I am trying to answer as much I can. Sometimes I get too much questions. Sorry for ones I could not answer. Its hard to answer all especially if questions are out of my areas (for example combat / perk / quest / character development / multiplayer / smithing / siege related questions) or if I am not sure about its answer.
For example today
@Blood Gryphon asked what will npc lords do if they need horses to upgrade troops to cavalry like player (currently ai cheat there and do not spend horse but we can remove this cheat in future to balance things and get rid of one ai cheats) and if they do not have horse. He asked in that scenario will npc lords wait go buy horse or there will be some other mechanic. I am not sure what will be best there I need to think pros and cons I need to collect data and see big picture so could not answer his question.
I am reading all feedbacks but its hard to react all. Sometimes because of some special situation its hard to apply some ideas which seem good and if I try to explain why then development time is lost. Sometimes I also like ideas but I know it wont get approved so I cannot write anything about them. Also I am or any other dev are not in position to apply some good ideas directly. Nobody can do this in company. There should be a design decision approved at meetings by nearly all key designers and these are slow steps. Sometimes I do this without reaching all designers or get approved at meetings if I am 100% sure its a positive step but this is risky and probably unwelcomed situation in company. If this addition breaks some mechanics in game or get negative feedbacks then it will be huge problem. Also we can have language barrier sometimes. Lastly I am using unpaid vac at September so I can miss more questions this month but I try to follow forum everyday (30-60 min a day)