I would like to kindly remind, that there is quite a large group of us who cannot play 1.4.3 at all and contribute to testing. 2 hotfixes passed and nothing in this regard happened.
The developers are aware of the issue, thank you.
I would like to kindly remind, that there is quite a large group of us who cannot play 1.4.3 at all and contribute to testing. 2 hotfixes passed and nothing in this regard happened.
Actually I'm changing patch notes to beta notes without code generation and it shows just 3,8 GB it's not takes 15 GB on steam I think. Anyone have update larger than 3,8 GB? When changing from Patch notes to Beta e1.4.3 ? It's really when you have a code than will shows up to 15 GB?Since when refactored code takes 15 GB?
I'm wondering what takes 15 GB as well? Are we going to see some new scenes or lots of models etc?
Yes, when the patch was released update sizes were bigger for both main and beta branch. That has since been fixed.Actually I'm changing patch notes to beta notes without code generation and it shows just 3,8 GB it's not takes 15 GB on steam I think. Anyone have update larger than 3,8 GB? When changing from Patch notes to Beta e1.4.3 ? It's really when you have a code than will shows up to 15 GB?
agreed. I’m having a smooth play through and have liked the inprovments. HUGE increase in performance for me. Looking forward to a new beta patch to play withWith the hotfix, I think 1.4.3 should have most of the big issues ironed out(unless more crop up). Niche crashes aside that is.
If anyone was waiting to start a 1.4.3 run until the game didn't have any major new problems, now might be a decent time.
Can confirm that my family members who were previously bugged after becoming prisoners are now eligible to lead parties again! Great job team, no need for a new playthrough!Beta Hotfix (e1.4.3 - 06/08/20)
- Fixed a bug that caused wounded animations to not play while talking to an imprisoned lord.
- Fixed a bug where the player party was erroneously called to an AI army that caused it to automatically move towards the army's position.
- Fixed a bug that prevented some nobles from spawning in new games.
- Fixed an issue where nobles without party were not going another settlement to join tournaments. Fixed a bug where family members stop being eligible for leading parties.
- Notables' power ratings were stabilising at 100 after some time, this is fixed and balanced.
- Default trade penalty (buy-sell price difference from average) is reduced to 8% from 10%.
I’m not seeing that and I just started a game. Are you out of food?Did anyone started new game after today's hotfix ? Does someone have an issue with health decreases on world map ?
Looks like healing rate works upside down and my character loses health on world map.
I have food , just finished tutorial .I’m not seeing that and I just started a game. Are you out of food?
Was the siege auto win bug ever fixed?
Hotfix (e1.4.2 - 28/07/20)
- Fixed a bug that caused garrison wages to be excessive for a short period of time upon taking control of a settlement.
- Fixed a bug that caused sieges and raids to automatically succeed for the attackers.
- Fixed a crash in Skirmish.
- Fixed a bug that allowed players to mount a horse that was despawning.
Whoops. Alright thanks. That's what I wanted to know. Now I'm ready to try 1.43.
Yeah idk then. I’d report as bug. You said you’re losing health on world map?I have food , just finished tutorial .
I started new game but skipped tutorial and everything ok .
Yes, after finished tutorial health goes from 100 to zero on world map .Yeah idk then. I’d report as bug. You said you’re losing health on world map?
Will this fix an existing save or do I need to start a new campaign to fix notables and un-spawn lords?Beta Hotfix (e1.4.3 - 06/08/20)
- Fixed a bug that caused wounded animations to not play while talking to an imprisoned lord.
- Fixed a bug where the player party was erroneously called to an AI army that caused it to automatically move towards the army's position.
- Fixed a bug that prevented some nobles from spawning in new games.
- Fixed an issue where nobles without party were not going another settlement to join tournaments. Fixed a bug where family members stop being eligible for leading parties.
- Notables' power ratings were stabilising at 100 after some time, this is fixed and balanced.
- Default trade penalty (buy-sell price difference from average) is reduced to 8% from 10%.
Notables at least start where they were at, but i haven't played long enough to see if they make their way back up and how long it takes. My family is fixed now tho! Never noticed the missing lords, so no idea.Will this fix an existing save or do I need to start a new campaign to fix notables and un-spawn lords?
Fixed a bug that prevented some nobles from spawning in new games.
Notables' power ratings were stabilising at 100 after some time, this is fixed and balanced.
I would like to know this too.Will this fix an existing save or do I need to start a new campaign to fix notables and un-spawn lords?
Will this fix an existing save or do I need to start a new campaign to fix notables and un-spawn lords?
Oh well stared a new one anyways, got 200 riding, 3 special horses and pregnant already in day 40. Wish I could 200 medicine that fastI would like to know this too.
Oh well stared a new one anyways, got 200 riding, 3 special horses and pregnant already in day 40. Wish I could 200 medicine that fast