The changes they are doing to the current beta are going to be in the new patch aswell, and since it can be implemented in the current patch without breaking anything they do it.the thing is they said they would bring the new beta this week but they still pushing out patches to fix the current beta...it feels like what he said..that they will not give us new beta this week either

i am not a dev so for me it looks like they are taking to long for new content but it is a hard work i guess...that been said many players stoped playing bannerlord and waiting for the new beta...i am one of them...and i guess ppl losing interest the longer they waitThe changes they are doing to the current beta are going to be in the new patch aswell, and since it can be implemented in the current patch without breaking anything they do it.
That being said, I do agree that TW still has problems in terms of communication and/or organization. They tweeted 2 weeks ago that there would be a patch coming "soon" and it didnt happen, now knowing it was because of holidays they had in Turkey, but they knew these holidays would take place anyway.
Hey guys, we just shared another hotfix for the beta branch. It includes the following:
- Fixed an issue that caused several policies to be activated when the player is a mercenary and goes to the kingdom screen for the first time.
- Disabled the "leave kingdom" button in the clan screen for player kings for the time being as it caused crashes after some time.
- Reintroduced a minimum truce period of 20 days for AI kingdoms.
- Fixed an issue that caused players to get stuck when they accepted a peace decision while in a siege event.
I am in the same position, and I agree that they should do constant updates with content so the playerbase stays. But they know that aswell for sure, so they are having some complications, which is understandable. But I still get the idea that they are disorganized, and that comes from before way back.i am not a dev so for me it looks like they are taking to long for new content but it is a hard work i guess...that been said many players stoped playing bannerlord and waiting for the new beta...i am one of them...and i guess ppl losing interest the longer they wait
Agreed. I love these hot fixes even with the sacrifices of the mods I play with. But some issues that are voiced by the many here, (and seem like a not so difficult fix) seem to get a low priority.Thank you for the hotfix, but please hotfix the Weapon skills issue , lords with 270+ skills attack like anime characters and can't be beat without cheats. This is an issue that's been known instantly ever since you released the two handed perk patch, it's been well documented and mentioned many times and seems like a simple fix by tweaking some numbers, even if it isn't please work on it, tournaments are frustrating enough in the early game without the anime gods attacking at mach 2 speeds.
Thanks for the hotfix.. ?Hey guys, we just shared another hotfix for the beta branch. It includes the following:
- Fixed an issue that caused several policies to be activated when the player is a mercenary and goes to the kingdom screen for the first time.
- Disabled the "leave kingdom" button in the clan screen for player kings for the time being as it caused crashes after some time.
- Reintroduced a minimum truce period of 20 days for AI kingdoms.
- Fixed an issue that caused players to get stuck when they accepted a peace decision while in a siege event.
What? Still not touching the ''new'' bugged weapon skills?? That's one fix that will help with literally everyone..Hey guys, we just shared another hotfix for the beta branch. It includes the following:
- Fixed an issue that caused several policies to be activated when the player is a mercenary and goes to the kingdom screen for the first time.
- Disabled the "leave kingdom" button in the clan screen for player kings for the time being as it caused crashes after some time.
- Reintroduced a minimum truce period of 20 days for AI kingdoms.
- Fixed an issue that caused players to get stuck when they accepted a peace decision while in a siege event.
That issue does seem like low hanging fruit, and I imagine it will get addressed very soon.What? Still not touching the ''new'' bugged weapon skills?? That's one fix that will help with literally everyone..
That issue does seem like low hanging fruit, and I imagine it will get addressed very soon.
The policy activations and war/peace behaviour are a higher priority though, as those problems basically cause people not to want to play the game past clan rank 2, which is 95% of the game. The weapon skill issue really only has a practical impact on the player in tournaments, which is 1% of the game. And the fix on weapon skill has a tight feedback loop which doesn't even require player testing in the beta branch - whereas the bigger issues DO need beta player scale testing and thus take longer to validate.
I expect once the critical problems with merc/vassal play are resolved, they will fix weapon skill speed and push 1.4.1 to main release.
High skill lords destroy everything in their way during battle too, which is most of what we can do now. I have seen a single lord kill more than a dozen of my men in a row during a siege. Literally filled the killfeed.
It has been more than 2 weeks, how soon is very soon for something so blatantly broken? People have looked into the code, and the problem seems to be a single misplaced decimal point (well 2 of them).
Well I guess I'm done talking about this. Whatever.
Thank you for the hotfix, but please hotfix the Weapon skills issue , lords with 270+ skills attack like anime characters and can't be beat without cheats. This is an issue that's been known instantly ever since you released the two handed perk patch, it's been well documented and mentioned many times and seems like a simple fix by tweaking some numbers, even if it isn't please work on it, tournaments are frustrating enough in the early game without the anime gods attacking at mach 2 speeds.
High skill lords destroy everything in their way during battle too, which is most of what we can do now. I have seen a single lord kill more than a dozen of my men in a row during a siege. Literally filled the killfeed.
It has been more than 2 weeks, how soon is very soon for something so blatantly broken? People have looked into the code, and the problem seems to be a single misplaced decimal point (well 2 of them).
Well I guess I'm done talking about this. Whatever.
You don't kill them yourself while they're slogging around in formation? You actually let them reach your army?High skill lords destroy everything in their way during battle too, which is most of what we can do now. I have seen a single lord kill more than a dozen of my men in a row during a siege. Literally filled the killfeed.

Did anyone already played until mid/late game with the latest hotfix? If so, is it now better or still only randoms wars forever with 20 days of truce in between?

I started a new character for this hotfix, played neutral till I was in the middle of tier 1 clan progression, decided to be a mercenary for the southern empire, joined them, 2 seconds later: Vlandia, Sturgia, Battania and Northern empire decided they want some of that empress butt.
Not fun![]()