Aww i really hope that we still get patch this week, i am looking forward to the new scenes for vlandia and empire castles and citiesRegarding the missing companions and NPCs, we were able to find the reason behind it. Although it was a long process to reproduce the same issue (we tried on our own save files and the files from players), we were able to reproduce the issue after sometime when we first got the reports about it. The fix is currently being tested but there are some new issues that resulted from the fix that we also need to fix. We hope to push it as soon as possible when we are able to. Sorry for any inconvenience!
Again, talking with some, minimal knowledge: there is a very trivial yet simple song/riddle about the coding:Me neither. Anyways, lets hope they prepare the surprise we all wait for (no i am not saying about more bugs).
Take it easy mate. I am patient I know there will be more bugs, this is why i play beta To help get rid of them. PeaceAgain, talking with some, minimal knowledge: there is a very trivial yet simple song/riddle about the coding:
"99 bugs in the line of code, 99 bugs in line
Take one down, patch it around
120 bugs in the line of code!"
So bugs are just immenant.... Best we can do is help TW to patch them. Remember that 2 games, or rather 2 playthroughs can be dramatically different. I, for example, had the "icons dissaperaing" bug once. and ive been playing about 20smth hours on 1.5.8. Just be patience.
While I share your sentiment, I'm not quite sure you understand how software development works (or at least QA and bugfixing). In order to fix a bug, you have to be able to reproduce it in a debug environment where you can follow the process through the code. Without a reproduction case, fixing a bug in a large project is very difficult to near impossible. Without being able to run through that reproduction case in a debug environment, fixing a bug is also very difficult to near impossible. The problem with a bug occurring in a live environment but not a test environment is that there is no way for the devs to be able to determine where in the code it is occurring, which makes it a needle in a haystack. So owning a Steam copy and testing it on there should be a part of their QA workflow, but it only helps them to be aware of problems, not to actually fix them.Maybe you should then also test the Steam build? I´m sure that most players bought the game on Steam and I´m also sure you can "buy" your own game from Steam so you have the same setup as most of us players when testing new releases?
Or just keep releasing untested versions, that´s fine too of course.
Roadmap for bugs incoming?
that is what I have been saying, their is an additional source outside of them (steam db) that can cause problems they aren't able to detect before release and in 1.5.8 case, just a disaster to try and test. So while a lot of my ideas are not doable as I am not experienced at all in development, I try to offer ideas so we can try to make the process easier for all. Why not at least consider options, people are eager to dismiss things all the time. Would it really be a disaster to offer some people 24 hours to test a new branch to see if they can detect major problems in beta branch before it goes to everyone and they have to wait weeks for a fix? How would that at all be bad for anyone, I can only see positives from it, but people are so quick to dismiss things because of course the phrases "early access" or "beta branch" have become excuses when things go wrong instead of just taking a step back a moment and see what can we do to help ensure things like this don't happen again. Why not at least talk or consider the ideas instead of criticizing them so quickly.I do firmware development so it is pretty far from this sort of thing but I was surprised that a build takes place on Steam that is outside of their ability to replicate. I would have assumed that they periodically upload images to Steam or point Steam to their repo.
You´re right, I don´t know how QA works. But I do know that I discovered all the major issues (bandits, icons, wanderers) with 1.5.8 within 2-3 hours while just playing the game.While I share your sentiment, I'm not quite sure you understand how software development works (or at least QA and bugfixing).
I also work in software development, so it's always funny to see how some "experienced" developers are making excuses that "you noo know how dis works!".There's always the token "you don't know how software development works" post; about once every 3 weeks in here lol.