In the inventory screen, when flicking through the names of your party, the names of companions and members of your family who are NOT currently in your party are included (including infants), but the individuals displayed are those actually in your party. Infact the order when moving through the names is the same as the 'character skills' order (spouse, family, companions in order acquired), not the party order.
More or less. Perks which have been reworked will be re-selectable. I'd imagine the new clans added won't appear in a saved game, though.
When you talk to someone in the keep, if you interact with them - say, inspect troops - when you exit the conversation all of the ALT-key green highlighted stuff disappears, the 'F-to-talk' prompt disappears, etc. If you talk to someone and exit ('I must leave now') without selecting any other options, ALT-highlighting, talk prompt etc. is displayed as normal.Some UI interactions seem to have disappeared (in a town keep after talking to one companion, names of other companions/party leaders don't appear, ALT highlights chairs etc (the white highlights) but not characters (the green highlights), the ''F' to talk' prompt and even the 'tab' progress bar don't appear). Will report more when I get more information, but also had a CTD coming out of the 'Options' screen.
Jesus man, I just get married with Ira, stolen her armor, sell the horse armor by a fortune, now that im almost rich.. .. Lol, tanks for the answer.More or less. Perks which have been reworked will be re-selectable. I'd imagine the new clans added won't appear in a saved game, though.
This is the most significant change in a while and worth a new game, though my current one is at an interesting stage...
'Monchug of the Khuzaits grants Garontor Castle to Lek of the Forest People with his council's support'.
Is this intended?