
How can you tell?
steamdb.info
![]()
Mount & Blade II: Bannerlord · AppID: 261550
The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of...steamdb.info


that's it thank you, it just mirrors my whole economy post in bugs area I have been saying for a week
It's been what I have been saying for over a week, It needs a "tweak" to it, I now as an economy there are a lot of moving parts, but unless you play a specific trade you will not notice it.Great article and mirrored what happened when I went back to what I reported on as a "good" trade game yesterday. My margins got squeezed tighter wherever I moved on the map. In hindsight this had been happening already I just noticed less because I had a huge supply of mules and goods and wasn't tracking prices as closely due to the 500k I was sitting on in the treasury.
I hope so was holding off on a playthrough test since it would be worthless in a new patch, would just love to know their intentions, let us know your plansJust saw an EA Update post on Steam. No patch yet. Wonder if one is coming today?

had no idea, literally uninstalled the game bcuz of that. wat a dum bug. TYSpeaking of custom battles, the game will crash if you forget to select a map from the drop-down menu before pressing Begin.

Its your Prosperity..in your castles way to low. It happened to me.I am with Aserai also have 2 castles and 1 town. i was at -4000 each day. but now i have it getting better at -1800.. It was the first patch that done this. it put many of the castles to 0 prosperity so you have to start to build it up..they no about this.. also i dont think it happens if you had started a new game after the patch just the ones before.... but you can turn it around just takes along time.1.4.2, Day 856. All factions still exist but northern empire only has 3 fiefs left. (realistic difficulty)
I have 2 Castles fully built and 1 Town fully built with 4500 current prosperity. 5 workshops earning between 195 and 275
My army is 180 strong, mostly tier 5 troops with some tier 3 in training. My 3 garrisons are mostly tier 3 troops around 450 total.
I'm running a constant -1500 to -2000 deficit. Constant repetitive battles (50% of which are on terrible maps for larger armies) and the occasional smithy item keeps me well funded but it's become boring and smithing will be fixed eventually.
To me this economy feels too tight. I would love to have another party or two but there is no way I could afford it. I currently cannot gain more fiefs because i'm only clan tier 4 and our faction just gained a couple tier 5 vassals which have fief priority, seemingly beyond 3 fiefs each. Of course all the workshops are just level 1 as that's all we have available to us.

Its your Prosperity..in your castles way to low. It happened to me.I am with Aserai also have 2 castles and 1 town. i was at -4000 each day. but now i have it getting better at -1800.. It was the first patch that done this. it put many of the castles to 0 prosperity so you have to start to build it up..they no about this.. also i dont think it happens if you had started a new game after the patch just the ones before.... but you can turn it around just takes along time.
it will be better, trust me, I'm in a new save too (1.4.2), I owned 5 castles (all with 1000+ prosperity) and 2 towns now, my castles and all its connected villages give my just about enough to sustain theirs garrisons and half of my party wages (1500+ denars), the 2 towns with my workshops give me an extra 2000-5000 denars per day. Make sure to fight the looters and all enemies who are about to steal your butter from these villages! I want to play a bit with caravans but didn't have the luck to find a decent trading companion. Please note that, trade perks impact a lot on caravan's profit, I learnt that from my last save (also 1.4.2 after the hotfix that fixed caravans issues), 100k denars -> 0 in several months, all due to bad trading companions who simply do not know how to buy low and sell high.This was a new game beginning with 1.4.2 and my castles are at 844 and 247 prosperity. All my fiefs are just now beginning to work on prosperity after building for so long. Makes me wonder if mixing prosperity growth with buildings would be a better approach.
Still feels tight to me but maybe with higher level shops it would be better. I really would like another party of all cavalry to chase down smaller armies, if it works like I hope.
