Beta Patch Notes e1.5.5

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Hotfix 25/11/20
  • Fixed an issue with mounted crossbows being unable to reload while standing still. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused companions to not have any skills and weapons.
  • Fixed an issue regarding the toggle order active text and icons.
  • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
  • Fixed an issue with the selection circle not showing up for gamepads.
  • Decreased opacity of order menu UI in general.
  • Fixed a crash that occurred when taking a quest from a noble. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely. (Also in 1.5.4 hotfix.)
  • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement. (Also in 1.5.4 hotfix.)
  • Fixed an issue where northern lords would spawn without leg armour.
  • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented the player from choosing their children as their heir. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed cities to host tournaments during sieges. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns. (Also in 1.5.4 hotfix.)
  • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change. (Also in 1.5.4 hotfix.)
  • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production. (Also in 1.5.4 hotfix.)
  • Slaughtering sheep, cows, hogs now also gives hide. (Also in 1.5.4 hotfix.)

Combat Changes
  • Fixed Bows staying at max accuracy longer than intended.
  • Aiming durations are now slightly more affected by character skill.
  • Adjusted Ranged AI to be more accurate.

Weapon and Equipment Changes
  • Light Oval Shield (Oathsworn)
    • Hitpoints decreased from 160 to 140.
    • Weight decreased from 3.2 to 3.
  • Lighter Oaken Kite Shield (Legionary)
    • Hitpoints decreased from 140 to 130.
    • Weight decreased from 3.5 to 3.
  • Light Round Shield (Varyag)
    • Hitpoints decreased from 165 to 155.
  • Light Tall Heater Shield (Sergeant)
    • Hitpoints decreased from 145 to 135.
  • Highland Scout's Shield (Wildling)
    • Weight decreased from 4.7 to 2.5.
  • Northern Kite Shield (Recruit - Raider - Brigand)
    • Weight decreased from 4.7 to 2.5.
  • Northern Round Shield (Warrior - Brigand - Hunter)
    • Weight decreased from 4.5 to 3.2.
  • Desert Oval Shield (Skirmisher - Tribal Warrior)
    • Weight decreased from 4.7 to 3.2.
  • Arbalest (Sharpshooter)
    • Damage decreased from 100 to 95.

Troop Changes
  • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
  • Aserai
    • Skirmisher
      • Speed increased from 81 to 82.
    • Tribal Warrior
      • Swapped Mace and Large Shield perks.
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Wildling
      • Speed increased from 81 to 82.
    • Oathsworn
      • Swapped Heavy Mace and Axe perks.
    • Ranger
      • Changed the Throwing Axes perk to Mace perk.
  • Empire
    • Recruit
      • Speed increased from 80 to 82.
    • Legionary
      • Swapped Mace and Heavy Axe perks.
    • Courser
      • Price decreased from 140 to 130.
  • Khuzait
    • Spear Infantry
      • Swapped Pike and Long Sword perks.
      • Swapped Mace and Stronger Shield perks.
  • Sturgia
    • Brigand
      • Speed increased from 79 to 82.
    • Varyag
      • Swapped Mace and Long Sword perks.
  • Vlandia
    • Sergeant
      • Swapped Mace and Axe perks.
Ayyy let's goo
Thank you Callum!
 
Hotfix 25/11/20
  • Fixed an issue with mounted crossbows being unable to reload while standing still. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused companions to not have any skills and weapons.
  • Fixed an issue regarding the toggle order active text and icons.
  • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
  • Fixed an issue with the selection circle not showing up for gamepads.
  • Decreased opacity of order menu UI in general.
  • Fixed a crash that occurred when taking a quest from a noble. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely. (Also in 1.5.4 hotfix.)
  • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement. (Also in 1.5.4 hotfix.)
  • Fixed an issue where northern lords would spawn without leg armour.
  • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented the player from choosing their children as their heir. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed cities to host tournaments during sieges. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns. (Also in 1.5.4 hotfix.)
  • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change. (Also in 1.5.4 hotfix.)
  • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production. (Also in 1.5.4 hotfix.)
  • Slaughtering sheep, cows, hogs now also gives hide. (Also in 1.5.4 hotfix.)

Combat Changes
  • Fixed Bows staying at max accuracy longer than intended.
  • Aiming durations are now slightly more affected by character skill.
  • Adjusted Ranged AI to be more accurate.

Weapon and Equipment Changes
  • Light Oval Shield (Oathsworn)
    • Hitpoints decreased from 160 to 140.
    • Weight decreased from 3.2 to 3.
  • Lighter Oaken Kite Shield (Legionary)
    • Hitpoints decreased from 140 to 130.
    • Weight decreased from 3.5 to 3.
  • Light Round Shield (Varyag)
    • Hitpoints decreased from 165 to 155.
  • Light Tall Heater Shield (Sergeant)
    • Hitpoints decreased from 145 to 135.
  • Highland Scout's Shield (Wildling)
    • Weight decreased from 4.7 to 2.5.
  • Northern Kite Shield (Recruit - Raider - Brigand)
    • Weight decreased from 4.7 to 2.5.
  • Northern Round Shield (Warrior - Brigand - Hunter)
    • Weight decreased from 4.5 to 3.2.
  • Desert Oval Shield (Skirmisher - Tribal Warrior)
    • Weight decreased from 4.7 to 3.2.
  • Arbalest (Sharpshooter)
    • Damage decreased from 100 to 95.

Troop Changes
  • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
  • Aserai
    • Skirmisher
      • Speed increased from 81 to 82.
    • Tribal Warrior
      • Swapped Mace and Large Shield perks.
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Wildling
      • Speed increased from 81 to 82.
    • Oathsworn
      • Swapped Heavy Mace and Axe perks.
    • Ranger
      • Changed the Throwing Axes perk to Mace perk.
  • Empire
    • Recruit
      • Speed increased from 80 to 82.
    • Legionary
      • Swapped Mace and Heavy Axe perks.
    • Courser
      • Price decreased from 140 to 130.
  • Khuzait
    • Spear Infantry
      • Swapped Pike and Long Sword perks.
      • Swapped Mace and Stronger Shield perks.
  • Sturgia
    • Brigand
      • Speed increased from 79 to 82.
    • Varyag
      • Swapped Mace and Long Sword perks.
  • Vlandia
    • Sergeant
      • Swapped Mace and Axe perks.
Nice
 
Oh **** thats a solid hotfix. Thats basically all the major issues I've seen in 1.5.5

What's the chance there's nothing they've broken in the process of fixing these? lol

No offence to the devs intended, honestly. This game is early access still after all, but everytime I start a new campaign with a new patch or fix, there's always some tiny thing that's game-breaking that hasn't been there before.
 
What's the chance there's nothing they've broken in the process of fixing these? lol

No offence to the devs intended, honestly. This game is early access still after all, but everytime I start a new campaign with a new patch or fix, there's always some tiny thing that's game-breaking that hasn't been there before.
Guess we'll have to test and find out. Hopefully very little so we can get our hands on 1.5.6 by next week

lmao is it time to introduce the alpha testing so we can get 1.5.6 asap?
 
So my wife died in childbirth and I noticed that she took all her gear to grave. As it is the first time this happened to me, I have to ask is this intended or a bug?
 
Hotfix 25/11/20
  • Fixed an issue that prevented the player from choosing their children as their heir. (Also in 1.5.4 hotfix.)
Thanks! Does this mean NPC children are also activated? Last time I was at the "end of the world" NPC Lords were all dead. My heir will feel lonely :smile:
 
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