click once instead of clicking 100 times will give me eternal happiness. Only then troop upgrades will be worth the effort).
hold control?
click once instead of clicking 100 times will give me eternal happiness. Only then troop upgrades will be worth the effort).
Do you plan to bring back x button control for switch between 2handed / 1 handed swords without a shield ? at least for the single player ?We are aware and already working towards a fix for this one.
The fix for this is deployed with 1.5.10.
The lag is pretty frustrating. It started after the last 1.5.9 hotfix. They're aware of the issue and working to fix it which is good to hear.After looking at this patch for a bit today, I am getting massive amounts of menu lag. In the heroes pages I am dropping to 5 fps per second and it's taking 5 seconds or more before I can move my mouse without lag. This has not happened the entire time during EA in any other patches. It's unplayable.
if that is the case they should increase upgrade experience requirements and also rework vlandian's culture bonus instead. But it's already slow enough to get high tier infantry units. If I really wanted max upgraded units I would just get crossbowmen since ranged units are fairly easy and safe to upgrade. The problem atm is not that you cannot get max tier parties (which you could) but that it's very, very tiresome to actually upgrade units when you got more than a few troop types. I don't find that to be a good design, so hopefully they will improve this area soon.About troops upgrades, I've read somewhere that it was an intended design, basically TW doesn't want us to have elite / max tier parties but more like a vast majority of middle tier troops and a dozen of elite soldiers only. I don't know which thread brought up that dicussion.
it doesn't help much when you have a variety of troops in your party at different stages ready to be upgraded. You still need to click every unit individually, and click on the upgrade with control, then on to the next unit... troops die and you recruit troops all the time, troops are also upgradeable every new day if you have perks that grant you daily experience. That means that you will always do this upgrading thing, and it gets tiring really quick. The only bearable way I found of doing it is to get only 1 type of recruit and send them into battle until all units are upgradeable. Then upgrade them all at once and do the same for the next tier. That means no prisoner recruiting and it's kinda limiting, otherwise I have to deal with tons of clicks for a variety party, again. It's bad enough when there is no menu lag, but combine that with the current performance issues and the game truly becomes unplayable... we should have a better way of upgrading troops that not even laggy menus could completely burn someone out of doing that.hold control?
So I better skip bannerlord on my weekend if I don't want to ruin my new playthrough. Hope this will be fixed asap .Another major issue is minor clans getting eliminated when the head of the clan dies/dies of old age, I think the issue is that the head isn't replaced by someone in the clan, is this a bug or intended?
It really needs fixing. You'll eventually get to a point where all the minor clans are gone.
It's mainly an issue for old saves. The minor clan leaders on my old save are mostly in their 60s are starting to die, thus wiping out the clan entirely even though there are young ones to replace them. I started a new playthrough and will get back to my old save once this issue is fixed. Trouble is no one seems to be alerting the devs about this.So I better skip bannerlord on my weekend if I don't want to ruin my new playthrough. Hope this will be fixed asap .
I don’t get why the functionality of the party sorter mod is not yet implemented. You can preset the upgrade paths, even split them 50/50. After you set the paths you can auto upgrade with 1 click. It seems such an easy QoL addition. Without it upgrading a mixed party is tediousif that is the case they should increase upgrade experience requirements and also rework vlandian's culture bonus instead. But it's already slow enough to get high tier infantry units. If I really wanted max upgraded units I would just get crossbowmen since ranged units are fairly easy and safe to upgrade. The problem atm is not that you cannot get max tier parties (which you could) but that it's very, very tiresome to actually upgrade units when you got more than a few troop types. I don't find that to be a good design, so hopefully they will improve this area soon.
it doesn't help much when you have a variety of troops in your party at different stages ready to be upgraded. You still need to click every unit individually, and click on the upgrade with control, then on to the next unit... troops die and you recruit troops all the time, troops are also upgradeable every new day if you have perks that grant you daily experience. That means that you will always do this upgrading thing, and it gets tiring really quick. The only bearable way I found of doing it is to get only 1 type of recruit and send them into battle until all units are upgradeable. Then upgrade them all at once and do the same for the next tier. That means no prisoner recruiting and it's kinda limiting, otherwise I have to deal with tons of clicks for a variety party, again. It's bad enough when there is no menu lag, but combine that with the current performance issues and the game truly becomes unplayable... we should have a CD better way of upgrading troops that not even laggy menus could completely burn someone out of doing that.
TW has been good at ignoring fixes and improvements done by modders during the whole EA. Why change this this behaviour now?I don’t get why the functionality of the party sorter mod is not yet implemented. You can preset the upgrade paths, even split them 50/50. After you set the paths you can auto upgrade with 1 click. It seems such an easy QoL addition. Without it upgrading a mixed party is tedious
I answered this in a thread you yourself commented on. I'll post it here too:I don’t get why the functionality of the party sorter mod is not yet implemented.
Some of the features in that mod have already implemented internally. Like
- if the current party is under the size limit, first "transfer all" click transfers troops until the party limit, after that(general rule is, "is the right party on/or over the limit") second click transfers the rest,(This will also apply to the inventory)
- A new way to upgrade/recruit members that will reduce the required number of clicks(more than half compared to current version),
- And other improvements that are not in this mod.
These will be live in the upcoming patches.
For sorting, I'm aware the lack of sorting is felt while playing the game but until we improve the "selecting which troops will spawn in the battle size limit" process, we're probably not going to implement sorting in the party screen. Because the order of troops that are selected in the party screen determines the spawn order in the battle. That means if the player sorted ascending(low to high) by tier in the party screen, their lowest tier troops will spawn first and they will probably lose all those troops. I hope I explained what I mean with this.
have you guys added the 800 battle size option back yetI answered this in a thread you yourself commented on. I'll post it here too:
Alright, thanks for the reminder?I answered this in a thread you yourself commented on. I'll post it here too:
I see, I can't wait until that will be implemented. Major game changer. Thank you very much!I answered this in a thread you yourself commented on. I'll post it here too:
After looking at this patch for a bit today, I am getting massive amounts of menu lag. In the heroes pages I am dropping to 5 fps per second and it's taking 5 seconds or more before I can move my mouse without lag. This has not happened the entire time during EA in any other patches. It's unplayable.
Excellent.- if the current party is under the size limit, first "transfer all" click transfers troops until the party limit, after that(general rule is, "is the right party on/or over the limit") second click transfers the rest,(This will also apply to the inventory)
- A new way to upgrade/recruit members that will reduce the required number of clicks(more than half compared to current version),
- And other improvements that are not in this mod.
These will be live in the upcoming patches.
Glad that's being worked on. Anything to reduce the amount of clicking on screens like that.I answered this in a thread you yourself commented on. I'll post it here too:
Well you can add so that player isntad of doing it himself can task someone to do that instead like put some random generated NPC in town to be supply manager/supply managment person or just feature where players can via messenger or send companion/troops to go fech supplies and then deliver it to needed settlment without player needing to do that boring loop.Yes these adjustments has nothing to do with a loop you mentioned. Sometimes player has nothing to do if he wants to have a town with higher prosperity. Towns currently have some invisible prosperity limits. Even you save them from enemy raids and build all projects and leave less number of garrisons prosperity stops growing at a point (which is generally high) and your town can have starving issues. Solving this (increasing food incomes) can break other mechanics of game with current ruleset. So for now nothing to do on this problem. However we will continue think on this. Maybe we can add “leave town food from your inventory” feature but this will lock player need of leaving that town food time to time which is a boring loop.
But it IS immersive bcs you as a player START the game at apoint where there is alredy a HUGE REBELION/CIVIL WAR going right in front of player aka Empire that is broken in 3 parts.You alredy start in the chaos of a civil war/rebelion that is happening with the Empire.In my game Quyaz has rebelled against the western empire, and a clan was holding the town, then it rebelled against the newly established clan - kicked their ownership, and now it's a western empire rebelled town? Is that supposed to happen as well? It's pretty interesting but I imagine it can get quite crazy if a town keeps rebelling like this, and why should it - if it was originally an Aserai town to begin with??
Also, I'm somewhere into 1 year now and I've had over 7 or 8 rebellions at this point. Something needs to be balanced because it's kinda crazy. Even if it stabilizes in a few years, the way it is now it doesn't provide a smooth new campaign introduction, everyone rebelling for no reason.