Beta Patch Notes e1.4.2

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I mean TW is working hard on the game to fail with those frustrating updates.

As I´ve written earlier in this thread, they need to slow down those updates and put some quality into them. It should be possible that an update doesn´t introduce new game breaking bugs as the last ones always did. Before they release it they should test it internally.
So it is my poor english. I thought you were saying that they are working hard in a positive way. Anyway..

I don't see the point of criticizing them for updating the game. As long as these new bugs doesn't carry over to the stable branch there are no problems with that. If you want to have a more stable experience you can always play on the stable branch. And I am not sure if you really think that they don't test internally but you can see when they update their internal test branch on steamdb. They recently added an extra internal test branch too. Maybe that one is for testing something new.

Now the game is relatively stable- it's core mechanics are absolutely playable and yet we continue to see a lot of changes to fix "rare crash..." and lots of clumsy tuning that often causes regressions. What we need to see are 1) Fixes to low-hanging fruit, many items that have been addressed in mods for MONTHS now. E.g. UI improvements, garrison management, dialog shortcuts, etc. 2) But, most importantly, first cuts at new features that add depth to the game: e.g. Perks. Feasts. Advanced workshop management. Advanced fief management. Lord relationships. Advanced marriage. More unique companions. These have been coming far too slow for a team of this size.
I mean what do you think they do with their time. Do you want them to work harder, better, faster and stronger.
 
It should be possible that an update doesn´t introduce new game breaking bugs as the last ones always did
To avoid this, they should probably hire some testers :grin: I know a few bugs which exist since the very first version of the EA and they're still not fixed. I report many important and gamebraking bugs, but these are minor and I'm just curious if they will be fixed one day without the community reporting them.
 
So it is my poor english. I thought you were saying that they are working hard in a positive way. Anyway..

Your english is far better than mine. And don´t get me wrong, I believe that they are working hard on the game, but they have the wrong focus in my opinion.

A lot of bugs also carried over to the stable branches.

And for god´s sake, please fix the bugs that are known for weeks/months like the formation bug.
 
Thanks for this report. We found an important bug which make all item prices very close to average price. So even there are hundreds of same item in town inventory its price do not drop to 0.2x-0.4x of average price as old days so caravans and players who play game as a merchant cannot make enough profit. We are fixing it. It will be fixed with probably tomorrow's patch.
YES YES YESSSS! THANK YOUUUUU!
 
A lot of bugs also carried over to the stable branches.

And for god´s sake, please fix the bugs that are known for weeks/months like the formation bug.
I agree with lots of points you make actually but the users of this forum are so hostile against devs that i feel obligated to defend them.
 
Thanks for this report. We found an important bug which make all item prices very close to average price. So even there are hundreds of same item in town inventory its price do not drop to 0.2x-0.4x of average price as old days so caravans and players who play game as a merchant cannot make enough profit. We are fixing it. It will be fixed with probably tomorrow's patch.
I hope my question won't be considered as an offtop, but I wonder: as a developer, what are you working on in general? Like, are you imporving AI, or maybe some other mechanics, or maybe it's visual and level designing. If that's not a secret, of course)
 
I agree with lots of points you make actually but the users of this forum are so hostile against devs that i feel obligated to defend them.
If you stop thinking with your heart and think with your mind you'll understand that ppl paid full AAA price for a game that yes it is in EA but actually it shouldnt as every aspect of it is broken and their updates seem unproffesionall to say at least.Dont get me wrong im here cuz like all of us love this game but if you see the big picture its like ive said above.Ppl arent friends with devs and company they paid for something that is tottally broken.
 
Well I might be a minority but I have zero interest in any "passive xp" especially for the troops in your army, they spend their time moving on the campaign map and carrying your goods why should this increase their proficiency in their fighting skills ? Also promoting units give them better equipement and you don't pay much for that, I like to think they mostly get their stuff while looting the defeated ennemies and you just give them a little extra.

However as it has been said before I 100% agree for better Xp for garrison/training camps units that spend their days training and not just idling (since they eat food from the castle/city and we also pay for their wages might as well make them work for it) or a facility to train actively with our troops to give them XP.
For me it would also makes sense for the player to inject money into his low tier troops to "kickstart" them like paying for a shield and better armor for your recruits so you can get some T2 faster instead of just F1F3 your recruits against looters (even if I don't mind it personnaly but I can understand why people might find it frustrating after a while).
This would also create an easily manageable gold sink for late game.

However this should be limited, higher tier units requires real fighting experience to improve beyond T3, your T4-T5T-6 should be earned with blood and sweat and their loss should always be a pain and meaningful.

I agree 100% with this guy. Passive xp shouldn't be a thing. My troops are ****ing around with me from tavern to tavern, they shouldn't be getting any xp for that. This is how I would handle training in the game:

1- Traning Arenas: Every town should have one. You can use this building for a price, once a day, to train your T1 and T2 troops. Nothing fancy tho.
2- Garrison Training Buildings: This should be buffed considerably. Garrisons should be the main source of training for your troops, second only to actual battles. What are my 300 T1 troops doing in the garrison all day? Training should be part of their daily routine. 3xp is certainly not covering that right now. Can train troops up to T5. To get the creme de la creme, T6 nobles, you need actual battle experience.
3- I'd then change "Raise the Meek" to increase xp gained from both arenas and garrisons and "Combat Tips" to increase xp gained from battles.
 
I don't know why people expect testers during early access - we're the testers. They need to focus resources on the big things, they can go back and polish it later. It may seem game-breaking to us, but if your playing the Beta you are by definition choosing the branch that is closer to development. The Alpha branch shouldn't be updated without a lot of positive player feedback but I disagree that they need more quality control on this phase of development.

I know it's frustrating but people need to start assuming positive intent here, these are the people that brought us Warband. I expect they want the game to succeed as much as we do.
 
I know it's frustrating but people need to start assuming positive intent here, these are the people that brought us Warband. I expect they want the game to succeed as much as we do.

No this has clearly been one elaborate troll, I've noticed that the games code is suspiciously being replaced bit by bit every update with a rick roll video.
 
I mean what do you think they do with their time. Do you want them to work harder, better, faster and stronger.

I wouldn't necessarily say this is completely a problem with the guys cranking out their code, except that it is pretty clear that some of them are sometimes making changes without performing sufficient local testing before pushing the revision, be it ad hoc local tests, unit tests, CI regression, whatever. Even that would be largely a leadership failure for not enabling these processes and I don't like to dump on devs when they're usually at the mercy of whatever structures they're in (unless they're just bad, arrogant, or irresponsible).

Agreed we are in EA and we should expect EA problems. However, given that we're paying nearly an AAA price for an EA indy game, there is also an implicit agreement that there will be reasonable progress.

I'm just on the outside looking in, but when I do the math on EA sales and consider how much time has been thrown into the game so far, I just think we should be further along and moving faster. That said, I'm 6 timezones away and absolutely love the game so I might just be uninformed and biased.
 
If you stop thinking with your heart and think with your mind you'll understand that ppl paid full AAA price for a game that yes it is in EA but actually it shouldnt as every aspect of it is broken and their updates seem unproffesionall to say at least.Dont get me wrong im here cuz like all of us love this game but if you see the big picture its like ive said above.Ppl arent friends with devs and company they paid for something that is tottally broken.

This is about where I am at. "Unprofessional" is a good word and the cluster**** we've been seeing in these recent releases explains a lot about why this has been in development for +/- a decade and is still in EA. Much smaller teams have done much more with much less.

I'm also with you in that I love the foundation that is there. I just want to see it have a soul (as the other thread states) and I am rooting for the team.
 
2- Garrison Training Buildings: This should be buffed considerably. Garrisons should be the main source of training for your troops, second only to actual battles. What are my 300 T1 troops doing in the garrison all day? Training should be part of their daily routine. 3xp is certainly not covering that right now. Can train troops up to T5. To get the creme de la creme, T6 nobles, you need actual battle experience.
If they did this it would have to be done very carefully, or you will end up with every town and castle in the game full of T5 units and no fiefs would ever change hands. Not to mention, it would also put considerable financial strain on every npc clan.
 
For some reason, i am not recieving any income for the caravan, started it a while back, only gave me +60 and +88, and there are no expenses written there aswell? also my companion shows that she's travelling from City to City, one time to Husn Fulq then to Akalat

so is there any suggestion from anyone?
 
Its bugged like the rest of prices.They ''fixed'' them at recent hotfix so we cant make passive money and buy the non-exististing gear at towns loool
 
I agree with lots of points you make actually but the users of this forum are so hostile against devs that i feel obligated to defend them.

That's kind of how I feel as well. I understand and share the frustration, but sometimes people go a little overboard in here.
 
For some reason, i am not recieving any income for the caravan, started it a while back, only gave me +60 and +88, and there are no expenses written there aswell? also my companion shows that she's travelling from City to City, one time to Husn Fulq then to Akalat

so is there any suggestion from anyone?
There are some bugs with the price model of goods right now that make prices similar in every town despite different quantities, so caravans may not be getting good profit margins on their trading. It's a known issue that's being worked on.
 
This is about where I am at. "Unprofessional" is a good word and the cluster**** we've been seeing in these recent releases explains a lot about why this has been in development for +/- a decade and is still in EA. Much smaller teams have done much more with much less.

I get the opposite impression. From the development diaries I read, Armagan has scrapped some things completely because they weren't living up to expectations. They spent almost a decade without selling anything related to Bannerlord, that should tell you how big of an investment they've made.

I know things can always get better and Taleworlds, like every company, can make improvements but I don't see the reason for all the fuss. They are planning about 10 more months of early access - the game is far from complete and they aren't suggesting it's almost done. I'm not directing this part of my post at you Brocephus but at the general attitude toward Taleworlds in this thread.
 
Yes, 10 more months, but not much happened in the first 2,5 months yet. That´s why a lot of us are "afraid".

I guess a lot of people, me included, expected a faster/better progress. According to mexxico there are 80 people working on the game.

As soon as I noticed that most of the perks don´t work I expected them to be working "soon", but we are still far away from this.
 
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