Beta Patch Notes e1.5.7

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I am really curious if there's any plans to make trading more enjoyable and viable.
First of all , it's slow to level up. Maybe give some ''passive'' xp if you have active caravans ?
Secondly and most importantly for me , money is pretty trash - compared to everything else , like battles , smithing , marrying to strip your wife naked , or even TOURNAMENTS , lmao. And no , this is not about the spring of gold cap/nerf , to me this is one of the few perks that is nice to have and it still feels powerful.
It currently feels like Trading is only worth it for the first 2 , max 3 perks ( 50-75 skill level ) and then dump it.
Most of the other perks feel almost useless , and with this leveling pace , i believe you need many years or even decades of full mode dull trading to get the sexy capstone.
My latest playthrough , was my saddest experience in bannerlord so far. Tried to go full trading mode with almost no fighting.
The beginning almost got me depressed , it was too hard not to go broke.
I used all the known legit methods to maximise profit. Small party,minimise gear upgrades,old work horses from villagers, known trade routes etc.
After quite a while , managed to get 3 caravans + 3 workshops going + my own trading. Gold earning was so random ( mostly trash ) that i was barely able to sustain a party of 50 cav and was earning less than 1000g per day , sometimes i even went negative. That was no decent reward for how hard the early game was.
Meanwhile i could just smith a few weapons , jump from town to town and empty their banks easily. I realise smithing is broken , but even compared to battles , the gold earning from trading is NOWHERE near , which is WRONG. Going trading mode + making smart choices should be one of the best ways to make money , it only makes sense that way , otherwise what's the point.

Sorry for the whining , it's just such a shame. The trading feature honestly seems promising since EA , you've done all the hard part of the codework , i don't get why it needs to be so underwhelming , while only a few minor tweeks could turn the tide easily.
Game crashed again. Frozen picture in battle, no crash dump.
 
I am really curious if there's any plans to make trading more enjoyable and viable.
First of all , it's slow to level up. Maybe give some ''passive'' xp if you have active caravans ?
Secondly and most importantly for me , money is pretty trash - compared to everything else , like battles , smithing , marrying to strip your wife naked , or even TOURNAMENTS , lmao. And no , this is not about the spring of gold cap/nerf , to me this is one of the few perks that is nice to have and it still feels powerful.
It currently feels like Trading is only worth it for the first 2 , max 3 perks ( 50-75 skill level ) and then dump it.
Most of the other perks feel almost useless , and with this leveling pace , i believe you need many years or even decades of full mode dull trading to get the sexy capstone.
My latest playthrough , was my saddest experience in bannerlord so far. Tried to go full trading mode with almost no fighting.
The beginning almost got me depressed , it was too hard not to go broke.
I used all the known legit methods to maximise profit. Small party,minimise gear upgrades,old work horses from villagers, known trade routes etc.
After quite a while , managed to get 3 caravans + 3 workshops going + my own trading. Gold earning was so random ( mostly trash ) that i was barely able to sustain a party of 50 cav and was earning less than 1000g per day , sometimes i even went negative. That was no decent reward for how hard the early game was.
Meanwhile i could just smith a few weapons , jump from town to town and empty their banks easily. I realise smithing is broken , but even compared to battles , the gold earning from trading is NOWHERE near , which is WRONG. Going trading mode + making smart choices should be one of the best ways to make money , it only makes sense that way , otherwise what's the point.

Sorry for the whining , it's just such a shame. The trading feature honestly seems promising since EA , you've done all the hard part of the codework , i don't get why it needs to be so underwhelming , while only a few minor tweeks could turn the tide easily.


Check out the leveling rebalance mod.
 
By the way, how long do I have to talk to 10 lords? I've been talking to everyone and am not having much luck. One of the original guys is dead. I'm 2-3 years in and have to find two more.
 
Something is just not right with this game as it relates to Steam. I've had it: Uninstall on its own, twice. I've seen the problem you're describing where it just fails to start. And we have to do this file integrity check all the time. WTF is going on?

Anyway, when I had your issue, uninstalling and reinstalling didn't help. I had to switch from one branch to another and then back to the branch I wanted. That fixed it.
okay i will try to do this ... thanks
 
Have you tried verify cache integrity of game files. Right click on the game in steam, properties, local files verify integrity of game files. This has fixed this issue a couple of times for me.
I already did the 3x verification, and already
I uninstalled it a few times too, and so far I can't get into the game ... I was playing normally the update came and I can't play anymore ...
 
After quite a while , managed to get 3 caravans + 3 workshops going + my own trading. Gold earning was so random ( mostly trash ) that i was barely able to sustain a party of 50 cav and was earning less than 1000g per day , sometimes i even went negative.
I know that the game is far from perfect, but what? In my playtrough i have 3 workshops and 1 caravan, have a party of 150 man costing 800 per day and profit about 1K on average per day
 
I already did the 3x verification, and already
I uninstalled it a few times too, and so far I can't get into the game ... I was playing normally the update came and I can't play anymore ...
Have u ever used “fixed launcher” ?
 
I am really curious if there's any plans to make trading more enjoyable and viable.
First of all , it's slow to level up. Maybe give some ''passive'' xp if you have active caravans ?
Secondly and most importantly for me , money is pretty trash - compared to everything else , like battles , smithing , marrying to strip your wife naked , or even TOURNAMENTS , lmao. And no , this is not about the spring of gold cap/nerf , to me this is one of the few perks that is nice to have and it still feels powerful.
It currently feels like Trading is only worth it for the first 2 , max 3 perks ( 50-75 skill level ) and then dump it.
Most of the other perks feel almost useless , and with this leveling pace , i believe you need many years or even decades of full mode dull trading to get the sexy capstone.
My latest playthrough , was my saddest experience in bannerlord so far. Tried to go full trading mode with almost no fighting.
The beginning almost got me depressed , it was too hard not to go broke.
I used all the known legit methods to maximise profit. Small party,minimise gear upgrades,old work horses from villagers, known trade routes etc.
After quite a while , managed to get 3 caravans + 3 workshops going + my own trading. Gold earning was so random ( mostly trash ) that i was barely able to sustain a party of 50 cav and was earning less than 1000g per day , sometimes i even went negative. That was no decent reward for how hard the early game was.
Meanwhile i could just smith a few weapons , jump from town to town and empty their banks easily. I realise smithing is broken , but even compared to battles , the gold earning from trading is NOWHERE near , which is WRONG. Going trading mode + making smart choices should be one of the best ways to make money , it only makes sense that way , otherwise what's the point.

Sorry for the whining , it's just such a shame. The trading feature honestly seems promising since EA , you've done all the hard part of the codework , i don't get why it needs to be so underwhelming , while only a few minor tweeks could turn the tide easily.
Hi Botlike I've just managed to get trading to 300 and won't argue that it is slow, the last 11 points took 100 days to get so a slight easing of the levelling wouldn't hurt IMO, that said it's not as bad as some (looking at you medicine). I feel only needs a slight tweak though as I also feel it should be hard as it actually has some of the most game changing perks in it Spring of gold (which I'd prefer capped at 2000) and Everything has it's price are both really good and give you something you can't get elsewhere.
The one thing I would say is don't try to avoid fighting as just trading will be dull as while I like the play style at the end of the day it's a combat game and so trading alone will I think always be a bit lacklustre. I kept fighting bandits and minor factions (I eventually ended up at war with 5 up to 5 of them just to keep me on my toes) as it is important to get combat skills enough that you can get the perk Riding Horde which halves the herd penalty and is the single most useful trading perk (ironically in the riding tree). Once you have that you can have a much larger baggage train without moving too slowly to avoid capture from any other party and so can carry more stock and hold it until you were only selling for at least twice what you paid for it which helped a lot considering how trade levels.
Also once I had that I could choose to pick my battles because as long as I kept to a small mounted force I was faster than any non mounted and so could control when I got into combat a lot more. It also gave me more ways to boost my morale and therefore speed which again helps in getting more trading done as the faster you move the quicker you can trade. This is also why I went Khuzait rather than Aserai for the run.
I think if you mix it up with a bit of combat it works ok as is, but would be better with a slight reduction in the XP needed to level up.
It will never be as profitable as combat or the current broken smithing is, but I do feel it's viable as is.
 
I am really curious if there's any plans to make trading more enjoyable and viable.
First of all , it's slow to level up. Maybe give some ''passive'' xp if you have active caravans ?
Secondly and most importantly for me , money is pretty trash - compared to everything else , like battles , smithing , marrying to strip your wife naked , or even TOURNAMENTS , lmao. And no , this is not about the spring of gold cap/nerf , to me this is one of the few perks that is nice to have and it still feels powerful.
It currently feels like Trading is only worth it for the first 2 , max 3 perks ( 50-75 skill level ) and then dump it.
Most of the other perks feel almost useless , and with this leveling pace , i believe you need many years or even decades of full mode dull trading to get the sexy capstone.
My latest playthrough , was my saddest experience in bannerlord so far. Tried to go full trading mode with almost no fighting.
The beginning almost got me depressed , it was too hard not to go broke.
I used all the known legit methods to maximise profit. Small party,minimise gear upgrades,old work horses from villagers, known trade routes etc.
After quite a while , managed to get 3 caravans + 3 workshops going + my own trading. Gold earning was so random ( mostly trash ) that i was barely able to sustain a party of 50 cav and was earning less than 1000g per day , sometimes i even went negative. That was no decent reward for how hard the early game was.
Meanwhile i could just smith a few weapons , jump from town to town and empty their banks easily. I realise smithing is broken , but even compared to battles , the gold earning from trading is NOWHERE near , which is WRONG. Going trading mode + making smart choices should be one of the best ways to make money , it only makes sense that way , otherwise what's the point.

Sorry for the whining , it's just such a shame. The trading feature honestly seems promising since EA , you've done all the hard part of the codework , i don't get why it needs to be so underwhelming , while only a few minor tweeks could turn the tide easily.
I've been saying things for weeks......On second thought I better stop while I'm behind
 
I know that the game is far from perfect, but what? In my playtrough i have 3 workshops and 1 caravan, have a party of 150 man costing 800 per day and profit about 1K on average per day
I can send you my save. Early game town prosperity is still low. Workshops make around 200 ( not constant ) and caravans have days when they make zero money. Also i got 1 spicevendor companion and no swift at all. Judging by the rest of my pt's that's sadly pretty normal nowadays.
Meaning we rarely have ideal companions to start several profitable caravans.
And for whatever reason i can't start a caravan with my family members ??? What's the deal with that anyway ?

Hi Botlike I've just managed to get trading to 300 and won't argue that it is slow, the last 11 points took 100 days to get so a slight easing of the levelling wouldn't hurt IMO, that said it's not as bad as some (looking at you medicine). I feel only needs a slight tweak though as I also feel it should be hard as it actually has some of the most game changing perks in it Spring of gold (which I'd prefer capped at 2000) and Everything has it's price are both really good and give you something you can't get elsewhere.
The one thing I would say is don't try to avoid fighting as just trading will be dull as while I like the play style at the end of the day it's a combat game and so trading alone will I think always be a bit lacklustre. I kept fighting bandits and minor factions (I eventually ended up at war with 5 up to 5 of them just to keep me on my toes) as it is important to get combat skills enough that you can get the perk Riding Horde which halves the herd penalty and is the single most useful trading perk (ironically in the riding tree). Once you have that you can have a much larger baggage train without moving too slowly to avoid capture from any other party and so can carry more stock and hold it until you were only selling for at least twice what you paid for it which helped a lot considering how trade levels.
Also once I had that I could choose to pick my battles because as long as I kept to a small mounted force I was faster than any non mounted and so could control when I got into combat a lot more. It also gave me more ways to boost my morale and therefore speed which again helps in getting more trading done as the faster you move the quicker you can trade. This is also why I went Khuzait rather than Aserai for the run.
I think if you mix it up with a bit of combat it works ok as is, but would be better with a slight reduction in the XP needed to level up.
It will never be as profitable as combat or the current broken smithing is, but I do feel it's viable as is.

Some nice tips there, thanks. Sadly yeah , in the current state of the game , you need to mix things up.
 
I can send you my save. Early game town prosperity is still low. Workshops make around 200 ( not constant ) and caravans have days when they make zero money. Also i got 1 spicevendor companion and no swift at all. Judging by the rest of my pt's that's sadly pretty normal nowadays.
Meaning we rarely have ideal companions to start several profitable caravans.
And for whatever reason i can't start a caravan with my family members ??? What's the deal with that anyway ?



Some nice tips there, thanks. Sadly yeah , in the current state of the game , you need to mix things up.
Family members arent not meant to run caravans and that is intended, Think if you had 10 kids, then by clan tier 6 you could have 20 caravans running.
You also don't need a spicevendor or swift to make a good caravan master as I had a test video I do each patch to show caravan profits and it is not too difficult to get companions to 200 trade if done right.
Caravan profits are the lowest they have ever been in the game and I have shown that in a video but it has fallen on deaf ears.
Most all points you 2 have talked about I have brought up and have just been dismissed. Most people don't care about traders in general and no one really cares to do anything. We are second class citizens in Bannerlord.
TW and others don't realize that we traders are a small but very loyal community that love the aspect of the game and would like just some small tweaks to make it a bit for enjoyable to play but no one seems to care about it.
TW expects you to spend 1000-2000 days trading to make your own kingdom and use all the profits to get 1 maybe 2 towns on "average" and expects you to put up with very low profits from caravans <more caravans you have out, the less average profit they make> So They are happy with the state of trading and that is all that matters, how they feel.
<Thinking> I don't think I ranted this time. I think I just made points and hope I didn't make people angry again asking for some tweaks
If you are a trader and need advice on trading, caravans, current best workshops in towns check out my channel as I have trader videos for most things in the game
 
Limit amount of caravans by clan tier like you do workshops
True the limit is purely tier based. What I don't understand is why we need to assign a companion to lead our caravans. I understand it should be an option so they can gain XP in the skill, but I'd like it if we could just form a party around a caravan master like all the AI's do. It feels like such a waste of a companion slot and makes replacing destroyed caravans even more annoying.
 
True the limit is purely tier based. What I don't understand is why we need to assign a companion to lead our caravans. I understand it should be an option so they can gain XP in the skill, but I'd like it if we could just form a party around a caravan master like all the AI's do. It feels like such a waste of a companion slot and makes replacing destroyed caravans even more annoying.
Yes not worth wasting a companion, especially since the trade skill on the companion doesn't really affect it much, they need to make it worth using one for it
 
Yes not worth wasting a companion, especially since the trade skill on the companion doesn't really affect it much, they need to make it worth using one for it
It also feels like a waste of the character as once they are off doing the caravan thing it's even harder to invest any personality to them other than wondering what happened to them after their caravan was destroyed and their involvement in said caravans destruction as they always seem to be hiding from you in a remote and random tavern ; )
 
True the limit is purely tier based. What I don't understand is why we need to assign a companion to lead our caravans. I understand it should be an option so they can gain XP in the skill, but I'd like it if we could just form a party around a caravan master like all the AI's do. It feels like such a waste of a companion slot and makes replacing destroyed caravans even more annoying.
I do agree...
 
Also i got 1 spicevendor companion and no swift at all. Judging by the rest of my pt's that's sadly pretty normal nowadays.
Meaning we rarely have ideal companions to start several profitable caravans.
It doesn't seem to matter to profits much (disappointingly) what a companion's trade skill is; and even if it does, most non-trade companions set to lead a caravan can level it up enough for the first 2-3 perks fairly quickly. They'll also improve scouting, a bit of medicine and roguery - enough to level them once every year or two, to add focus points to trade and an attribute point to social if you get lucky early on the right level. The only companions who really struggle to improve their skill are those who start with social 1 and no trade focus; and yet - quickly checking the current day at random, that particular companion has got trade 41 (1 social, 1 focus point) over quite a long period - but more importantly, has the 2nd highest caravan profit today (+604). She might never get quite the profits of the best traders on the best days, or on average, but is certainly profitable.
 
最后编辑:
Hotfix 27/01/21

Singleplayer​

  • Fixed an issue that caused heroes with a child to have another child faster than normal.
  • Fixed an issue that caused quest givers to ask for 0 quest items and offer 0 gold reward in the Art of The Trade quest.
  • Fixed an exploit that allowed players could donate and take back prisoners non-stop for infinite influence.
  • Fixed an issue that blocked certain quests in the game from being completed because of modified items.

Multiplayer​

  • Fixed a crash that occurred when logging into the lobby.
 
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