Welp time to mod the **** out of wars then
Regarding our transition from internal to beta and beta to live, we decided against that this week. This Tuesday and next week's Monday and Tuesday are national holidays in Turkey. We didn't want to take an unnecessary risk by releasing a larger patch when there would be fewer developers to address potential problems. Of course, this just means that the content will be bundled into another update and not a halt of production.
Thanks for the fix, just a quick question about stable, it shows some changes as well. Are they the same as these or different. ThanksHey guys, we just released a hotfix for the beta branch. It includes the fixes we sent to live yesterday:
As well as the following:
- Fixed a crash that occurred after colliding with an entity while falling with a camel.
- Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
- Fixed a rare crash that occurred when showing the battle results of simulated battles.
- Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
- Fixed a crash that occurred when talking to army members after a successful siege.
Regarding our transition from internal to beta and beta to live, we decided against that this week. This Tuesday and next week's Monday and Tuesday are national holidays in Turkey. We didn't want to take an unnecessary risk by releasing a larger patch when there would be fewer developers to address potential problems. Of course, this just means that the content will be bundled into another update and not a halt of production.
- Fixed a crash that occurred while passing time on the campaign map.
- Fixed a rare crash that happened when a specific caravan spawned for notables.
- Fixed a bug that caused NPC parties to raid Tevea village very frequently.
- Fixed a crash that occurred when Gang Leader Needs Weapons and Rival Gang Moving In quests were active at the same time.
- Fixed a rare crash that occurred when ticking daily game events.
Good work but sadly it hasn't fixed my "move on map or do something get crash for no reason". It has something to do with game vents as I have another game that doesn't do this on same beta patch, but I've made different life choices in that one.....
- Fixed a crash that occurred while passing time on the campaign map.
- Fixed a rare crash that happened when a specific caravan spawned for notables.
- Fixed a bug that caused NPC parties to raid Tevea village very frequently.
- Fixed a crash that occurred when Gang Leader Needs Weapons and Rival Gang Moving In quests were active at the same time.
- Fixed a rare crash that occurred when ticking daily game events.
"We didn't want to take an unnecessary risk by releasing a larger patch when there would be fewer developers to address potential problems. "
I'm going to have to put on some snark and say thus far patches have occurred on fridays before. It could be justified that is so as to let the patch in the wild for a few days so that the devs return with data in hand. If instead patches were early in the week the above reasoning would make sense. Either avenue makes sense. But to say a patch was delayed due to devs being away has not applied before so rings hollow now.
The decision to put a hold on new releases over the holidays seems like a wise move, to tease a new release on social media the day before, less so...
Yeah it's super great patch, I like the changes as well. I will conttinue my playtrough as sturgia warlord when they release, 1.4.1 for my 2 handed perks and updated armors etcI had hoped for a fix for the all the wars all the time bug, since apart from that I've found beta 1.4.1 to be quite enjoyable and it took over 300 days until the inevitable Khuzait (and Vlandia) supremacy took over in my game. The decision to put a hold on new releases over the holidays seems like a wise move, to tease a new release on social media the day before, less so. But that is neither here nor there, enjoy your holiday.
Time for a Northern Empire playthrough methinks, the only faction left I haven't been a vassal of in any game version.
I guess it mean "early", like Early Access.What does the "e" in e1.4.1 stand for btw?