Beta Patch Notes e1.4.2

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Hi, I buyed the game on steam but I cant play the solo mod
It just show
" -Option
-Credits
- Exit "
So how can I fix that
You likely need to validate your files. Go to the steam library, right click on bannerlord and select "properties". That will bring up a menu, navigate to the "local files" tab and you should see a button that says "Verify integrity of game files", click that and let it run. If your game is missing any files it will fix it.
 
It's been a week since the patch hurt the economy bad, I've done an extensive post with no communication and I have seen quite a few as well, let's get the ball rolling already. this sin't a minor issue and need a fix so other testing can be done, 4 profitable workshops, 6 caravans, each companion over 50 trade with only 340 in party wages and I struggle to make 2,000, some days less than 1,000. Let's get this done
 
How can I show you the fps issue on Map? Since e.1.4.2, my map fps goes from 60, to 30-40.. How can I fix this? Or this is a known issue already?
 
Did the staff get cut over there, nothing is happening, why can't we get the economy fixed in a week. Trader, caravans and workshops are terrible right now and nothing can be done about it. cmon guys patch something here
 
hey, good job so far with the game guys. I'm not gonna complain about the economy and such because that's the least of my worries, I do have one issue that grinds my gears and that is some arm guards clipping super badly with chest armor, especially with sturgian type armors.
 
To be honest - workshops now aren't useless:
ZYXTgzj.png

1.4.2, last hotfix, after purchase passed ~2 ingame months, income is quite stable and even slightly increases.
It's not something like bugged tanneries before, but come on...
 
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Trade is fine too - fish from north to anywhere inland, olives to anywhere without them, iron ore to Saneopa or Argoron, horses from Aserai to north and west all work fine (Ocs Hall a real goldmine selling horses) - managed 178 trade skill, £500k somehow being hauled around on my mules in <300 game days whilst also doing other stuff so there are profits to be had just not silly money. Workshops also performed approx as @Viust above (i had breweries in Vostrum, Sanala and Marunath with Vintner in Dunglanys). Party size 50-80 easily sustained. If i was at war i would have more troops funded by the loot.
 
To be honest - workshops now aren't useless:
ZYXTgzj.png

1.4.2 last update, after purchase passed ~2 ingame months, income is quite stable and even slightly increases.
It's not something like bugged tanneries before, but come on...

Is this a new game just started in 1.4.2 or an older game from a previous version?
 
It was started in 1.4.2. I guess city's prosperity is much more important for workshops now.

Could be. On the other hand you're spreading your work shops between a lot of different kingdoms, which in turn means that you can leverage the prosperity better. I am currently playing as a Sturgian with an Ironmonger in Varnovapol (?) which yields about 150 denars on a good day. Not every shop should yield 300 denars but if the average is 200 then maybe the math behind the work shops should be looked at again.
 
Trade is fine too - fish from north to anywhere inland, olives to anywhere without them, iron ore to Saneopa or Argoron, horses from Aserai to north and west all work fine (Ocs Hall a real goldmine selling horses) - managed 178 trade skill, £500k somehow being hauled around on my mules in <300 game days whilst also doing other stuff so there are profits to be had just not silly money. Workshops also performed approx as @Viust above (i had breweries in Vostrum, Sanala and Marunath with Vintner in Dunglanys). Party size 50-80 easily sustained. If i was at war i would have more troops funded by the loot.

I haven't tried selling horses or fish but I have tried olives and I typically can't sell more than 10 units before the price levels out and the profit on that was like 5-10 denars each. That's been my biggest problem the price levels out so fast I can't make profits. I've tried Iron, Silver, Velvet. I haven't been able to make a reasonable profit on any of these even travelling to the regions where prices were high.
 
Does anyone know if the "Whole Seller" perk has been fixed to display colors for losses/gains yet? The problem report says it is still in progress.
 
Whole Seller doesn't work in 1.4.2 (colour coding on the right hand side), it is only the average price markers on the left of the trade screen that show up. Agree with a great many others that switching this back on shouldn't be difficult as this was "fixed" several patches ago and would be a great help to both casual and more "career" trader playthroughs alike. Now how much did i pay for those olives i bought 20 minutes ago?
 
Whole Seller doesn't work in 1.4.2 (colour coding on the right hand side), it is only the average price markers on the left of the trade screen that show up. Agree with a great many others that switching this back on shouldn't be difficult as this was "fixed" several patches ago and would be a great help to both casual and more "career" trader playthroughs alike. Now how much did i pay for those olives i bought 20 minutes ago?

I've brought it up a number of times and the indication is that it is being worked on- that's for, what, around six weeks, or more, now?
 
Trade is fine too - fish from north to anywhere inland, olives to anywhere without them, iron ore to Saneopa or Argoron, horses from Aserai to north and west all work fine (Ocs Hall a real goldmine selling horses) - managed 178 trade skill, £500k somehow being hauled around on my mules in <300 game days whilst also doing other stuff so there are profits to be had just not silly money. Workshops also performed approx as @Viust above (i had breweries in Vostrum, Sanala and Marunath with Vintner in Dunglanys). Party size 50-80 easily sustained. If i was at war i would have more troops funded by the loot.
If you think it is fine take a look at this screenshot
Economy bug post
After 100 days of trading I had over 10,0000 grain and 3,000 fish, it is a detailed post to where I was collecting so much stuff that I had over 1,000 mules and food for 17,000 days and had a hard time selling for profit. virtually all towns have an excess of food, "just buying and selling a few items doesn't mean the economy is fine"
I was buying grain at 8 or less and selling at 10 or more, fish at 11 or less and 13 or more and I collect way more than i can sell. If virtually every town has over 500 grain in stock and buys for less than 10 that is not normal
 
Like you i am just reporting my experience. I wasn't making mega profits on single items (except horses and the odd consignment of ore) Mostly selling a few denars above purchase price in volume for the most part, which for fish and grain is a healthy markup. It was still more than enough to fund my campaign as far as it got. If the broader consensus / balance of feedback is trade isn't working then i may just have got lucky on my dice roll and had favourable supply demand where i happened to be trading (mostly western map) - it is a sandbox after all.
 
Like you i am just reporting my experience. I wasn't making mega profits on single items (except horses and the odd consignment of ore) Mostly selling a few denars above purchase price in volume for the most part, which for fish and grain is a healthy markup. It was still more than enough to fund my campaign as far as it got. If the broader consensus / balance of feedback is trade isn't working then i may just have got lucky on my dice roll and had favourable supply demand where i happened to be trading (mostly western map) - it is a sandbox after all.
Yeah there are certain places and items that are great, like beer down south can buy for 20 and sell up north for 30-50, but in general there feels like no sink of food, every town is stocked up so much that the prices don't vary much at all. It is sad when you don't buy grain at 8 because you think you might be be able to sell it all. They just need to "tweak" the economy is all, been telling them for over a week and no communication or attempts to correct it, gets frustrating. Think with all the bugs and problems they haven't done anything in a week since the last hot fix, you can fix a few things and patch them in a week. Stop with the mega patches that cause so many problem, Slooow and steady

my average pay per day on my trader
about 800 in 4 workshop income
341 in party wages
yet most days I can't get 2k in income when all my 6 caravans have companions with over 50 trade, that is because caravans get profit like we do , if the products don't return profit they won't make it either
 
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