Last update on the Steamdb was 5 hrs ago, so I doubt itThey've released this late in the day before. A guy can dream...
Last update on the Steamdb was 5 hrs ago, so I doubt itThey've released this late in the day before. A guy can dream...
Maybe next week.
I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.Sure, the devs are not getting paid to be on this forum and talk with us, but if they want Bannerlord to become a great game, they have to!


Best way to enjoy SP bannerlord for me so far : using the console to max all attributes/focus but set all skills to 1 and self-enforce permadeath (delete save on death and start from scratch) same for companions.
I should probably edit my signature to make it more clear, my bad, by 'same for companion' I meant to reset skills and add attributes/focus.interesting concept , i could live with my chars permadeath but how long do compenions live in this setting ?
I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.
That's not to say that people can't make great suggestions, or give valuable feedback on the game; because they absolutely can. However, TW is perfectly capable of quietly evaluating our requests without needing to actually devote resources to tell us why something would or would not mesh well with the game they are trying to build. They've already confirmed that they both look at the most popular mods and read much of the discussion happening on the various forums to shape their decisions.
It's hard to take the petition for more communication seriously when the communication that we do get is quickly brushed aside as not good enough. Look at perks for instance. They have stated multiple times that reworking perks is a priority for them, but that does not stop people from continuing to demand that they finish perks every single day, while at the same time offering very few perk suggestions of their own.
Unless they can be absolutely certain that a feature will make it from the conceptualization stage to implementation, they are better off giving few (if any) details about it to avoid failing to deliver on "promises," and prompting backlash. Take the dev blogs for example. They started publishing the dev blogs to appease the people who wanted more insight into their development process. Now, years later, people are taking features that haven't been finished, or ultimately ended up on the cutting room floor, as ammunition for their complaints and insults.
Why should TaleWorlds go out of their way to give us more and more details when we've shown that we can't even be reasonable with the information that they do provide?
We all actually payed a lot of money to be part of the development process.
It is probably time to adjust the formal target of weekly cycles from beta to main. Two cycles of (at least) 3 weeks seems like an indication that 1 week isn't feasible to stabilise the volume of changes going into each update. 2 weeks is probably enough for stabilising beta judging by the last 2 cycles, but it seems to take 3 to get the next update stable enough for public consumption (ie. pushing to beta).
I refer you to goal theory or the corporate world, whichever you prefer." Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed. "
Why? They stated that they will take more time if they need it in the same statement that said they hope for weekly updates. People need to set their expectation to what was actually said and not just a part of the message. They have provided the reason why this is taking more time then usual. Play and/or wait.


I disagree with the notion that open communication with the fanbase is required to make a game great. There are countless examples of great games that did not have an early access period and didn't ask for community input, but were critically acclaimed anyway. That's because there is more to game design than catering to the wishlist of the fanbase.
That's not to say that people can't make great suggestions, or give valuable feedback on the game; because they absolutely can. However, TW is perfectly capable of quietly evaluating our requests without needing to actually devote resources to tell us why something would or would not mesh well with the game they are trying to build. They've already confirmed that they both look at the most popular mods and read much of the discussion happening on the various forums to shape their decisions.
It's hard to take the petition for more communication seriously when the communication that we do get is quickly brushed aside as not good enough. Look at perks for instance. They have stated multiple times that reworking perks is a priority for them, but that does not stop people from continuing to demand that they finish perks every single day, while at the same time offering very few perk suggestions of their own.
Unless they can be absolutely certain that a feature will make it from the conceptualization stage to implementation, they are better off giving few (if any) details about it to avoid failing to deliver on "promises," and prompting backlash. Take the dev blogs for example. They started publishing the dev blogs to appease the people who wanted more insight into their development process. Now, years later, people are taking features that haven't been finished, or ultimately ended up on the cutting room floor, as ammunition for their complaints and insults.
Why should TaleWorlds go out of their way to give us more and more details when we've shown that we can't even be reasonable with the information that they do provide?