Beta Patch Notes e1.4.2

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I must be quite naive to have thought this could have finally been the week.

What really makes the whole experience frustrating is the lack of communication. I wish they would just tell us "it definitely won't be ready before another month" so I wouldn't have to bother checking the forums/other media to check if there's an update.

It's especially bad because you got the user base accustomed to what looked like a schedule, and it's perfectly fine to change it if need be, but again, communication is key, and if the devs are not paid to do that, well they'd better hire someone that will, this really doesn't help putting them in a good light after such a messy release.

The more I tried to play Bannerlord, the more it gets boring. I honestly feel like getting VC installed again if it wasn't for the graphics after passing the last couple of years enjoying my new rig with recent games.
 
Sure, the devs are not getting paid to be on this forum and talk with us, but if they want Bannerlord to become a great game, they have to!
I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.

That's not to say that people can't make great suggestions, or give valuable feedback on the game; because they absolutely can. However, TW is perfectly capable of quietly evaluating our requests without needing to actually devote resources to tell us why something would or would not mesh well with the game they are trying to build. They've already confirmed that they both look at the most popular mods and read much of the discussion happening on the various forums to shape their decisions.

It's hard to take the petition for more communication seriously when the communication that we do get is quickly brushed aside as not good enough. Look at perks for instance. They have stated multiple times that reworking perks is a priority for them, but that does not stop people from continuing to demand that they finish perks every single day, while at the same time offering very few perk suggestions of their own.

Unless they can be absolutely certain that a feature will make it from the conceptualization stage to implementation, they are better off giving few (if any) details about it to avoid failing to deliver on "promises," and prompting backlash. Take the dev blogs for example. They started publishing the dev blogs to appease the people who wanted more insight into their development process. Now, years later, people are taking features that haven't been finished, or ultimately ended up on the cutting room floor, as ammunition for their complaints and insults.

Why should TaleWorlds go out of their way to give us more and more details when we've shown that we can't even be reasonable with the information that they do provide?
 
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and what should they say?

they told you :
they rewriting some of the underlying code that takes some time
they told you the content in this patch will be around the same size as before
they told you that the patch will come when its ready

i dont want to be rude but you know all you need to know imo
 
Correct me if I am wrong, but it looks like most updates happens on Fridays, what I would personnaly like is an official post around Wednesdays/Thursdays ( when there were no updates aside hotfixes since 3 or more weeks) stating : "There will 'Maybe/Likely/' be an update this Friday/There 'will not/probably not' be an update for at least until next week aside from potencial hotfix" and nothing more ( well since I know they are mainly rewriting the code atm).
The reason being that this way I will know if waiting for the next update for a fresh start is worth it, or not.In this case I will simply start anew on my current game version and will not have to wonder if I will restart in some days again to test the new feature of the last patch.
 
Best way to enjoy SP bannerlord for me so far : using the console to max all attributes/focus but set all skills to 1 and self-enforce permadeath (delete save on death and start from scratch) same for companions.

interesting concept , i could live with my chars permadeath but how long do compenions live in this setting ?
 
interesting concept , i could live with my chars permadeath but how long do compenions live in this setting ?
I should probably edit my signature to make it more clear, my bad, by 'same for companion' I meant to reset skills and add attributes/focus.
I don't think I would use companions if they were to die like all other units because that is bound to happen and trying to avoid it would not be fun, at least not in the current state of the game it would be different if I could set them as 'commanders' that will avoid going in dangerous situations and just play it safe from a distance.
 
I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.

I didn't say games in general, but for Bannerlord it is definitely required. TW even stated this themselfes.

That's not to say that people can't make great suggestions, or give valuable feedback on the game; because they absolutely can. However, TW is perfectly capable of quietly evaluating our requests without needing to actually devote resources to tell us why something would or would not mesh well with the game they are trying to build. They've already confirmed that they both look at the most popular mods and read much of the discussion happening on the various forums to shape their decisions.

Do you know what an early access is? We are supposed to work together with TW and that requires good communication. We all actually payed a lot of money to be part of the development process.

It's hard to take the petition for more communication seriously when the communication that we do get is quickly brushed aside as not good enough. Look at perks for instance. They have stated multiple times that reworking perks is a priority for them, but that does not stop people from continuing to demand that they finish perks every single day, while at the same time offering very few perk suggestions of their own.

Its a great start but far from what can be called good communication.

Unless they can be absolutely certain that a feature will make it from the conceptualization stage to implementation, they are better off giving few (if any) details about it to avoid failing to deliver on "promises," and prompting backlash. Take the dev blogs for example. They started publishing the dev blogs to appease the people who wanted more insight into their development process. Now, years later, people are taking features that haven't been finished, or ultimately ended up on the cutting room floor, as ammunition for their complaints and insults.

Why should TaleWorlds go out of their way to give us more and more details when we've shown that we can't even be reasonable with the information that they do provide?

Its kind of a dilemma, yea, If it wasn't 2 am I'd come up with a possible solution, I will think about it :smile:
 
It is probably time to adjust the formal target of weekly cycles from beta to main. Two cycles of (at least) 3 weeks seems like an indication that 1 week isn't feasible to stabilise the volume of changes going into each update. 2 weeks is probably enough for stabilising beta judging by the last 2 cycles, but it seems to take 3 to get the next update stable enough for public consumption (ie. pushing to beta).
 
It is probably time to adjust the formal target of weekly cycles from beta to main. Two cycles of (at least) 3 weeks seems like an indication that 1 week isn't feasible to stabilise the volume of changes going into each update. 2 weeks is probably enough for stabilising beta judging by the last 2 cycles, but it seems to take 3 to get the next update stable enough for public consumption (ie. pushing to beta).

" Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed. "

Why? They stated that they will take more time if they need it in the same statement that said they hope for weekly updates. People need to set their expectation to what was actually said and not just a part of the message. They have provided the reason why this is taking more time then usual. Play and/or wait.
 
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" Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed. "

Why? They stated that they will take more time if they need it in the same statement that said they hope for weekly updates. People need to set their expectation to what was actually said and not just a part of the message. They have provided the reason why this is taking more time then usual. Play and/or wait.
I refer you to goal theory or the corporate world, whichever you prefer.

Taking 3 times as long as the goal to get something done, on multiple occasions, is an indication that the goal is not realistic. Unrealistic goals are pointless and even destructive in the context of goal theory, and repeatedly missing unrealistic goals by orders of magnitude can get you fired in the corporate world if steps aren't taken to make them realistic.

You'll notice I didn't complain that it has taken them 3 weeks (twice). What I did was suggested they adjust their target so that it will be more in line with what is achievable. When they set the one week target they thought it was achievable - but in practice it looks like that estimation was off. Making the goal more realistic is more motivating for staff and better for morale, and also happens to set player expectations closer to what will actually be achieved. That's a win/win. That's best practice.
 
well to be honest, game companies are notorious for not delivering on the expected date
this has many reasons which i have no insight
take everything with a grain of salt and you will not be so disappointed

i do understand that many ppl who criticizing the game or TW do love the game, so i do not want you to stop posting or make suggestions
i just want you to step back and see it from more than one angle
 
I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.

That's not to say that people can't make great suggestions, or give valuable feedback on the game; because they absolutely can. However, TW is perfectly capable of quietly evaluating our requests without needing to actually devote resources to tell us why something would or would not mesh well with the game they are trying to build. They've already confirmed that they both look at the most popular mods and read much of the discussion happening on the various forums to shape their decisions.

It's hard to take the petition for more communication seriously when the communication that we do get is quickly brushed aside as not good enough. Look at perks for instance. They have stated multiple times that reworking perks is a priority for them, but that does not stop people from continuing to demand that they finish perks every single day, while at the same time offering very few perk suggestions of their own.

Unless they can be absolutely certain that a feature will make it from the conceptualization stage to implementation, they are better off giving few (if any) details about it to avoid failing to deliver on "promises," and prompting backlash. Take the dev blogs for example. They started publishing the dev blogs to appease the people who wanted more insight into their development process. Now, years later, people are taking features that haven't been finished, or ultimately ended up on the cutting room floor, as ammunition for their complaints and insults.

Why should TaleWorlds go out of their way to give us more and more details when we've shown that we can't even be reasonable with the information that they do provide?

+1. Great way to put it!
 
I have stopped playing bannerlord for 2-3 weeks, some people here would like to hear about any possible "release date" for next patch.
 
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