Yep. Bug's still there I think.
@Warbandit Bannerlordie If you want an easier time breaking out prisoners, look for settlements with low security and wall level 1. The minimum number of guards that will spawn in a prison break is 2, and 1 extra will spawn for each level of wall. Then 1
less will be spawned for settlements below 40 security, and 1
more will spawn in settlements with security above 70. Security between 40 and 70 doesn't add or remove a guard. So for example, a settlement with a security of 30 and wall level 1 will only spawn a total of 2 guards, while a settlement with a security of 75 and wall level 3 will spawn 6 guards.
Thank you Bannerman Man.
I was just testing the Prison Breaks and the leveling of an
Honest Rogue in 1.6.0.
Breaking out all the falsely accused innocent people from prisons. ????
I read you did a lot of test of Roguery and the Prison Breaks, so you know how long it takes to level.
To TaleWorlds
In general I think the fun part of Roguery for me is early to mid game, where I am broke and fighting Looters and clearing Hideouts, doing small Quest and leading Bandit Troops as a Mercenary makes sense as they require less resources. But I also make lots of money with Trade and even Smith
(Smith really? who would have thought). So at some point I can no longer go out of my way to do Rogue stuff because there is little money in it.
To level the skill with Prison Breaks in 1.6.0. I need to be skilled in fighting and I need costly gear. Not early game friendly or even mid game. I tested with all kinds of weapons and farm tools and smith tools. Nothing comes close to easy and of course the delirious prisoner is not making the escape easier.
The perks that make Prison Break "easy" are Perks like Last Hit and Head Hunter 175 in Throwing and others but some are as high up as 250 in multiple skill trees, including Roguery itself. The guards need to die in one or two hits or the prisoner might end up dead or me. So extreme high skill and perks are needed and quality expensive weapons. With the 1.5.9 Athletics I could do with less skill and gear than with the nerfed Athletics in 1.6.0.
And why it should be easy, because it is easier to defeat an Army on the Battlefield than it is to do some of the Prison Breaks. What is the point TaleWorld is making here?
What is the purpose of Roguery, if not doing some Bandit stuff early on, until one can afford to become a Vassal Noble Lord.
In 1.6.0 there are so many Noble troops that the idea about getting Bandits and converting them is no longer as useful if at all.
Roguery loses its appeal the more powerful one gets into the game because its simply not as useful nor as easy to level.
Stats for Conan the Honest Rogue
Roguery CNG 9+5 and 184 mostly from Prison Breaks. I have gone far of the track to find these prisoners when I could be making money I have PAID money to break out people.
In the meantime Scouting +5 has risen to 217 from just roaming the map. Tactics are at 70.
Trade is at 224 with only SOC 4+5
Steward is at 236 with only INT 4+5
In short I do not need Roguery anymore and certainly not when I hit 250 Trade and 275 Steward.
Prisoner:
@mexxico Can you help me out of here good Sir, You see I lost my key and need to be at a Birthday Party ?