heck yah mexxico for president, notice I didn't tag his name so he won't see thisAt least mexxico confirmed that we'll have a hotfix for the stuttering today(probably today)
heck yah mexxico for president, notice I didn't tag his name so he won't see thisAt least mexxico confirmed that we'll have a hotfix for the stuttering today(probably today)
We did the mexxico for president thing quite a while back now, and i can't even remember if it was before 1.5 lolheck yah mexxico for president, notice I didn't tag his name so he won't see this
yeah that time I tagged his name, won't make that mistake againWe did the mexxico for president thing quite a while back now, and i can't even remember if it was before 1.5 lol
it's nice but there are issues with characters or rather how they acquire skills or not.I do say my idea for children getting skills as they age was a good idea, but the new education system is really good and I am happy with it, Whatever dev or programmer did that deserves a gold star
I was thinking the system more for an heir later, I know some skills need their focus rate adjusted like medicine, engineering. They do have uses but a govenor no.it's nice but there are issues with characters or rather how they acquire skills or not.
so as an example i have an emissary in one of the towns, right? so in a year and a half, he managed to get charm up to level 25. just consider it. this character has been designated to carry out a single task that affects a particular skill. and progression of this skill is pitiful.
governor. now the governor does not progress in engineering at all. governor progress in steward painfully slow, much slower than a party leader.
so we have several skills that progress slowly or not progress at all under the context of assigned roles. the problem is that unless we have direct control over a character, that character will never ever be just an advanced like a MC, which makes all that dynasty idea is a rather useless concept because if our MC dies for one reason or another, its replacement will never ever be just as developed. never.
well at least at the current state of game.
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another remark on skill progression and fiefs acquisition. Now, at very basic level we want our governor to be skilled in steward, medicine, engineering, leadership, trade and possibly charm, the rest of the skills are optional. Now, considering how fast we can get ourself a town (if we play our cards right) there is no way we can have a governor skilled enough to run a town efficiently and help in its development.
I pick MC's brother as governor only because of his skills which help to minimize loyalty loss long enough, that bonuses from security and building would kick in to negate loyalty loss.
This education system is nice, but overall, it is useless.
what do you mean?but a govenor no.
that children arent good govenorswhat do you mean?
nobody is currentlythat children arent good govenors
yeah you have to get really lucky with an engineer and their stats, but for the most part, my wife, big brother or his wife are the best optionsnobody is currently
LOL jinxed it. We had to postpone to next week due to a crash not MP related. ?
Sorry.
Interesting. I will examine it. Maybe they are outlaw minor clans? They have ability to recruit around villages without entering a village. It was old feature maybe not needed anymore.
Out of topic but look that screenshot, can you see the giant bug there (today I see it by chance) :
It was on game since end of May.
the problem is not even with the rate of gaining a level within a discipline (although it's a major part of the issue), the problem is with means of acquiring these levels.to get really lucky
So characters still don't gain skills when you make them a governor or give them a party?yeah you have to get really lucky with an engineer and their stats, but for the most part, my wife, big brother or his wife are the best options
the governor will slowly gain steward. party leaders will evolve in combat disciplines, steward, tactics, medicine, engineering, roguery, scouting, leadership and trade. but slowly. basically, the only skills they would acquire relatively fast is steward.So characters still don't gain skills when you make them a governor or give them a party?
Factions which lost territories were usually requiring high tributes to establish peace
I have also noticed this bug for regular vassal clans as @Apocal mentioned. To reproduce the issue, just wait close to a village and you will see how a lord is recruiting troops while not being close to the village. It does not happen always tough and I also noticed this in 1.5.6 but did not reported it because I was not sure if it was something related re-spawning lords feature or something else, so not a new bug.
Characters in 1.5.7 have strange eye positions in conversations. They are looking like right left up. Totally creepy.