Unused RAM is "useless" RAM. Of course it shouldn´t have any impact on the OS, than it would be bad programming
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This is wired memory that the application actually uses. The OS will always cache.
Unused RAM is "useless" RAM. Of course it shouldn´t have any impact on the OS, than it would be bad programming
.
Is this about outside enemies not attacking besiegers, like I asked about hereFixed an issue with gathered defenders failing to attack besiegers.
Because I feel like the AI is still doing it.I cannot get that uploader to work tonight but here's a .sav on googledrive.
https://drive.google.com/file/d/13uSjat4KouydhqHIgmWfRLzb8m-tB4BO/view?usp=sharing
It's later then the image but the behavior continues. Just press continue siege and watch them hang around, more will come and go too.
It's 1.4.3 beta + all hotfixes and no mods

Is this about outside enemies not attacking besiegers, like I asked about here
Because I feel like the AI is still doing it.
Maybe I misunderstood and the hotfix isn't talking about that. Something I noticed is that at first a group will attack me as usual but after I defeat them, any more that show up just sit and watch. After the siege they lose interest and disperse and wont siege the fief until I go away from it.
Edit: Also I got a message that my companions did a tournament in the town we're besieging..... maybe that always happens.... I don't know.
This is new and probably started after this patch on the 8/12, but I'm not sure if I sieged anything inbetween the patch on the 11th and this though.Just to clarify, what is happening in your game is:
1- You start a siege with about 172-200 men.
2- The AI came with a supperior army and tried to break the siege.
3- You won the battle with 0 or pretty low losses (you are probably using tons of archers or Horse Archers).
4- The AI came again but did not attack for second time, right?
AI is working find in my game but I have not reproduced this scenario specifically. Are you sure that It is something about 1.4.3? I have the feeling that It is maybe happening since the beggining and nobody has been aware of this yet until now.
Beta Hotfix (e1.4.3 - 12/08/20)
- Fixed a crash that occurred when entering a settlement that you own.
- Fixed an issue with the assault option not showing in some instances when joining an ongoing siege.
- Fixed a crash that occurred when entering a newly captured city with an army.
- Parties led by companions are now able to join armies.
- Fixed a crash when the AI army leader lifted a siege.
- Fixed an error while loading modules on game startup that caused a crash.
- Fixed a crash that occurred with newborn NPC having no civilian or battle equipment set.
- Fixed a crash that occurred when the player completed an arena practice fight after loading the game while the arena menu was active.
- Fixed a crash where a minor faction and a bandit party attacked an enemy faction and the player decided to help it.
Order them into a shield wall and have them follow you, they will follow you with their shields raised and attack when close enough.Installed beta 1.4.3
Started new campaing
Assaulting mountain bandit lair
they have 5 archers outside
Infantry still to dumb to ever block an arrow
tilt behond end
Please fix infantry shield AI

I have a question, cause i dont quite understand: the new spear stuff from the vid (hooked and bracing) will be in this, 1.4.3 patch?
Aha thank you very muchNop, next one (1.5.0). Once the current beta 1.4.3 will go to stable, then the new beta 1.5.0 will be released.
I would only expect what they mentioned in their recent video.Will the jump from 1.4.3 to 1.5 be as huge of a leap in development as it seems to imply?
That's a shame. I haven't really played since 1.4.1beta went live. And I told myself I wouldn't again till 1.5 reached the stable branch. Kinda disappointing if it isn't a major updateI would only expect what they mentioned in their recent video.
Just wait and see but no reason to expect more than whats been said. Be happily surprised if there is more, no need to be disappointed with progress.That's a shame. I haven't really played since 1.4.1beta went live. And I told myself I wouldn't again till 1.5 reached the stable branch. Kinda disappointing if it isn't a major update
We're gonna have to agree to disagree on thatJust wait and see but no reason to expect more than whats been said. Be happily surprised if there is more, no need to be disappointed with progress.


It will be very disappointing If the new update is mostly for MP. We/I have waited far too long for this next update to be all about MP when SP is sorely lacking in content and depth. Honestly, who even plays MP?Just wait and see but no reason to expect more than whats been said. Be happily surprised if there is more, no need to be disappointed with progress.
Did you watch their recent video? You might want toIt will be very disappointing If the new update is mostly for MP. We/I have waited far too long for this next update to be all about MP when SP is sorely lacking in content and depth. Honestly, who even plays MP?

Yeah, not sure if the modding tools will be included in the next update. wonder when we'll get some new mechanics like rebellion, death etc...Did you watch their recent video? You might want to
The SP and MP teams are separate, I'd expect an average SP update with 1.5.0. I think the only reason 1.5.0 can be considered a big MP update is because MP has barely seen any updates during EA, so this is the culmination of much of their work the past few months.It will be very disappointing If the new update is mostly for MP. We/I have waited far too long for this next update to be all about MP when SP is sorely lacking in content and depth. Honestly, who even plays MP?