When I had that problem, it was the result of hundreds of save files. Deleting most of them fixed it entirely. I'm not sure it is the same as your problem though; I haven't noticed anything unusual with save/load times lately.???
Or has nobody else had this problem with previous patches?
Does this patch include NPC leaders killing NPC leaders or is that still something being worked out?
They execute the rebels, at least.
Thanks, I'll try that next time I play. For me saving and loading always gets insensibly slower and slower throughout a campaign to the point where it takes around 15 minutes or more to load a campaign at around 1000 days and around a minute or two to save. This is with the game installed on a new SSD. I haven't played beyond 1.5.9 though.
I've been playing version 1.5.8 so far due to the in game menus and inventory loading times being terrible in later versions, but as I wanted to try 1.6.0 I tried to play on my HD and as I predicted, it was terrible, so through Steam I ported the game to the ssd disk, which only had small programs because is a 250 GB one, and the difference is abysmal. Unfortunately for this game is necessary the game is unplayable outside ssds, but on the other hand it's the only game I have that really needs to be installed there.not the game, buy an SSD, for me it takes 1-2 seconds.
What I did was loaded the save, moved slightly, then saved again before the party joined mine, then they joined without issue. I don't know if it's re-saving the game or changing the timing of when they joined that let me dodge it, but I've had this problem both times I made a new clan party and it 1st joined and this is what I did to get around it. I send the crash reports but didn't make a report thread. I've speculated over the year that some of these weird crashes are just too many events being registered at once or such and changing the timing or location of the party can dodge the crash, but idduno. In some old version I would have crash whenever it was time to give birth, but by re-loading and going away from other parties I was able to get through it. If I loaded and tried to go in the same direction/objective I hade been it would just crash again at same time though.did you find a solution?
because were deep in enemy land and i cannot play on because it keeps crashing
everytime when i create an army and my companion with his troops arrives the game crashes
here is the dump:
Experienced this as well. Also a lot of visual glitches.
Keep battles are really nice though!
Ladders and towers are also improved in my sieges, which is nice.
And a lot of clans are dirt poor, but still dont want to join my kingdom.
It would also be nice if we were able to recruit rebel clans to our kingdom after we’ve taken their kingdom (please, somebody be desperate enough to join my kingdom, im so alone).
So 3 of your family members died in a single battle? Go play the lotto.Started a new campaign with 1.61.
I choose "Clan Members Death possibility in Battles Reduced by 100%" I still hat 3 of them die in my first battle.
With the insane rates of battles you have in later stages of the game i can't see this working out.
There won't be any clan members anymore quite soon with that tempo.
Also why build up relations with certain characters by doing quests and stuff, if they die anyway.
We need an option so that they can only die of age.
Sorry i wrote that wrong. I was talking about lords from a faction. I was in a big battle Vlandia vs battania. Battania won but three of their lords died (out of nine). Do lords have a different likelyhood of dying than family members? What is the point of building up good relations with certain lords if they likely gonna die in one of the battles they join you?So 3 of your family members died in a single battle? Go play the lotto.
The 10% death rate is temporary for “testing” purposes, they will lower it when they finally implement AI vs AI simulated battle death