I consider the persuasion system in its current form to be fundamentally flawed and in need of an overhaul. But this fix will do a lot to make it bearable in the meantime.Fixed a bug where traits and skills did not affect persuasion chances.
havnt tested yet, but my first thought was that they function as some kind of replacement if fighting lords and ladys die, mostly due to execution by the player.I wonder if the addition of the new lords/ladies is in preparation down the line for moving to younger generations as everyone at the start ages/dies out. Otherwise, we're in for a lot more armies if even a small amount of those added can fight in the field.
Fair enough; I'll have to test it out myself but I'm kind of excited to see how TW balances the lineage aspect of the game against players' desire for some instant gratification. But it would be really cool to have a warrior character get a castle, bequeath it to his merchant son, who ends up with a trading empire that the next son uses to buy up territory and thus start a kingdom. Instead of what we have now, wherein a single character does that in 5-8 years, hah.havnt tested yet, but my first thought was that they function as some kind of replacement if fighting lords and ladys die, mostly due to execution by the player.
The game already has many options for that you death loving deviant, As a matter of fact the game needs options for disabling deaths, especially the one caused by old age. The one the game currently had is simply not good enough.Nice TW
add permanent death please!
In certain siege scenes, troops would start running between two siege towers instead of climbing. This issue was resolved and major improvements were made about the problems in pathfinding over siege towers and climbing ladders (especially ladders of siege towers).
Now this is what I call a quality patch.
By the way, the 2h perks "Spartan" and "Knightly Management" say they do the exact same thing. I'm 99.9% sure they weren't both designed to do the same damn thing. So which one blocks ranged attacks when moving block position, and which one does something else?