Is there a politicaly approved way to completely remove some user and every post he ever made because they are completely useless and offensive ?
No, you can see detailed list and analysis here: www.bannerlordperks.comQuick question about 1.4.2 to those who have spent time with it, are the perks mostly implemented now?
strange, most of my prisoners stayed in jail for at least 5-7 days if I can remember correctly, some are longer, WAYYY LONGER, some I noticed upto 20-28 days in jail without a bailwhat i have noticed now that captured lords escape from prison at an alarming rate
should they not be in there for around 20 days in a castle ?
most are gone after 2 days
its impossible to war them, they are gone so fast and restock their troops i feel like Sisyphos
No, you can see detailed list and analysis here: www.bannerlordperks.com
No, you can see detailed list and analysis here: www.bannerlordperks.com
Yeah! I actually don't know who they are, but it's such a useful site.OMG the things people do when they are enthusiastic! Impressive that someone did this, spent time, resources and effort.
I think they're re-doing the way it all worksI'm shocked. None of the riding or archery perks are implemented. How hard can it be to implement those functions? Four months into EA they should have some implementation done.
The chance for a lord to escape from an npc owned dungeon is 7.5%. This roll happens once per day, so the average number of days for a lord to escape is calculated as 1/p or (1/0.075) = 13.3 days.what i have noticed now that captured lords escape from prison at an alarming rate
should they not be in there for around 20 days in a castle ?
most are gone after 2 days
Well if that is the case it is not working at least in my game.The chance for a lord to escape from an npc owned dungeon is 7.5%. This roll happens once per day, so the average number of days for a lord to escape is calculated as 1/p or (1/0.075) = 13.3 days.
In a player owned dungeon the odds of escape are halved, so their daily escape chance becomes 3.75%. The average number of days for a lord to escape from a player owned dungeon is ~26.6 days.
The chances of lords escaping from mobile parties are different, but the player can expect to hold onto a captured lord for roughly 8 to 13 days on average depending on how many healthy troops you have in your party.
If you're holding many lords at the same time, the odds of any one of them escaping each day are higher, so it can feel like they are escaping quickly.
i no way do they stay that long , its maybe a factor 10 fasterWell if that is the case it is not working at least in my game.
Well if that is the case it is not working at least in my game.
It's 100% in the game code and it's been in the game code since at least 1.3.0. You guys are essentially dismissing a calculator.i no way do they stay that long , its maybe a factor 10 faster
if i have 4 or 5 one or 2 is gone for sure the time it takes to reach o castle to drop em off
if there are a few in the dungeaon and i go out hunting again , a few days later they are gone
I found something interesting, the crash happens during a specific time of the day. When you are near the bandit base and click on it at dusk the game crashes. I think it might have something to do with the art of the bandit camp's window where the buttons are. I think the game doesn't know which art to show from the morning and the night variants during this period of the day.Found another crash, picked bandits near village from Lantharis. Cave is south of the village on the mountain. When i go there on the map game crashes.
Wow. Wouldn't it be better to disable perks that are not implemented?No, you can see detailed list and analysis here: www.bannerlordperks.com
Hi just been doing some testing with prisoners, it was only a small test with 5 lords.It's 100% in the game code and it's been in the game code since at least 1.3.0. You guys are essentially dismissing a calculator.
I'll say one thing, I don't know how the ransoming odds that randomly happen work, but it doesn't seem to be much, if any, faster than escaping the normal way. Also, npc mobile parties are a bit of a special case for a couple reasons, and lords do escape a lot faster from their parties.
If you're very confident that lords are escaping faster than probability allows, then you can always open a bug report.
i feel like Sisyphos