if i remember correctly, they have reduced the value of equipments (arms, armor, bows) so you will profit less from smith and from loot
Thanks, you are right.
I can still craft 120K javelins. But never been able to craft anything worth more than like 120226 or something, seems to be a cap for me, no matter what i try.
Also it is completely broken that way it only calculates. 2 handed pole-arm, 120k, but add 1-handed option but still same 2-handed damage, then it takes 1-handed price and its worth less than 1k
Ok, i was curious and spent some time in the forge ;p Reaching 257 and i am again able to craft 150k pieces ;P - two handers mostly,
Also it is completely broken that way it only calculates. 2 handed pole-arm, 120k, but add 1-handed option but still same 2-handed damage, then it takes 1-handed price and its worth less than 1k
Litteraly you need to change the grip and the differencein price is enormous.
How this feature was ever put into the game in this state is mind puzzling.
Yup, hopefully days of this exploit are counted.
Honestly i would like to keep chances for crafting excellent masterwork (with the price equal ~50k at most vs current 150k imo) ingame. But it should be harder to get there. Currently you spent couple ingame months to become excellent smith.... plus smelting pugios and southern throwing daggers kills the whole point of "loot recycling". Leveling here is also quite an exploit. Couple of ideas i see easy to implement to make this skill much more rewarding:
- You should not be able to make two handers or any other elite weapon before you reach a certain point. Like very high. Now you relese those items with lower stats but your skill progress is skyrocketing.
- You should be able to seriously wound/kill yourself and/or companions as it would probably happen in the real life without proper training and skill. It believe it was implemented to some extent, maybe before you approach the forge game could give you a one time warning that this may happen.
- I also think that associating smithing skills with reaching certain perks in the Athletics leader (like it is with former "Disciplinarian") should allow you to reach above certain level.
- 50k Masterworks should be available as the ultimate reward of reaching the litereally top in the proffesion.
- Weapon price should be impacted by the raw material prices*, how much elite is the weapon and smithing skills. Only meeting all should allow you to make real gamechangers.
*) Maybe more of those
skill's interactions can affect your selling prices. E.g. your character is high on speech, trade and roguery, therefore he can sell crafts with a much higher price but his reputation with the clan that is owning the town and its inhabitants will drop significantly making him "
persona non grata" in those parts. I am not sure if this would be an easy to implement to the game.
I believe TW is aware, they will change it no doubt.