So, I have 3 workshops (2 breweries 1 wine) and 2 caravans and can barely maintain an army of 35 with a mixture of high and low tier troops. We waited a month for this? Come on......
So a new Object is generated everytime the item list is loaded and the old object is not freed?
Any idea what Datastructure is used to store the items internally?
What's wrong with the troops never closing their fists bug? This was not a thing when the game released at first and it's been like this already for a few months. Don't you plan to fix this, @Callum?
How many workshops can you make?I spammed workshops and found that I was able to stay cost neutral or even positive with full armies. First time in a LONG TIME that I have seen that. Selling junk is farm more profitable, though, and caravans might as well not be in the game.
The memory leak should be an embarrassment, though. How do you go through weeks of testing and not notice that? I noticed within a few hours.
I made a jewelry shop, it does okay 130-170. I just wonder cuz he said spammed them and I don't recall being able to have more then 4 or 5 in the past.I made a winery, it's making 20 per day lol. My smithy is at 0 lol. This is just absurd.
I made a jewelry shop, it does okay 130-170. I just wonder cuz he said spammed them and I don't recall being able to have more then 4 or 5 in the past.
If you could buy them all like in warband..... well.... I would just buy them all
I agree, at best workshops are just win more, useless if you really need 50-150 more day, but why not if you're sitting on a million+ and just want to admire your daily balance. Caravans require a companion, so no deal. Now if there where perk to use caravan for offensive purposes(extra field power).... then I'd be in business. The Jewelry shop is in my town with 5-6k prosperity and has a silver village, so I though might as Well. But the pay is not what I though, could be there's to low of prosperity in the world overall to fuel jewelry consumption, or just the town.Maybe he has Bannerlord Tweaks or some other mode that allows him to change number you could own. AFAIK 6 is maximum at lvl 6 clan.
Tho I've stopped bothering with workshops long time ago. Poor investment that can take literal year or two of in-game time just to pay off. And even when taking the best option for any given town max I've seen is about 200-250 denars of profit on a good day (well there was that bug with tanneries in previous patch). Take into consideration raiding and hordes of bandits in later game that disrupt supply chain and it makes you change shop type on practically weekly basis.
Caravans I won't even talk about...
Choosing the city to buy workshops is important, you ought to choose cities with less battles around. Villagers around the city have to make it to the city fast and secure. Also there should be no raiding threat.
Galend is a good example for this. Villages are quite close to the city so villagers are able to get there without being attacked by bandits and it is deep in the lands of Vlandia, so enemies do not prefer to raid those villages.
sigheveryone is. play 1.5.5 or wait for 1.5.7.
We still don't have education in 1.5.6, so your kids still end up useless at 18.sigh
I was going to start one on 1.5.5 until I saw this in the 1.5.6 patch notes:
I thought this had been fixed in 1.5.5. Without these fixes any campaign will come to the same inevitable dead end. Just want a version I can stick to and play a long campaign with multiple generations. Also want the rebellions. I guess I'll have to wait.
- Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
- Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.