LET'S GOOOOO
Should see the changes in 1.5.6Gotta admit i always go first to the Kingdom and Diplomacy and alls i see are a few "Fixed".
Nothing added... ... ..
Anyway you could push for the fix for being a mercenary impacting kingdom decisions to get pushed in 1.5.4/1.5.5 at least as a hot fix? That single issue is what will likely stop a longer play through for me in 1.5.5
Thanks for the update!
Multiplayer
Please Note: Multiplayer servers will be opened for the beta branch to enable you to test the changes below. They will open tomorrow (Friday) around 11 am UTC and will remain open over the weekend.
Design & Balance
Combat
- Bows, Crossbows and all Throwing Weapons' readying/aiming duration and patterns are now related to weapon speed (aiming used to be standard for all ranged weapons).
- The faster the weapon is, the faster it readies up, the smaller the initial crosshair, the faster it gets accurate and the longer it holds max accuracy.
- Minor adjustments will be made after reviewing performance.
I was going to ask does this include the percentage changes to how the player impacts decision making, or does being a mercenary still reduce their decision making by 50%?@Blood Gryphon
- Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.
I think its only specific spear units that use spears now instead of everybody@mexxico
?? Does this mean all tiered units no longer use spears??
- Basic units will no longer use polearm type of weapons as they were getting too good at stopping cavalry charges.
That is for SP too at least usually or it would be put into MP only so it should apply to SP aswellDoes this mean
1.The ranged combat changes are for mp only
2.The ranged combat changes are for both modes
3.The ranged combat changes are for mp for now and will be implemented to sp later
I was going to ask does this include the percentage changes to how the player impacts decision making, or does being a mercenary still reduce their decision making by 50%?
Regardless thanks for making the push for it!
Did the player vassal reduction to 33% and player king increase to 66% make it in as well or just mercenary?If you are mercenary there will not be a reduce on their decision making.
Its called a signature and yeah that id prety hugeBig
LOL! just noticed callum's new tagline or whatever you call it.
- Enabled AI marriages to occur over time.