Beta Patch Notes e1.4.2

正在查看此主题的用户

状态
不接受进一步回复。
And I didn´t consider what you think has improved the gameplay overall.

Added new music as an example, this makes the gameplay better? Maybe a little bit, does it improve the "real" gameplay like mid/late game, nope. Same goes for most of the stuff you listed. What about those ingame banners they showed in their dev blogs like 1 year ago? Of course I expected them to be in the game when it was released. They teased them a loooooong time ago. I read like most of their dev blogs, and there is so much stuff missing they were teasing years ago.

So we can agree to disagree.
 
Hotfix (e1.4.2 - 11/06/20)

  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.
  • A crash caused by a stillborn child was resolved.
  • A problem with being unable to name a twin has been fixed.
 
What do banners do to improve gameplay that music does not? (Wow! Banners, wow!)
Immersion on the battlefield. It´s one of the most downloaded mods (of course modders made banners work, not perfect but they are fine) on Nexus.

For me it makes a difference if there are zero banners on the battlefield or at least some not perfect banners (physics) with the mod. But if there are 2 music tracks or 5 music tracks, I really don´t care. I mean the word "banner" is even in the game title.

Let´s just agree to disagree. You are fine with minor improvements after 2,5 months, I´m not. And thats fine of course.
 
Immersion on the battlefield. It´s one of the most downloaded mods (of course modders made banners work, not perfect but they are fine) on Nexus.
Art and music increase immersion as well. Banners are in the game by the way, they are just disabled; probably because they aren't up to snuff, just like the modded banners.
 
Banners are in the game by the way, they are just disabled

So we can use them?

There are also useless children in the game, a lot of placeholders perks (more than working perks), traits that do nothing and I can go on like forever with this.

The modded banners are fine, they don´t just use the "correct" physics, but it´s not like if they just look stupid. The problem is the implemantion of them, but that´s because modders lack the tools.

A better title for the game right now would be Placeholderlord. Boy, was I excited when the game was released, all those perks, beeing able to get kids and whatever, until I noticed they do nothing and still do nothing (I can name more examples).

Again, let´s agree to disagree. You´re fine with the state of the improvements and content of the game since release and I´m not. That´s ok.
 
最后编辑:
Hotfix (e1.4.2 - 11/06/20)

  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.
  • A crash caused by a stillborn child was resolved.
  • A problem with being unable to name a twin has been fixed.
sometims i think the devs are trolling with these patch notes
 
I stated this elsewhere, but right now, the greatest issue in the game is that vassals have a high chance of leaving the player's kingdom regardless of their relation with the player. I can understand vassals leaving while below 0 relation, but I just had a vassal with 9 fiefs leave, and they were 100 relation. It makes absolutely zero sense, and no amount of reverting saves will prevent the vassal from leaving my kingdom.

I honestly don't care if it makes the game "more interesting" because it makes it far less fun, not being able to have any control over whether or not the vassal leaves. If anything, I should be given a notification that they are considering leaving and have the ability to take the matter into my own hands to prevent (or fail to prevent) that from happening. I'd prefer it scale with relation based on the vassal's honor, but as it is now, it is not functioning in a way which helps the player progress.

There will be developments about lord defections from player kingdom in next version probably 1.4.3, lords will not defect easily. However it is interesting what you said even for 1.4.1. Did a clan leave you even you have 100 relation with them and they have settlements? Can you upload your save game?
 
I've actually noticed a lot of progress. Some of the things they've accomplished on the singleplayer side in the last 2.5 months:
  • Fixed many bugs and crashes.
  • Incrementally improved Campaign, Battle, and Siege AI behavior and other combat parameters.
  • Greatly improved overall performance.
  • Added new quests and refined the existing ones.
  • Polished and added various art and animation assets.
  • Added new music.
  • Added new weapons and armor.
  • Reworked troop loadouts and skill sets
  • Enhanced existing UI features and added new ones.
  • Added 100+ new noble npcs and reworked the appearances of existing ones.
  • Introduced the Diplomacy mechanic and partially phased out the placeholder system.
  • Replaced some of the placeholder perk trees with new and improved perks (a WIP obviously).
  • Fine-tuned the various aspects of the prosperity and kingdom management system.
That's not everything, of course; just things that came to mind. I think a ton of the changes have generally flown under the radar because many of them have been under the hood, and some people's expectations were that they would be dropping new, fully polished features on us on a semi-regular basis. They have been introducing new features though; it's just been at a steady, incremental pace. And of course that comes with many new bugs and unintended side effects that they need to address on the fly.

"Features" has just become an ambiguous word that tends to mean anything other than what we're being given.
Again a ? You are right. there are many things in the game i have seen that not many would have seen like. as you get old you also get fatter. having 3 sons that look the same as they have not worked on that yet but all different sizes i had 1 alot fatter and smaller than the other 2.Little things like this in the game are all great parts people are not looking at that will make this game seem alot real to life. Just let them get on with it. and if you cant give it 3 months or so and then come back or just play and be part of the EA.
 
So we can use them?
Sorta, but not really. There's one in custom battles (see here). I haven't tried the mod so I can't say for certain, but I'm guessing the mod probably just enables the existing banners and adds faction insignia to them, so the the modded banners are the real banners (hence the weird physics are why they're disabled).

Edit: Or maybe they just impact performance too much at the moment, so the modders used less resource intensive physics.
Again a ? You are right. there are many things in the game i have seen that not many would have seen like. as you get old you also get fatter. having 3 sons that look the same as they have not worked on that yet but all different sizes i had 1 alot fatter and smaller than the other 2.Little things like this in the game are all great parts people are not looking at that will make this game seem alot real to life. Just let them get on with it. and if you cant give it 3 months or so and then come back or just play and be part of the EA.
Glad I'm not alone on this :smile:
 
最后编辑:
Hotfix (e1.4.2 - 11/06/20)

  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.
  • A crash caused by a stillborn child was resolved.
  • A problem with being unable to name a twin has been fixed.
Thanks for the Hotfix. Just took down what i had said before. Its a bug. I have an army of 137 troops.and i have my wife in her own party. when i get her to join back with me. my troops that i can hold 137 gos down to 97.. and stays there..so i have to start building up again how many troops i hold.now she must stay in the castle or she gets her own party again no more with hubby.
 
最后编辑:
Okay, I'm seeing this type of comments quite often so let me clarify something. First of all, the games that you are comparing is not 1-v-1 equal. Witcher is not a sandbox game with multiplayer in it. Same goes for Skyrim as well. Although Skyrim has more sandbox-like elements in it, it's still very dependent on its main storyline and it doesn't have multiplayer. Bannerlord is both SP and MP + promising sandbox features with long playtime so you would expect it to have more active users compared to these two.

Why would you assume that? Most SP games with tacked-on MP elements have only a fraction of the player base actually playing MP. Certainly that was the case with Warband's total sales vs. MP population. Something like only 15% of Warband players ever tried MP and perhaps a third of that number actually stuck with it, judging by Steam stats.
 
If you stop thinking with your heart and think with your mind you'll understand that ppl paid full AAA price for a game that yes it is in EA but actually it shouldnt as every aspect of it is broken and their updates seem unproffesionall to say at least.Dont get me wrong im here cuz like all of us love this game but if you see the big picture its like ive said above.Ppl arent friends with devs and company they paid for something that is tottally broken.

TW was very clear that the game wasn't finished and that people were paying for early access. They didn't trick anyone.

Now people complain because they bought a game that isnt finished.

Maybe they should take responsibility for buying an early access game instead of blaming TW not being finished yet.
 
最后编辑:
I think I give these arguments about the state of the game more respect than they deserve at this point simply by reading them. Let's summarise in the hope people can let things rest on the subject at least for a while.

1. It took Taleworlds 8 years to release EA. This is a long time, and people expected more.

2. They charged a AAA price for the EA release. Millions of people were prepared to pay that price. Some feel they didn't get value now that they've experienced the standard of the game and initial euphoria has worn off.

3. Taleworlds has worked tirelessly since EA release. In spite of setbacks and delays, the (single player) game has made substantial progress.

4. The game still has a long way to go. To meet common expectations of where it should have been after 8 years, to meet expectations of a full commercial release, to be everything that it could be.

Most people complaining emotionally are hung up on points 1 and 2. They are valid complaints, but at some point you will need to let them go and convert them to the mature acceptance of point 4. Maybe then your eyes will be more open to point 3, and the fact that point 3 is what matters in the here and now. The past is done and nobody can change it.
 
TW was very clear that the game wasn't finished and that people were paying for early access. They didn't trick anyone.

Now people complain because they bought a game that isnt finished.

Maybe they should take responsibility for buying an early access game instead of blaming TW not being finished yet.
Dude, it's not like that. Let me give you an example of one of the things that annoys people (including me):
Why are more than half of the perks and all culture traits still not working? This is not a rhetorical question. I would really like you to answer me this, I'm interested to hear how you justify this in your head.
Do you know how long it took modders to make these things work? A couple of weeks. Now why are the devs still unable (or unwilling) to fix them after months? Slowly reworking the perks? F that. You'll be reworking many game aspects for at least another year. First implement what it says on the tin, then rebalance/reimplement/tweak as you see fit.
Also, the frequency of the updates is fine, but the effects of them are often not. Many things that are supposedly fixed are half-assed, many other break another aspect of the game and so on.
It is clear as day that they have no in-house QA whatsoever, because it only takes to start a new game and play for a few hours to clearly see some of the major bugs/regressions brought with many of these updates (like this last one where all prices got flattened across the board).
They have a page with "known issues". It looks to me like it's at least two months old and it's missing many (almost all) of the issues the critics here are often talking about. What does that mean? That they're not considering those issues "issues"? So on top of all else, there is poor communication (excluding this 'mexxico' guy here).
This reeks of chaos and unprofessionalism. That, in essence, is what rubs people the wrong way. In my opinion, of course.
And for those who repeatedly say "Early Access": that is not equivalent to Free Demo. As soon as you start taking full price money from people, you also take some responsibility with it, as well some expectations from clients.
 
Hotfix (e1.4.2 - 11/06/20)

  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.
  • A crash caused by a stillborn child was resolved.
  • A problem with being unable to name a twin has been fixed.
Still waiting on the "leave kingdom button" to be fixed and returned.
I hope to God we get some more perks at least tomorrow. I don't think the perk people are also working on un-****ing the campaign and economy so those fixes shouldn't be slowing down getting perks. It'd be nice to get some working archery and riding perks before my 7th time maxing these skills with no perks.
 
状态
不接受进一步回复。
后退
顶部 底部