Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?
Yes, deleting a few lines of code is magical.
Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?
It's broken, need 4 weeks to fix itDid anybody tested the Prison Break feature? I am trying but i am not able to get into enemy cities even with 100 Roguery i have a 16% chance... Is this feature supose to be nearly impossible to see or am I doing something wrong?
Yes. Need options. Like buy food in tavern for your army , but it doesn't do anything right now. We need opportunities to treat our armies: Hire courtesans , extra bonus wage , etc. In exchange on leadership exp. Now , if you are a mercenary, I have bad news for you ... sad .Basically we don't have any means of leveling up Leadership except leading armies. This is not OK. I don't care about constantly having 100 morale, but I want to play as mercenary and not feel punished. For now it is working like "join kingdom" >> "level up leadership" >> "leave kingdom", this is just stupid.
Prison breaks?Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?
It raises their morale. Check under the morale tooltip for "Recent events."Yes. Need options. Like buy food in tavern for your army , but it doesn't do anything right now.
We should get leadership by being sargents in AI armies aswell giving you another reason to want to control a division even if you are not the army's leader, would make mercs able to levelup the skillBasically we don't have any means of leveling up Leadership except leading armies.
But you can´t just ignore the improved controller support everyone was asking for! Be fair at least!Yes, deleting a few lines of code is magical.
Thanks, good to know. I thought it was a placeholderIt raises their morale. Check under the morale tooltip for "Recent events."
Ok, so now we have prison breaks, but my chance to successfully sneak into the town is always plain 0%. How should I use this feature when I can't even infiltrate the town first?
I tried it in a neutral town, you go to the keep, then dungeon menu, choose start a prison break, and you have to pay money (like 5k) to guard VIA menu action and choose which prisoner you want, then it spawns you IN CIVILIAN GEAR with the prisoner down in the dungeon scene and I assume you're supposed to defeat all the fully armed garrison units that spawn their, as I didn't have a civ weapon this didn't go well, there where quite a few of them and it seamed unclear if you could escape without killing them. I'll probably try it again sometime with a loadout for it, but I kinda think this feature is massive flop. As usual, warband did it much better.Did anybody tested the Prison Break feature? I am trying but i am not able to get into enemy cities even with 100 Roguery i have a 16% chance... Is this feature supose to be nearly impossible to see or am I doing something wrong?
Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?
Are you saying that fisting the guards didn't work?as I didn't have a civ weapon this didn't go well
I didn't have any oil or butter in my inventory, my mistake, new feature is fine if you do the prep work.Are you saying that fisting the guards didn't work?
Hilarious I thank you both for the laugh.I didn't have any oil or butter in my inventory, my mistake, new feature is fine if you do the prep work.
Good for you. I still have super unresponsive and slow menues after a clean reinstallation. 2 1/2 months now that I can`t play anything more recent than 1.5.5 because of the terrible performance.Performance are WAY better than before with this patch, especialy the menus (the one that pop up when entering city or interacting with party on the campaign map is very responsive now I really enjoy it)
Thanks this was much needed
if you manage to do, pls share. I could do it myself but escort quest + bannerlord AI.. I´d rather poke my eye. but I´m still curious.I tried it in a neutral town, you go to the keep, then dungeon menu, choose start a prison break, and you have to pay money (like 5k) to guard VIA menu action and choose which prisoner you want, then it spawns you IN CIVILIAN GEAR with the prisoner down in the dungeon scene and I assume you're supposed to defeat all the fully armed garrison units that spawn their, as I didn't have a civ weapon this didn't go well, there where quite a few of them and it seamed unclear if you could escape without killing them. I'll probably try it again sometime with a loadout for it, but I kinda think this feature is massive flop. As usual, warband did it much better.
Your ignoreing that maybe others do in fact use gamepads since this game isnt a small communityBut you can´t just ignore the improved controller support everyone was asking for! Be fair at least!
Unless I missed an update, it's always been whatever one's went into your inventory 1st (or something like that), there were talks about making it by low cost or even 'gasp' letting the lock function... LOCK them from use, but I don't think they got around to anything yet.Anyone else noticed that when upgrading troops requiring horses, the cheaper horse is no longer selected first ?
There's no brothers and sisters either. Sandbox option which frankly should have been in the game first and not the stupid incomplete, boring and buggy quest line.Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?