batuhanduman
To clarify - this means that all hotfixes to live are included in the beta branch before the beta branch is transitioned to live - not that everything goes to beta before it goes to live. Apologies for the confusion. Personally, I feel that sharing a crash hotfix for the "stable" branch before it is applied to the "unstable" branch is not problematic. Having said that, we share updates when they are ready regardless of what branch they are on (i.e. they contain what they should & have gone through internal processes).
It is a just a hotfix to the beta branch. The transition from beta to live and the introduction of a new beta version for testing will happen when the remaining, significant known issues have been resolved to a sufficient degree.
Steam offers a limited number of version slots. We are using these for our stable versions. If you are looking for a stable gameplay experience, please use those. The beta branch bears significant risks on that front and we will prioritize testing on it.
No further changes have been made to Tevea as far as I know. The issue with Tevea should be unrelated to other settlement though. You can read more about it here:
Thank you for the in-depth report. We will get it fixed.
This also sounds like a bug. Will look into it.
a little feedback; In the last patch, the NPC in the city move very fast.