Beta Patch Notes e1.6.1

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Addix95

Recruit
Здравствуйте друзья, в версии 1.6.1 все лорды стали бедными, и соответственно есть небольшие отряды, объясняю, в версии 1.6.0 в энциклопедии в параметре кланов в большем случае было написано среднее, правящие кланы богатые, в версии 1.6.1 даже правящие кланы имеют "скудное" состояние и у них слабые, небольшие отряды, это тоже касается наемных кланов, их армии не превышают 50 человек, бывают, конечно, исключения, но обычно как я описал.
 

Spinozart1

Squire
Здравствуйте друзья, в версии 1.6.1 все лорды стали бедными, и соответственно есть небольшие отряды, объясняю, в версии 1.6.0 в энциклопедии в параметре кланов в большем случае было написано среднее, правящие кланы богатые, в версии 1.6.1 даже правящие кланы имеют "скудное" состояние и у них слабые, небольшие отряды, это тоже касается наемных кланов, их армии не превышают 50 человек, бывают, конечно, исключения, но обычно как я описал.
(Thank you google translate for breaking the language wall...)
It seems like lords get broken early in the game and TW is investigating the cause.

Please note also that the "very poor" "poor" threshold was changed in 1.6.1.
Means we see more poorer clans in encyclopedia, but they actually should have the same wealth level than in 1.6.0.
 

Dabos37

Sergeant Knight at Arms
(Thank you google translate for breaking the language wall...)
It seems like lords get broken early in the game and TW is investigating the cause.

Please note also that the "very poor" "poor" threshold was changed in 1.6.1.
Means we see more poorer clans in encyclopedia, but they actually should have the same wealth level than in 1.6.0.
Not totally true. Fiefs’ tax income got nerfed in 1.6.1, plus despite the thresholds changes, lords are actually poorer in 1.6.1 and build much smaller parties due to this.
 

Spinozart1

Squire
Not totally true. Fiefs’ tax income got nerfed in 1.6.1, plus despite the thresholds changes, lords are actually poorer in 1.6.1 and build much smaller parties due to this.
Agree with the tax nerf, though the impact is not that important according to mexxico
The threshold change is only "aesthetic" no? My understanding is that AI changes its behaviour if gold is below 30K, but not if it is shown as "Very poor" or "Poor".
 

Dabos37

Sergeant Knight at Arms
Agree with the tax nerf, though the impact is not that important according to mexxico
The threshold change is only "aesthetic" no? My understanding is that AI changes its behaviour if gold is below 30K, but not if it is shown as "Very poor" or "Poor".

Oh thanks, I missed the last part of that post, Mexxico edited it after I read it.

Well, I have been making some tests increasing taxes from 30% to 42% of the settlement prosperity amount, and it helps.

What I have been noticing is that the money inflation may occur in late game due to settlements increasing their prosperity considerably, while the first days the AI has a lot of issues trying to pay wages when having fiefs with low prosperity. Thinking about solutions for this:

- Increasing starting prosperity for some settlements.
- Changing the taxes calculation formula to reduce the gap between low and high prosperity fiefs. Instead of calculating taxes with a flat number depending on prosperity, creating a new formula for making prosperity less impactful as long as it starts getting too high. For example:

- Prosperity between 0-2000: taxes = prosperity x 0.50
- Prosperity between 2000-4000: taxes = prosperity x 0.40
- Prosperity between 2000-6000: taxes = prosperity x 0.30

So if a town has 2500 prosperity, taxes would be calculated in the following way:

2000x0.5 + 500x0.4 = 1200

(with the current formula, a town with 2500 prosperity just provides 750 daily)

@SadShogun something like this would be possible to do?
 
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Spinozart1

Squire
That's logical, the game works for you, so my SSD is broken.
I think the most constructive way to solve this is to open a ticket and/or use telemetry tools.
Quoting @SGT_Night
@Brentimus Maximus and @HoridMatec performance problems in bannerlord are very system specific, for me the loadings are instantly, less then 1 sec, but for other ppl even with ssd's and better rigs than me, they can still experience issues, the devs said they are going to update the telemetry branch, when they do this try to use it and send to the devs in the tech support section, it's the best thing that we all can do 😉
 

MadVader

Duke
M&BWB
I think the most constructive way to solve this is to open a ticket and/or use telemetry tools.
Quoting @SGT_Night
How do we know if any of that telemetry data is actually looked at? Opening a ticket seems more constructive, at least a support person will guide you through troubleshooting steps and something might just work.
 

Spinozart1

Squire
How do we know if any of that telemetry data is actually looked at? Opening a ticket seems more constructive, at least a support person will guide you through troubleshooting steps and something might just work.
tbh I don't know.
But we can see that it requests them time and work to make those tools available after each patch release...
So my guess is that it is actually used 🤷‍♂️
Or do you think it is some kind of dark project from @Duh_TaleWorlds... making fake telemetry tools for whatever obscur purpose? :xf-eek:
 

Bannerman Man

C# Sleuth
Knight
How do we know if any of that telemetry data is actually looked at?
It's probably a good bet when the lead UI dev says they're the most helpful form of troubleshooting and that he personally looks at them.

Though, I suppose if you distrust people at their word then there's no evidence.
 

MadVader

Duke
M&BWB
It's probably a good bet when the lead UI dev says they're the most helpful form of troubleshooting and that he personally looks at them.

Though, I suppose if you distrust people at their word then there's no evidence.
I trust devs when they are specific. Maybe tech support should advise people with issues to go through the telemetry steps if they want their issue to be looked at.
 
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