pffft.The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
There is a rather bad loop in the game. Prosperity affects the food consumption of the town and castle. At some point, the town or the castle will consume much more food than it can produce. +33 from orchards and +30/+45/+60 from bound villages simply not enough to compensate. Starvation leads to loss of prosperity and security. As soon as prosperity drops low enough, settlements start to accumulate food again, which leads to prosperity gain, eventual starvation, and so on and so forth.
Is this should fix that in some way?
thanks for the update.