Beta Patch Notes e1.5.7

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Separate post for general impressions of 1.5.7. There is probably a lot more if I were to think about it- just a few things that jump out to me.

- I've been searching for a companion with medical training the whole game. I'm probably 8-10 hours in. Still have not found one. The one scout that I did find promptly died on the battlefield. Most of the companions that are available are very lackluster and there is little you can do to grow them into what you need. This worked so much better in Warband.

- Arming my brother or any other companion with a nice army still seems futile. There seems to be no point in doing so when they're simply going to get captured and lose them all. We really need better controls. E.g. It would be nice to tell them to patrol a fief and flee to it when faced with a superior force. Ditto with caravans.

- Main quest really needs to be thought out and redone. It's tedious, trite and terrible. The only reason I play it is to have my brother as a Quartermaster. If there were other companions with nice talents and/or if the develop system allowed me to train them into what I want for my party, I would say scrap it all. It doesn't fit.

- Economy does seem to be working better although it does seem like the money made from shops is too low, especially when compared to the money can be made against a single band of looters.

- Overall balance of fighting, war, peace seems to be doing much better. I'm playing Sturgia and we're holding our own.

- Quality of life:
- Can we please, for the love of god, get a total number of party members, with a breakdown by type, that is always visible?
- Can we get the ability to sort party members by type/level?
- I'm playing with the "Leveling Balancing" mod. It makes leveling feel much more reasonable and less painfully grindy. You should look at it.

Bugs:
- Still seeing some naked lords/ladies.
- The deliver troops to garrison quest doesn't seem to work. No success after giving them to the garrison and no option in conversation to finish the quest.
- I'm seeing more crashes now than in any other release.

Why are these things still missing:
- Why does armor still have little to no effect? I don't get why this has not been tuned to something closer to reality.
- Still no meaningful relationship building with lords or potential spouses.
- Feasts. How are we supposed to meet potential spouses? Speaking of which, why are we pretending that half of the warlords running around in heavy armor killing each other were female?
I couldn't agree more with your points. Mainly that point about giving your brother/companion an army. It just seems useless and like a waste of resources 99% of the time. Orders / better control / better AI is really needed.
 
@mexxico I noticed this too in one of my tests, although it was much later in the game and worldwide.



Yep this is my biggest issue with the recent bug fix, honestly 1.5.6 felt so good actually being able to recruit noble troops instead of being forced to get them through bandits (which doesn't make much sense in the first place, but ill take it if the current rate of nobles stays like this). The least they could do is ensure that more landowners (only notable that gives noble troops) start with close to 200 power.

I examined this issue and made some tweaks. For some kingdoms 1.5.7 can have longer peace times compared older versions. Actually this is realistic but we have to create more actions can be done during long peace times. Until these are ready best is reducing long peace times.

I am trying to add these tweaks (to reduce long peace times) to 1.5.8.

About other issue I added a +0.1 daily power boost for notables at villages which are connected to castles. So at these villages notables will be a bit more powerfull, will also change powers at start and give a bit more to notables which are bounded by a castle. So there will be a bit more 200+ power landowners at these villages.
 
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For 2 things. 1 because the armor is just useless because of this. 2 there is no point in buying them especially with those prices.
The "get good armor" to survive longer is the best part in similar games. It's not so easily forgivable for me because of this.
I wanted to say, you are asking for realistic armor only, without realistic countermeasures, tactics, prices and even realistic ratio of troops. The former is very easy to tune, others almost impossible. That is why armor in-game quality should correspond with all the fibs. If make it alone as you want, you will be a juggernaut against this crowd of artificial idiots we have in game. Kind of IDDQD.

Jokes aside, any flanged mace is a degenerated case of an ax, so ax is VERY good against armor, comparing to sword. Flip it, and this is blunt mace. Spears were in the battlefield all the time, and with proper tactics were effective even against late medieval knights. Of course we cannot have this in the game, so we have heavy unit greater only for some extent.
 
I examined this issue and made some tweaks. For some kingdoms 1.5.7 can have longer peace times compared older versions. Actually this is realistic but we have to create more actions can be done during long peace times. Until these are ready best is reducing long peace times.

I am trying to add these tweaks (to reduce long peace times) to 1.5.8.
Very interesting, thanks!
About other issue I added a +0.1 daily power boost for notables at villages which are connected to castles. So at these villages notables will be a bit more powerfull, will also change powers at start and give a bit more to notables which are bounded by a castle. So there will be a bit more 200+ power landowners at these villages.
Awesome you hit two problems at once! Great solution, glad to see castles gain more importance and a few more powerful notables. ?

I'd prefer that you don't. There are quests, trading, etc. that I would like to do during peace time.
Multi year peace is a bit too much right now without a way to actively shift the way nobles feel about decisions. Good news is this is supposedly in the plans.
 
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Also asked team to allow 200+ power headmen to give elite troops like landowners (rural notables). If accepted I will add it.

Some numbers related :
At game start we have 273 villages and these have 273 headmen and 436 rural notables. Currently only 93 rural notables at game start have 200+ power so only 13% of village notables give elite troops. We also have 63 x 200+ power headmen. If they start giving elite troops too we will have 21% of village notables giving elite troops.
 
Also asked team to allow 200+ power headmen to give elite troops like landowners (rural notables).
that might not be a good idea. i will explain my take on this. in some of the patches village notables were so powerful that all their recruits were noble-liners and it was a problem to get regular troops. Towns are good because you can always get your regulars no matter what. If you change that, we might face the very same problem as before, because we might lose the biggest pool of regulars.
I have Epicrotea now, and this is where i get my Palatines. I need only Palatines, not heavy cav. The same goes for Sturgia, i like my heavy cav, but i like my heavy axeman more.
 
that might not be a good idea. i will explain my take on this. in some of the patches village notables were so powerful that all their recruits were noble-liners and it was a problem to get regular troops. Towns are good because you can always get your regulars no matter what. If you change that, we might face the very same problem as before, because we might lose the biggest pool of regulars.
I have Epicrotea now, and this is where i get my Palatines. I need only Palatines, not heavy cav. The same goes for Sturgia, i like my heavy cav, but i like my heavy axeman more.
I edited original post and gave numbers. Currently 13% of village notables give elite troops if this suggestion is added new ratio will be 21%. So no big change. Still 79% of village notables and 100% of town notables will give regular troops.
 
Still 79% of village notables and 100% of town notables will give regular troops.
ok, sounds good.
I never had the "problem" that I can´t find regular recruits and have to many noble troops available?
in some of the patches, village notables provided a recruitment pool that consisted of noble-liners up to 70%. I had to mark villages that only provide regulars.
 
ok, sounds good.

in some of the patches, village notables provided a recruitment pool that consisted of noble-lines up to 70%. I had to mark villages that only provide regulars.
Yes this issue was broken at 1.5.6 and most of village notables were giving elite troops. However when we fix problem this time 13% of village notables start to give elite troops which is low imo.
 
Yes this issue was broken at 1.5.6 and most of village notables were giving elite troops. However when we fix problem this time 13% of village notables start to give elite troops which is low imo.
Definitely too low right now, hopefully this change is accepted!

Thanks for looking into this
 
13% of village notables start to give elite troops which is low imo.
you know for some cultures noble-liners are crucial, for others? not so much. probably it does matter in auto-calc, especially cav units. I think the number of noble units available is not something that can be balanced easily.
 
you know for some cultures noble-liners are crucial, for others? not so much. probably it does matter in auto-calc, especially cav units. I think the number of noble units available is not something that can be balanced easily.

He is saying they should be rare but not that rare (%13).
 
He is saying they should be rare but not that rare (%13).
yes, i am aware of that. what i'm saying that i can live without Druzhinniks just fine, i can also live without Banner Knights as well, but i really want my fians. and in this case, 13% might not be that great.
Druzhinniks and Banner Knights are not top killers for their respective cultures but Fians are.
As a matter of fact, i think Druzhinniks take exactly 10% of my current party because i just don't care about them that much.
 
yes, i am aware of that. what i'm saying that i can live without Druzhinniks just fine, i can also live without Banner Knights as well, but i really want my fians. and in this case, 13% might not be that great.
Druzhinniks and Banner Knights are not top killers for their respective cultures but Fians are.
As a matter of fact, i think Druzhinniks take exactly 10% of my current party because i just don't care about them that much.

That doesn't change the fact that they are rare. The problem is that you rely on Fians so much. You rely on rare troops not that the troops are rare.
 
About other issue I added a +0.1 daily power boost for notables at villages which are connected to castles. So at these villages notables will be a bit more powerfull, will also change powers at start and give a bit more to notables which are bounded by a castle. So there will be a bit more 200+ power landowners at these villages.
Oh this looks awesome, a good reason to keep you castles and their villages safe then :grin:
 
Well, I think noble troops should not be a flat rate. If you are carefully repeatedly doing quests for some powerful notables to support them then there should be more available.

The problem with this, of course, is that once you get your first fief, it becomes more difficult to capitalize on that work since it can be risky to leave your fief unprotected (assuming that your fief is in newly conquered lands). This means you need to start making new friends ASAP. One thing I don't like about this is that there is no way to begin changing villages over to a new culture.
 
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