There will be some larger MP updates coming to beta soon, we will open some servers when they are out.
I hope those will be worth downloading the beta for MP.
I wonder why are those sliders turned off in the first placeMuscle slider during character creation when? I don't want to look like an emaciated peasant. We used to be able to unlock the muscle slider with the dev console, but since one of the patches some months ago now that's no longer possible.
Same, I see absolutely no reason why we shouldn't have access to this feature. I mean, if it isn't part of the vision for the game; fine. But atleast don't put in measures to block us from accessing these features through modding.I wonder why are those sliders turned off in the first place
i doubt they are inherently trying to stop you using them through mods - probably an unintended part of the update - still I think they are planning to use them; just later on.Same, I see absolutely no reason why we shouldn't have access to this feature. I mean, if it isn't part of the vision for the game; fine. But atleast don't put in measures to block us from accessing these features through modding.
Read it and seems like complaining to me lil boiRead what I wrote again, stop getting triggered at random things, flaming people
Cheers, this makes much more sense. I guess they separated the models into different tpac files to make them load faster into the game on demand, to avoid GPU overload. - Just a guess though.
@mexxico is there part where is code refactoring heavily focused at? Not sure if you are the correct person to ask though but, apart from one line, I'm not seeing any of my three mods got any build error, meaning that refactoring wasn't spread much in the entire codebase or handled very cautiously not to break anything further on purpose.
They aim a patch per week. Refactor took a lot of their time however i suppose its safe to say everything is back to normal.So now updates will arrive much sooner?
In addition, I want to ask you Devs, if you have plans for implementing BANNERS, and when i give orders to my units, they are all silent. Please make them shout, like in a real battle. We got an mod like that, but why dont you add this. This will be an big improvement for the feel of the battles. Thanks!
Kingdoms and Diplomacy
- Adjustments to the War and Peace evaluations.
- Fixed a bug that caused the player party to be teleported after a successful siege barter.
- It is now more difficult for lords to defect: Even when they have no settlements, lords will typically not defect if they have a good amount of money. This means that the money they have affects their desire for defection. The player now also gains relation after a lord joins his kingdom via the defection barter and the defecting lord loses relation with his old king as well.
- Fixed and enabled the succession kingdom decision that triggers on royal death for the player and AI.
- Fixed a bug that led context dependent barterables to have no effect.
- Fixed a bug that caused a wrong dialogue variable to appear while trying to convince an enemy lord to join the player’s faction.
- Fixed a bug that caused the voting system to ignore player participation in some decisions.
- Sturgian default party template strength increased to better match with other factions.
- Added a notification for resolved kingdom decisions that the player didn’t vote in.
- Fixed a bug that caused diplomatic stances to be removed for a kingdom when one of its clans was removed.
- Fixed a bug that caused heroes that are in related kingdoms settlements to not to be captured or released after peace or war declaration.
- Reduced the duratıon of the no-attack/safe passage barter.
- Fixed an issue with persuasion that caused failures to trigger instead of critical failures.
- The king’s chances of being a candidate for and winning ownership of a newly captured settlement were reduced a bit.
Totally unplayable!!2. This chair is still buggy. I can't sit on it. This is an old bug!