So it is my poor english. I thought you were saying that they are working hard in a positive way. Anyway..I mean TW is working hard on the game to fail with those frustrating updates.
As I´ve written earlier in this thread, they need to slow down those updates and put some quality into them. It should be possible that an update doesn´t introduce new game breaking bugs as the last ones always did. Before they release it they should test it internally.
I don't see the point of criticizing them for updating the game. As long as these new bugs doesn't carry over to the stable branch there are no problems with that. If you want to have a more stable experience you can always play on the stable branch. And I am not sure if you really think that they don't test internally but you can see when they update their internal test branch on steamdb. They recently added an extra internal test branch too. Maybe that one is for testing something new.
I mean what do you think they do with their time. Do you want them to work harder, better, faster and stronger.Now the game is relatively stable- it's core mechanics are absolutely playable and yet we continue to see a lot of changes to fix "rare crash..." and lots of clumsy tuning that often causes regressions. What we need to see are 1) Fixes to low-hanging fruit, many items that have been addressed in mods for MONTHS now. E.g. UI improvements, garrison management, dialog shortcuts, etc. 2) But, most importantly, first cuts at new features that add depth to the game: e.g. Perks. Feasts. Advanced workshop management. Advanced fief management. Lord relationships. Advanced marriage. More unique companions. These have been coming far too slow for a team of this size.






