Beta Patch Notes e1.5.9

正在查看此主题的用户

Is it normal for factions that are in peace time to create armies often? Just to patrol around? They don't really do anything
Yes, it is normal. It is also (currently) one of the very few things that consistently reduce their influence so disabling army creation during peace time (e.g. no raid or siege targets available) means clans amass several thousand influence and dogpile every single vote.
 
You can hoard prisoners in it. You can hoard food in the stash. You can (maybe) make workshops and caravans from it, intending to keep them for the long haul. Financially you probably won't get a great town as a vassal, you'll get a crappy one that's been sieged back and forth into the dirt or a castle. However if you get a chain of fiefs going (proximity help a lot in votes) you eventually can have decent passive income.... but sometimes that just won't happen no matter what you do. I hate being a vassal. It's just waiting for leadership to get high and hoarding...... I do a lot of hoarding in bannerlord.
yes I'm not a big fan of being a vassal either, it truly doesn't seem all that fun... Vlandia is so strong, but I wanted to play vlandia so... All my wars go like this: Vote war on Battania. Take one castle-two castles. Vote peace on battania with tribute received. Rinse and repeat. It feels so fast-paced... I hope in the future there are longer wars, even if more rare. I know I didn't play as vassal back when people were complaining that their kingdom goes to war with too many kingdoms, but I'd honestly prefer that right now than what is currently happening. It feels like a slow expansion and easy win, if kingdoms decide to pay tribute instead of actually fighting us. But I don't know in the long-run how it really goes, yet that was my impression for now.

The only reason I tried being a vassal is because I need some way to level my leadership :/
 
Yes, it is normal. It is also (currently) one of the very few things that consistently reduce their influence so disabling army creation during peace time (e.g. no raid or siege targets available) means clans amass several thousand influence and dogpile every single vote.
I don't have much experience with kingdom-play yet, but it still feels like votes are pretty one-sided. It's a 100% to 0 split everytime kingdom wants to go to war, or everytime they want to make peace. Only when giving a fief it's more split... I don't really see a reason to vote as the player, either, it feels like just a waste of influence as a vassal at least. Surely there are better ways to balance their influence income than constantly hearing the army sound and seeing them just sit idle or patrol a town or two until their army disbands... I mean, I participated in this charade to raise leadership skills. Join an army to gain some influence, maybe even share food with them - army disbands, then you create an army with the nearby lords, then your army disbands and then they create an army. It's just so silly.

The main problem that needs to be adressed is the non-splitting of votes. AI should have different decisions, maybe based on traits or based on their relationships. Then they can vote all they want, without it being a problem
 
Next update...

devs are aware of it, they even created a thread a little while ago to talk about this problem
That's great, hopefully the AI won't make armies needlessly anymore after that..

Also, now with noble troops even in the first recruitment slots, I hope we get a quality of life improvement to only recruit one type of troops (I want to only get recruits). For example, an option to hold Shift or ctrl and click on a unit to recruit all of those units from a settlement would be nice. I don't want to pay 200+ for recruiting a unit and I can't use the "recruit all" button anymore because of more noble troops around...
 
They did include quite a bit in CK3 that was dlc content in CK2 though. Which would been abysmal of them to put as dlc content in CK3 as well.
What i dont like in CK3 is their lazynes about castle moddels wich every castle/town moddel looks exactly the same rounded/put inside a circle.Instead of having variations bcs not all of fraeaking castles/cities were circular shape but some of them vere multy dimensional,some were sqares,some had multiple levels aka start with small castle with sqare wall defense then next upgrade makes additional walls,town expands,more houses and inner wall gets strenghtened and so on.Those are one of the easyest thinsg thye can/couldve done but they for so ereason didnt even bother to atleast give different moddel representations but put every single town/castle look exactly the same circular shape instead of having variations alos if i remmemebr correctly you can upgrade castle and give additional wals built a d upgraded and the world model of that castle/town still stays the ssame as if you didnt upgrade anything at all there isnt much of showing the expansion/growth of the castle.I feel that CK2s is much more immersive and eye appealing showcase than CK3 wicjh shouldve been leaps ahead of CK2 in every possible way.
 
Well it's becoming thursday, are we gonna get 1.5.10 or a hotfix?
I dont think we are getting anything more this week, we already got a hotfix 2 days ago ... 1.5.9 is out for about 15 days, lately we are getting new versions each month, and last thing, about 1.5.10, i think is going to be 1.6.0, because mexico was the one that said "1.5.10" and recently in a reply he said that he does not have the info about the numeration of the next update, so i am assuming as we dind't had something similar before that the next patch will be the 1.6.0 and not 1.5.10
 
Yes I see... also, is there any point to actually owning a fief while you're a vassal atm? The garrison costs so much that I lose money because of it, so I see it's better to just give it to someone else... when we will be able to set a wage limit for parties and garrison this will be solved I imagine though.

You are asking a couple of the fundamental questions we have been asking for a year now.
 
Guys anyway to get rid of the wounded bug from prison breaks? I didn't know what it was from and accumulated 20 permanent wounded count, also reduced max deployment in battle too.
I tested it and yes, getting captured does remove the bug.
 
Does anyone else feel like lords give too many "Need more horses" quests? I remember a time when there were cool quests like finding the spy etc. But for a very long while now it feels like lords mostly want horses, and sometimes "train troops for garrison" as well... horses being so expensive, it hardly feels good doing these types of quests. Even if they were cheaper I would still like seeing other quests being offered.

I'm playing Sandbox, if that has anything to do with it.
 
Does anyone else feel like lords give too many "Need more horses" quests? I remember a time when there were cool quests like finding the spy etc. But for a very long while now it feels like lords mostly want horses, and sometimes "train troops for garrison" as well... horses being so expensive, it hardly feels good doing these types of quests. Even if they were cheaper I would still like seeing other quests being offered.

I'm playing Sandbox, if that has anything to do with it.

I know this is cheesy. But I do the mission, then open trade with the lord, and buy back the horses (and other horses he got) :p For me it's the standing you gain from complete the mission more important than the money you make.
 
I know this is cheesy. But I do the mission, then open trade with the lord, and buy back the horses (and other horses he got) :p For me it's the standing you gain from complete the mission more important than the money you make.
I don't care much for the money either, but it's boring when I see an exclamation mark and every lord is only offering this one quest... I know we have more quests than this, but everyone just wants bloody horses!
 
Btw is a siege defend always so good for exp in bow or throwing? Balistas gave me 3 skill points per shot and the catapults also for throwing.. 1 town defend battle and I raised my bow skill from 0 to 80 and my throwing from 150 to 180. If I had known that earlier I wouldn't have cared about field battles.... But it is especially nice to lvl up this damn throwing
 
Btw is a siege defend always so good for exp in bow or throwing? Balistas gave me 3 skill points per shot and the catapults also for throwing.. 1 town defend battle and I raised my bow skill from 0 to 80 and my throwing from 150 to 180. If I had known that earlier I wouldn't have cared about field battles.... But it is especially nice to lvl up this damn throwing
Yes they're pretty good for bows with their infinite ammo, I abused the ai with this, I took care of one siege mostly by myself, the carnage...
But getting to 100 is easy, mostly prioritize Longshots, it gets way more difficult even with sieges after 200, which is where the perks i mostly look forward to with my horse archer char are
 
Btw is a siege defend always so good for exp in bow or throwing? Balistas gave me 3 skill points per shot and the catapults also for throwing.. 1 town defend battle and I raised my bow skill from 0 to 80 and my throwing from 150 to 180. If I had known that earlier I wouldn't have cared about field battles.... But it is especially nice to lvl up this damn throwing
oh wow, that's pretty cool. Sounds unbalanced as all hell, but yeah, at least it is an extra way to level up those skills, which is a nice idea.
 
But yeah even though Bannerlord Updates feel slow and some add not a lot (yay sheep icons) i would rather slow content thats free than slow content that most of you cant use unless you buy a new DLC for insert regional price here.
Free? I remember buying a full priced game
 
Surely there are better ways to balance their influence income than constantly hearing the army sound and seeing them just sit idle or patrol a town or two until their army disbands...
There are any number of ways you could think of to burn off influence but TW left us with votes, policies and army creation.

(Technically, payment as a mercenary clan burns down influence as well.)
 
I find these conundrums about "influence" quite predictable. How to balance it? Where and how much to spend and gain? It's a never ending problem.
They should have used renown and relations instead, and it makes more sense. You don't actually spend real life influence like a currency, it stays at the same level when you use it. Not overusing it can be managed by cooldowns or other stats that change when you use it (example, you propose starting a war, and people agree, and if you wish to propose another one they'll simply say no because it's stupid or they are war-weary, not because they don't listen to you anymore).
 
后退
顶部 底部