineering less of a grind to level if you gained it with siege engines.
Engineering from catapults/trebuchets and athletics from siege towers and battering rams are excellent ideas! +3Agreed, makes no sense for it to be bow. I was thinking the same thing. Also throwing skill from catapults is cool and all, but it would make more sense to gain engineering skill... If I throw a rock/pot by hand then it makes more sense to be throwing skill. Also if I'm pushing a ram/siege tower, I'd like to gain athletics. Just some ideas
+5Agreed, makes no sense for it to be bow. I was thinking the same thing. Also throwing skill from catapults is cool and all, but it would make more sense to gain engineering skill... If I throw a rock/pot by hand then it makes more sense to be throwing skill. Also if I'm pushing a ram/siege tower, I'd like to gain athletics. Just some ideas
+6See this is positive feedback, in the industry we call it force multiplier! +4
Skill improvements from the suggestions:
Ballista - improves Crossbow skill
Catapult - improves Engineering skill
Rocks & Pots - throwing skill (complete)
Battering ram, towers, and ladders - improves Athletic skills
Levelling Rebalance Plus smooths out the price curve for weapons. Makes crafting orders far more balanced. You shouldn't price it based on material cost though, because recovering smithy stamina is a steep opportunity cost and you can't buy any smithing resources besides Iron and Hardwood.