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Beta Patch Notes e1.6.1

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Antaeus

Sergeant at Arms
I trust devs when they are specific. Maybe tech support should advise people with issues to go through the telemetry steps if they want their issue to be looked at.

The support forum people act as triage and refer an issue to the appropriate devs. The devs come back with an answer - sometimes that might mean they suggest the telemetry build if it is warranted in a particular case. Other times they might just ask for the saved file.

In other news...


Has anybody noticed that the party menu is a little glitchy since 1.6.1?

I seem to be getting ghost clicks - particularly when I go to add/recruit a prisoner to my party... often I'll click on the recruit prisoner button, and then straight away it will add one of the remaining prisoners of that type to the left (release) column as if I've clicked the [<<] button...

Sometimes the same thing happens when I reorder my party - If I drag a unit type about, when I let go of it, one will get moved to the left column as if I've clicked the [<<] button to do so.

I thought it was my mouse, so I tried different ones... I thought it was my computer, so I tried a different one... but same same.
 
The support forum people act as triage and refer an issue to the appropriate devs. The devs come back with an answer - sometimes that might mean they suggest the telemetry build if it is warranted in a particular case. Other times they might just ask for the saved file.

In other news...


Has anybody noticed that the party menu is a little glitchy since 1.6.1?

I seem to be getting ghost clicks - particularly when I go to add/recruit a prisoner to my party... often I'll click on the recruit prisoner button, and then straight away it will add one of the remaining prisoners of that type to the left (release) column as if I've clicked the [<<] button...

Sometimes the same thing happens when I reorder my party - If I drag a unit type about, when I let go of it, one will get moved to the left column as if I've clicked the [<<] button to do so.

I thought it was my mouse, so I tried different ones... I thought it was my computer, so I tried a different one... but same same.

Cheap mice are well known for double clicks when you click once ..it's down to low battery. Replace the batteries. Cheap mice also don't have a turn off switch when not used, thus your batteries run down at night.

Invest in a better mouse.

.
 

Ananda_The_Destroyer

Master Knight
Has anybody noticed that the party menu is a little glitchy since 1.6.1?

I seem to be getting ghost clicks - particularly when I go to add/recruit a prisoner to my party... often I'll click on the recruit prisoner button, and then straight away it will add one of the remaining prisoners of that type to the left (release) column as if I've clicked the [<<] button...

Sometimes the same thing happens when I reorder my party - If I drag a unit type about, when I let go of it, one will get moved to the left column as if I've clicked the [<<] button to do so.
Cheap mice are well known for double clicks when you click once ..it's down to low battery. Replace the batteries. Cheap mice also don't have a turn off switch when not used, thus your batteries run down at night.

Invest in a better mouse.

.
I've noticed this too and I have a wired mouse and I haven't noticed any double clicks in other game AOE4 beta how scandalous of me :oops: I been playing.
 

MostBlunted

Sergeant Knight
Will the patch be released today? It's time for good news
That´s not how TWs communication works. They don´t say patch / feature X / whatever will be released at DD/MM/YY.

They only tell us (if were lucky and it´s full moon) when they don´t release anything at all like last week, that there will be no update or Callums message that the follow up post is delayed until further notice.

1.6.1 was only reased two weeks ago, so I guess we need to wait at least 2 more weeks for a small chance to get 1.6.2.
 

Pizi_G

Sergeant
i noticed that too and i have a kinda expensive cable logitech
i think its the scroll wheel that moves them to the left
and what is annoying is when they are up for promotion and then get to the left and you move em back the promotion or the recruit button in case of prisoners is gone
 

Apocal

Grandmaster Knight
Has anybody noticed that the party menu is a little glitchy since 1.6.1?

I seem to be getting ghost clicks - particularly when I go to add/recruit a prisoner to my party... often I'll click on the recruit prisoner button, and then straight away it will add one of the remaining prisoners of that type to the left (release) column as if I've clicked the [<<] button...

Sometimes the same thing happens when I reorder my party - If I drag a unit type about, when I let go of it, one will get moved to the left column as if I've clicked the [<<] button to do so.

I thought it was my mouse, so I tried different ones... I thought it was my computer, so I tried a different one... but same same.
It happens to me as well. I thought I was unintentionally rolling the mousewheel, which shifts guys left and right.
 

Blood Gryphon

Master Knight
WBVC
The new peace offers are nice, when you get a offer from an enemy kingdom its definitely a better deal, although nothing too drastic.

vZL4b.jpg
shHnz.jpg
 

Duh_TaleWorlds

Developer
Yep, they've already been doing that as well, when appropriate.
Tech support also handles the initial processing of the uploaded files.

The new peace offers are nice, when you get a offer from an enemy kingdom its definitely a better deal, although nothing too drastic.
It's due to the way a kingdom generates peace offers - they determine an offer that every clan on the other side would accept. Hence, when you offer peace, the offer satisfies all of their clans. If they offer peace, it satisfies all of yours.
 

MadVader

Duhpressed
Duke
M&BWB
Yep, they've already been doing that as well, when appropriate.
I am undone (probably). I got the impression that a lot of the performance problem posts are simply given troubleshooting steps and left to fend for themselves when nothing works. (Or even worse, players are told to go through tests for an issue that's widely reported and should have been caught by QA or devs, or could be easily reproduced in a five minute session on a dev build with cheats. But that's another topic.)

Having a browse through the issues where telemetry was suggested and obtained (despite a recurring issue with uploading that data, possibly due to size), there's slight evidence that anything was solved by someone analyzing the data and reporting back to the player "there's your problem!" or "**** we messed up, we will fix it pronto". *thumbs nose*
 

Duh_TaleWorlds

Developer
Most performance issues are not straight forward to identify or resolve. If you are worried about their prioritization, let me just note that all relevant teams (campaign, combat, multiplayer, UI, engine) have been and are working on a range of performance tasks. This will likely continue to be the case for some time still.

Campaign, for instance, is currently going over daily ticks and various getter functions. Those fixes are pending review & manual tests.
 

STcloz

Regular
I have seen the blog about future plans. It's marvelous. Also, I saw the words "long term" and I don't like them. That means over a year. I prefer the word SOON™.
 
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MadVader

Duhpressed
Duke
M&BWB
Most performance issues are not straight forward to identify or resolve. If you are worried about their prioritization, let me just note that all relevant teams (campaign, combat, multiplayer, UI, engine) have been and are working on a range of performance tasks. This will likely continue to be the case for some time still.

Campaign, for instance, is currently going over daily ticks and various getter functions. Those fixes are pending review & manual tests.
While I appreciate your professional responses, I won't believe it until I see it. I'm coming over there since you are all in office now and properly vaxxed. I'll knock four times so you know it's me and not someone trying to refund the game or demand custom servers.
 

e222143

Sergeant at Arms
While I appreciate your professional responses, I won't believe it until I see it. I'm coming over there since you are all in office now and properly vaxxed. I'll knock four times so you know it's me and not someone trying to refund the game or demand custom servers.
if you are not a student or worker there, it would be hard for you to enter the school.
 
@Duh_TaleWorlds @Callum
Will you guys ever add bandits attacking villages? I miss that from Warband. Nothing like watching a large group of bandits storm a village and using our own troops alongside the peasants of the village to fend them off. It was tense in early game. Wish we had that in Bannerlord.
 

Duh_TaleWorlds

Developer
Will you guys ever add bandits attacking villages? I miss that from Warband. Nothing like watching a large group of bandits storm a village and using our own troops alongside the peasants of the village to fend them off. It was tense in early game. Wish we had that in Bannerlord.
Do you mean an "infested" state that a player would interact with from the village menu / village elder to initiate a fight with a bunch of bandits in the village scene?
 

Pizi_G

Sergeant
the deserters and to an extend the poacher quest does this me thinks
but generally more interaction with your "subjects" would be great.

then after the latest future of the game dev note i think more is on the way, i´ll wait and see

Edit : please let me take command if i fight along side with the village people or if i help an caravan
i hate it when they running enthusiastically to their death
 
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