Beta Patch Notes e1.5.9

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fanugi

Sergeant
I feel as if my men are better at using the ladders and towers during siege. I don't see this in the patch notes, am i just seeing things?
 

Brodie

Regular
Did anybody tested the Prison Break feature? I am trying but i am not able to get into enemy cities even with 100 Roguery i have a 16% chance... Is this feature supose to be nearly impossible to see or am I doing something wrong?
 

Lesbosisles

Squire
Did anybody tested the Prison Break feature? I am trying but i am not able to get into enemy cities even with 100 Roguery i have a 16% chance... Is this feature supose to be nearly impossible to see or am I doing something wrong?
It's broken, need 4 weeks to fix it
 
Basically we don't have any means of leveling up Leadership except leading armies. This is not OK. I don't care about constantly having 100 morale, but I want to play as mercenary and not feel punished. For now it is working like "join kingdom" >> "level up leadership" >> "leave kingdom", this is just stupid.
Yes. Need options. Like buy food in tavern for your army , but it doesn't do anything right now. We need opportunities to treat our armies: Hire courtesans , extra bonus wage , etc. In exchange on leadership exp. Now , if you are a mercenary, I have bad news for you ... sad .
 

vonbalt

Knight at Arms
WBNWVCM&B
Basically we don't have any means of leveling up Leadership except leading armies.
We should get leadership by being sargents in AI armies aswell giving you another reason to want to control a division even if you are not the army's leader, would make mercs able to levelup the skill
 

AnandaShanti

Sergeant Knight at Arms
Ok, so now we have prison breaks, but my chance to successfully sneak into the town is always plain 0%. How should I use this feature when I can't even infiltrate the town first?

Did anybody tested the Prison Break feature? I am trying but i am not able to get into enemy cities even with 100 Roguery i have a 16% chance... Is this feature supose to be nearly impossible to see or am I doing something wrong?
I tried it in a neutral town, you go to the keep, then dungeon menu, choose start a prison break, and you have to pay money (like 5k) to guard VIA menu action and choose which prisoner you want, then it spawns you IN CIVILIAN GEAR with the prisoner down in the dungeon scene and I assume you're supposed to defeat all the fully armed garrison units that spawn their, as I didn't have a civ weapon this didn't go well, there where quite a few of them and it seamed unclear if you could escape without killing them. I'll probably try it again sometime with a loadout for it, but I kinda think this feature is massive flop. As usual, warband did it much better.
 

TimIZ

Regular
M&BWB
Performance are WAY better than before with this patch, especialy the menus (the one that pop up when entering city or interacting with party on the campaign map is very responsive now I really enjoy it)
Thanks this was much needed
Good for you. I still have super unresponsive and slow menues after a clean reinstallation. 2 1/2 months now that I can`t play anything more recent than 1.5.5 because of the terrible performance.
 
I tried it in a neutral town, you go to the keep, then dungeon menu, choose start a prison break, and you have to pay money (like 5k) to guard VIA menu action and choose which prisoner you want, then it spawns you IN CIVILIAN GEAR with the prisoner down in the dungeon scene and I assume you're supposed to defeat all the fully armed garrison units that spawn their, as I didn't have a civ weapon this didn't go well, there where quite a few of them and it seamed unclear if you could escape without killing them. I'll probably try it again sometime with a loadout for it, but I kinda think this feature is massive flop. As usual, warband did it much better.
if you manage to do, pls share. I could do it myself but escort quest + bannerlord AI.. I´d rather poke my eye. but I´m still curious.
 

AnandaShanti

Sergeant Knight at Arms
Anyone else noticed that when upgrading troops requiring horses, the cheaper horse is no longer selected first ?
Unless I missed an update, it's always been whatever one's went into your inventory 1st (or something like that), there were talks about making it by low cost or even 'gasp' letting the lock function... LOCK them from use, but I don't think they got around to anything yet.
 
Am I understanding correctly that the primary feature introduced in this update is the ability to disable the main quest?
There's no brothers and sisters either. Sandbox option which frankly should have been in the game first and not the stupid incomplete, boring and buggy quest line.
 
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