Beta Patch Notes e1.5.4

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I imagine with the new implementations, bug fixes, adding code and work/life balance this explains the slower pace. Yup, could be faster, but at least they are bringing these features even IF modders have to flesh them out or perfect them, they are there.

A.I for sieges/ in general of course as many have stated is a big one, but most likely very difficult due to politics, marriages, rebellions, influence, and so much more.

Next, economy issues of course mix that with smithing balance and pricing, is not easy when they want it to be similar to a "breathing" economy or live one.

Optimizations are needed, and not talked about much. I don't know how people with i7 CPU, and 1080 TI are having such bad stuttering/ FPS loss. This should be fixed hopefully soon, even if they could increase the fps by 10 at this point during sieges and battles would be huge.

I look forward to what this all becomes, but as some have said it is now November, I imagine we will get half of what we want at best within the next 6 months.
 
Good look at the tech support bugs. There's many.
+ 10

instead of me posting them all go hit the forum pages and see how many have come up since 1.5.4
everyone whines for new content so much can't even take time to work on issues that have been around for months
All I am saying is let's slow down and take are of the enormous list of "known issues" before implementing a new patch to cause even more issues, can't we just fix a bunch before moving on or is new content the only way to shut people up
 
Beta Hotfix (e1.5.4 - 03/11/20)
  • Fixed the issue in the multiplayer lobby UI where the "suggest" button didn't get updated to the "invite" button properly when the player had been promoted to the party leader.
  • Fixed a crash that occurred when the players reached the maximum character level.
  • Fixed a crash that occurred when the player finished fighting on the Seonon Waterfront.
  • Fixed the issue of companions being able to upgrade bandit troops to regular troops without the "Disciplinarian" skill.
  • Fixed a number of multiplayer crashes.
  • Fixed the issue of some faction troops looking older and plump.
  • Fixed a crash that occurred in certain cases during a crush through.
  • Fixed a crash that occurred when loading a save file that had the issue target hero who had already died.
  • Fixed the issue of showing companions twice in the clan page.
  • Fixed a crash that occurred when a player tried to raid a neutral village while being a mercenary and the villagers didn't resist.
 
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Dear god, why is the battanian warlord set still in the game? throw it in the bin already, it's absolutely trash.

That's all xx
 
Okay, 1.5.4 is ready for main now let's get 1.5.5 out today
If 1.5.4 is ready for main there will be a lot of disappointed players, when they realise their caravans are useless. Also moving at about 1.9.
 
If 1.5.4 is ready for main there will be a lot of disappointed players, when they realise their caravans are useless. Also moving at about 1.9.
1.9!!!!??? Holy cow dude that's terrible. I never even noticed. I mean I chased one and it was going 4.2 while I was at 3.9 so idk but man that sucks
 
1.9!!!!??? Holy cow dude that's terrible. I never even noticed. I mean I chased one and it was going 4.2 while I was at 3.9 so idk but man that sucks
No I meant that will be your speed when the herd penalty hits on a game from a previous patch. Maybe a little quicker.
 
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