Sounds great! Can't wait to update and try tonight!
Enabled charging agents to move together in formation. Both cavalry and infantry troops in formation now tend to stay in line while charging at the enemy. Cavalry formations will try to regroup before charging back, if the formation is intact
I'm not from TW, but I think it was affected unintentionally when they implemented the kingdom diplomacy feature. Hope they fix this quick. And put the king's veto powers back. I miss being a dictator.
Thanks!!!!st..TW thanks a great update on the game.
I started a new game runs nice love the new updates and the sounds and more people to fight.all looking good. so after my first in game year . I thought i would load up my save from 1.4 just to see if it worked as i was having so much fun in that game..Ok all new stuff was added to the save.but all faction armies were 3 times the size of what they were in 1.4 and also the new people were not there so old save games will not work.just to let others no if they want to see the new stuff they need to start a new game.
WANTED TO SAY THIS BEFORE GUYS START GOING ON THAT THINGS ARE NOT WORKING RIGHT.
I had this also before 1.4.1The siege Ai got totally broken in my last siege with 1.4.1. it was in a sturgian castle, as defender (the one in a cliff facing the sea). The attackers broke the gates, but didnt send their troops to break the inner gate. one reinforce finnaly went there and crushed alone that gate, but when he did it the troops didnt try to enter the castle, they just hold.
In the walls the things were even worse. They mostly use only one siege ladder in each side, and a soldier in one of them climbed to almost the top but refused to jump to the wall, so he and a lot of troops got stucked on that ladder.
To me it has workedIm crashing when I try to start with 1.4.1 beta branch. Anybody else experiencing this as well?
Never mind. Seems to work now after re-downloading.
Not sure if this applies to you, but I've found it seems to happen when my troops are mass killing the enemy (recruits typically) and there is basically continuous respawning. Not sure the fix as of yet, I upped my battle size to help reduce respawning. I still get a bit of stutter during respawn, but it is playable. Albeit, not ideal.While this new patch spiced up this in my 1300+ day save, basically we declared war on every faction , which was managable since we had near 50k strength, the performance issues are STILL THERE. It's becoming unbearably frustrating to have screenshot battles. A few seconds it's running fine then I get screenshots, then it runs fine, then SCREENSHOTS again, I'm talking about 1 FPS.
This is like.. the 5th patch where they stated performance improvements, I'm not seeing any, please focus on this.
For anyone wondering, specs are Radeon 5700 XT, 8700K , 16 gigs of ram and an ssd.
I haven't tried it yet, but it certainly sounds like a good sentence.I think I remember terco complaining about cav splitting up on charge a lot during the beta, guess he's happy now
@Terco_Viejo maybe that is the beginning of the end for the melee cluster.
Did they apply death due to old age? I have heroes with 125 years. And if I mean death in battle and from old age. My character is 87 years old. Is the appearance reflected in case of old age?I'm pretty sure there is perma death i've seen people die in videos and play as there spouse or kids. you can't die in battle if that's what you mean
Did they apply death from old age? In my last game I had NPCs with 125 years of age and they did not reflect changes in their appearance. Nor did they die. And yes, I am a lover of death in this game. I want to continue my dynasty with my children. I would also like to have the chance to die in combatThe game already has many options for that you death loving deviant, As a matter of fact the game needs options for disabling deaths, especially the one caused by old age. The one the game currently had is simply not good enough.
The hero death option on disable mode should also disable aging as well; in this mode the character creation menu should have additional options such as editing the character's body parts similar in function to the Detailed Character Creation mod, including the option to edit the player character's age to his/her liking.
The lords at the start of the game and lords for newly spawned clans should have a preset age, and the NPC children from these lords will have a short period of childhood before becoming adults, they too will also have a preset age between 21 to 51.
As for the player's NPC children; they function similarly to the NPC lord's children however the difference is that the age (and their appearance) of your NPC children can be edited from their character profile once they are old enough to fight alongside you.
For those 'special people' who don't like the above suggestions; All you have to do is enable death in the options menu, simple as that.