Let me explain that change a bit.yes trading is much easier, since the hotfix buying low cost goods from towns that have villages that produce the goods is really low and towns that dont have those good, their prices have stayed somewhat the same. This is exactly what I asked TW to do 6 months ago. grain shouldnt be 6-8 for the entire map. Their needed to be a wider range of prices and the hotfix on the 9th did exactly that. My last test I got 300 trade in I think it was 646 days and I am sure I would tear that up now.
That hotfix included a change done in mid July. Only one constant is changed at item price calculations and it is increased to 0.60 from 0.50. @SadShogun / @lottendill can see where this changed constant is by looking differences. This change increased variety at prices so items are now a bit cheaper where they are produced.
However this also decreased profit of workshops (profit decreased can be around 20-30%, so it will be hard to find workshop with 200+ daily profit now) because price of output items of workshops are also now cheaper. For example price of beer where breweries are producing beer is now cheaper so workshop profits are decreased however trade and caravans are now a bit more profitable.
So you can discuss if this new version is better or not compared to old versions and if you do not like effects that constant can be decreased to 0.50 again or constant can be done 0.55 between two versions.
By the way poor lords issue have no connection with this change. Yes taxes are 20% decreased at 1.6.1 and reason was there was money inflation, but this is a minor change and also previous versions poor lords ratio was also high. You can say if poor lords ratio was high how there was money inflation? Answer is money is not distributed evenly at Bannerlord, some clans gain too much while some suffer. Solution of this can be giving new passive income to clans like workshops or small fixed cheat money. If they lose their only settlement they go povetry fastly or if they only own 1-2 castles or if they have too much active parties at map (they all have expenses - food and wage). I heard @SadShogun will make some examinations and if total lord money at world decreases by time in long term taxes can be increased 20% again in later patches. There is a constant at tax calculations which is currently 0.30 making it 0.36 will increase taxes by 20%. At first patches this constant was 0.20 by time we increased it slowly to 0.36 and final value is 0.30, prosperity of a castle or town is multiplied by this to find tax income of that settlement. Actually a new feature can be a good addition and owner decides that constant between 0.2 - 0.3 or 0.4 so if tax is high loyality can be effected badly and if tax ratio is low extra loyalty to that town is added daily.
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