histamiini
Recruit
Bug - 120 Hz still doesn't stick in the menu after the hot fix.
And then, the face direction that still doesn't have its proper button to use, being a mix of (F1 face enemy, F2 face direction) in a single button.
The player in that screenshot has 7 castles and multiple towns. How is the money income helping them at that point compared to the income he gets from all that land. How is that income a problem if the player had to work so hard for it?Its not healthy for game that you can buy more than 3 towns at day 1000. It is not easy for non trading players to take 3 towns and hold them by force too.
Also look this screenshot do you think these numbers seem ok for gameplay, its not different from cheating :
If you think game is fun this way you can make a mod giving you every day 5-10K. Even you can do this by adding one line code.
i really fail to see a reason to buy fiefs, i mean... it's just possible to take it by force, unless you run t0 clan with a single party. again, let say you bought something like a town, which makes you a local faction leader am i right? so what's stopping AI to take your fief by force...
can somebody explain to me how this buying a fief mechanic work?
I don't know what are you are talking about, F7 is exclusive to "Face this direction", it is not mixed with "Face enemy"And then, the face direction that still doesn't have its proper button to use, being a mix of (F1 face enemy, F2 face direction) in a single button.
After seeing the hotfix and all the comments I just feel trading is not worth it anymore may as well just get into the fighting early on.So much effort put into balancing the economy developing a trade system then nerf it into the ground, so no one will bother.The player in that screenshot has 7 castles and multiple towns. How is the money income helping them at that point compared to the income he gets from all that land. How is that income a problem if the player had to work so hard for it?
It feels like the development priority is based more on "how can we avoid showing up on a 'The Spiffing Brit' youtube channel" rather than focusing on "How can we make investing a lot of time earning a perk feel rewarding."
This.It feels like offering a fief in exchange for switching sides is something that should be available as part of running a kingdom, but instead I need to do thousands of trade runs, or my only choice is to buy lords.
Not sure if you realize but he's talking specifically about the "Spring of Gold" income being 30k, which is clearly broken for a daily income. These rest of his income is as expected. Moving it down to 1k daily limit is still essentially a free companions party wageThe player in that screenshot has 7 castles and multiple towns. How is the money income helping them at that point compared to the income he gets from all that land. How is that income a problem if the player had to work so hard for it?
To get 30000 per day you need to have 30 million Denars surely that is what is broken. I have never had anything like that amount.This.
It shouldn't be a perk, it should be a natural part of recruiting.
Not sure if you realize but he's talking specifically about the "Spring of Gold" income being 30k, which is clearly broken for a daily income. These rest of his income is as expected. Moving it down to 1k daily limit is still essentially a free companions party wage
Same for any type of bandit. Guess they didn’t patch it. Anyone know when they expect this to be fixed? I know it’s a known reported bug but man it’s game breaking.Nice hotfix, my continued 1.5.7 savegame crashes everytime I engage a steppe bandit party now.
Just edited my post, new savegame seems to be the solution, as ****ty as it is. Tested it out a moment ago.Same for any type of bandit. Guess they didn’t patch it. Anyone know when they expect this to be fixed? I know it’s a known reported bug but man it’s game breaking.
The old "face enemy / face direction" commands from the original setup were much better. They were in a more useable position (f2 menu) and having them in that same menu on separate buttons was more efficient. The old behavior of the command allowing you to see where the line was facing before confirming the order was also better. The original command layout in general was perfectly functional - I hope you guys are planning on allowing it as an option. The new layouts from recent patches are clunky and inefficient, thought it's nice to see "hold fire / fire at will" back on f4. Why on earth would you put a command as important as "face direction" on f7?Can you elaborate on this? The newly added one click button (F7) does exactly that, face direction, and only gives "face direction". Do you mean you wanted the "face enemy" order?
Wait so just to clarify if we start new campaigns the issue goes away, or am I missing something. Just reported it on the techincal section here, https://forums.taleworlds.com/index...n-engaging-hostile-parties-on-the-map.438031/Just edited my post, new savegame seems to be the solution, as ****ty as it is. Tested it out a moment ago.
The thing is battles and sieges are fun and I love them. Trade is a chore if there is no end result no point in doing it. You have to trade early game as once you are a vassell or Lord forget it as you are always fighting.I dot not really get the complains about the trade perk nerf. Glad to see that all exploits are getting fixed. The “TW is forcing us to grind” argument is just an excuse for trying to keep things ridiculously easy and exploitable. This game is already pretty much about repeating the same things (but for some reason is addictive to repeat the same things), tournaments, battles, sieges, trading, etc, so it is not like if you would have to play different to get money now.
Yep, just tested again, different culture character and I can engage Looters etc. I hope its not bound to me or them engaging because with the new character I got engaged instead of the other way around. So new game doesnt have this crash for me.Wait so just to clarify if we start new campaigns the issue goes away, or am I missing something. Just reported it on the techincal section here, https://forums.taleworlds.com/index...n-engaging-hostile-parties-on-the-map.438031/
It doesn't make sense at all as a perk but it happened in history many times and should be a normal part of gameplay to exchange fiefs with monetary compensation or other things a lord might want (like marriage) or to offer when trying to recruit lords to your faction.I don't get it. That perk does not make sense to me at all. I cannot imagine any sane lord would sell a town ever. How did this perk get into the game in the first place?!
Furthermore, someone to buy up all the fiefs of the world is total nonsense.
This.
It shouldn't be a perk, it should be a natural part of recruiting.
Not sure if you realize but he's talking specifically about the "Spring of Gold" income being 30k, which is clearly broken for a daily income. These rest of his income is as expected. Moving it down to 1k daily limit is still essentially a free companions party wage