I just came to the forum to report this exact same bug for 1.4.2 betaNow the game turns unresponsive when you try to convince a clan leader to join your kingdom. Mouse clicks stop working in the dialog:
- I barely know you and you are asking me to talk treason - Click to continue (no clicks possible)
I just came to the forum to report this exact same bug for 1.4.2 beta
There's also another bug, maybe related to this one. When you talk to a lord clicking in their name takes you to YOUR encyclopedia entry not to the corresponding lord.
This is a problem.When a companion's party is raiding a village we now get a relation penalty with the notables and the owner of the village, this wasn't the case before, is it a bug or intended ? Because there is no way to forbid them from raiding villages so we can't prevent those repuations losses :S
I'm playing on a clean save from 1.4.2 without any mods I am currently a mercenary for Sturgian and the village was owned by Western empire
Just something i have come across in late game. the year is 1112 in game..I am now at the age of 58.I have 3 boys that have come of age to be in the game and 2 girls..the oldest is 25..
Now i have looked though all Factions in the game and there is only 2 girls and 2 boys around the same age that could get married the rest are 45 plus So we need more AI to have kids as the game gos on.But i am sure you will be adding that at a later date.
Just something i have come across in late game. the year is 1112 in game..I am now at the age of 58.I have 3 boys that have come of age to be in the game and 2 girls..the oldest is 25..
Now i have looked though all Factions in the game and there is only 2 girls and 2 boys around the same age that could get married the rest are 45 plus So we need more AI to have kids as the game gos on.But i am sure you will be adding that at a later date.
Also i went to one of the clans to see if i could marry of one of my sons. but no we can not do that we can only marry of my girls. thats fine. but how do our sons get married if we can not pick there wifes in the game..
Now the Clan members roles. I am so happy with the change now we can give them all something to work on so thanks on getting this sorted. but could i ask if you are going to add more stuff to it like Riding .. Tactics...Polearm....One hand weapons. .... if you had these added it would help in training our kids up.. and would also make them all different in things they no. My sons is 25 and only had a 1 for Riding so he commands an army on a silly poney ...
Just wanted to put these to you so you no. i am sure you do but we dont no you no. if you get what i mean.
Anyway Thanks for the up date to 1.4.2 .. Its looking great and i no you have alot going on.
Yes there was a bug that cause trade goods t increase 50%-100% across the whole game, finally got a devs attention and it was patched, I feel the same bug hit horses so hopefully the same devs see this that fixed the last one and patch it quick, buying horse early for travel speed early game is important and double price hurts a lot.Vlandia is selling Desert horses at 250 on mine, 450+ in Aserai. That does not add up unless they are selling them at a massive loss!
not sure if they patched yet and I posted earlier, did you see the stats on girls when they are born, just check it out once, it's insaneAI Lords getting married isn’t implemented yet, at least I never saw one.
This is great. I hope it will not be too long for the actual 'party' screen to also show this information soon. Army composition is now basically shown everywhere except where it actually matters.The Parties tab now lists the amounts of each troop type that a party currently has.
Hello! My game crashed when I tried to open an fresh save game from 1.4.1 stable.
Got 4 mods. Find out that the ”Community patch” mod was the problem.What mods are you running?
This is a problem.
The fact companion parties used to be able to raid without causing relationship loss was obviously not correct, and easily exploitable. In a vacuum, it is a good thing that it has been fixed. But fixing that issue while there is still no means to instruct your companion parties to NOT raid, creates a very big pain point. We need the ability to influence what our companion parties choose to do if we are to be held responsible for their actions. Until we've got that, penalties for what they do should probably be turned off.
So right now AI and relations are working as intended ?