I noticed that as well for several patches now, we should make a bug report on the Support page if there isn't one already!Is it intended that the city guards do not have the colors of their lords?
I noticed that as well for several patches now, we should make a bug report on the Support page if there isn't one already!Is it intended that the city guards do not have the colors of their lords?
Even family members disappear at times. Not tried in 1.5.1, but in 1.5.0 if you wanted to recruit the governor back into your party and they'd disappeared, I think I had to go to city management, set governor to 'none', then set them as governor again, then go to Keep and they'd reappear to be available to recruit - but only while I was still 'in' the town (would disappear again if I left and returned).Please make governors appear within the town/castle they are governing. Companions set to administer a town/castle do not appear in the castle/palace of that location when they should. Only family members seem to appear.
I am curious why the healing rate seems to change almost every main beta branch. I has changed 3 times already, can we not lock it down to one setting. Now it is almost 3 days rest to get full life even with a 100 skill healer, I think a surgeon skill rate should make a very noticeable difference and right now it doesn't do much, but curious to and Dev, why is he healing rate changing so many times
I've noticed it as well. It think it is just the same bug from 1.4.3 rearing it's head again in 1.5.1 for some reason. It is almost exactly like how it was in that version before they patched it in a hotfix.This seems to happen with a lot of settings, I am not sure what is going on there?
AI am curious why the healing rate seems to change almost every main beta branch. I has changed 3 times already, can we not lock it down to one setting. Now it is almost 3 days rest to get full life even with a 100 skill healer, I think a surgeon skill rate should make a very noticeable difference and right now it doesn't do much, but curious to and Dev, why is he healing rate changing so many times
It seems the Battanians are some magicians, at least one of their villages is floating
Someone else reported that after a bandit faction noble died of old age, the faction disappeared -- a known sea raider hideout became a desert bandit hideout.
Has anyone noticed this happening in their game?
I've seen bandit hideouts changing oddly (e.g. north west coastline changes to steppe or desert bandits), but I don't think it was always because a bandit faction leader had died.Someone else reported that after a bandit faction noble died of old age, the faction disappeared -- a known sea raider hideout became a desert bandit hideout.
Has anyone noticed this happening in their game?
First and main question: Do they work? -_-
- Added 24 for combat-related perks for Riding. This completes the perks for this skill.
- Added 6 new campaign-related throwing perk.
I haven't found any yet that aren't working, or had anyone mention in my perks list that they have either. The 6 throwing perks are confirmed to work. They are all at skill lvl 150 -225.First and main question: Do they work? -_-
I know this is annoying and hope it gets changed soon, but I do have a workaround. Go near a town where you haven't been in the tavern (or possibly town?) and save your game. Go in and the tavern wanderer's should be random. Re-load and there should be a different one. If you do this near where the encyclopedia says the wanderer is, it seems more likely that wanderer will show up. Yes it's save-scumming and it sucks and might not work always, but it works enough anyways. It's better then them being in that castle foreverWanderers are still showing up as being last scene in castles.1.5.1 no mods.
Riding perks are fully implemented and work as intended.First and main question: Do they work? -_-